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qwertyasdfgh
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Sharing Resourses

I'm making this thread to share resourses (models and textures, mainly) between Morroblivion and Skywind projects. Meshes like statics and weapons can be converted relatively easy between games and textures don't need to be converted at all, so hopefully people would be interested.


Here's a tree I made today for my Bitter Coast mod. It's a replacer for BCTree06. It doesn't align perfectly with original, so position needs to be slightly tweaked in the editor, but there's only 5 such trees total.

I'm not aware of working exporter from Blender to Skyrim nif format, so it's an Oblivion nif -someone will need to convert it manually. Maybe it's not as good by Skyrim standards, but at least better than vanilla. I'm also not including textures, because I think you guys already have some.

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Binary Data FloraUBCUTreeU06.nif682.01 KB
Edited by: grumpycat on 03/14/2014 - 17:39
Ravanna
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not badm how many polies and

not badm how many polies and different textures is it using

qwertyasdfgh
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7k verticles, 13,5k faces

7k verticles, 13,5k faces (can be reduced I think)

4 textures (bark, lianas, 2 different for haging moss)