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Strange artifacts and crashes !

Submitted by popo14081976 on

Helo everyone,

i was just using the TESCS, working on my mod, when i discovered that opening in the render window some cells like KogoruhnVSVaultSofSAerode or RotheranVSArena or MorvaynSmanor (there are some other, but i did not take note of them) OFTEN but NOT ALWAYS crashes the program; the few times i could open them i noticed that there are some strange artifacts like looooong stretched textures crossing the entire cell. It's logical that there is a connectin between those artifacts and the Construction set crashes, but i could not understand what causes this problem.

Take a look at the above screenshot for examples

[External image][External image]EDIT

Same in MorvaynSManor.

EDIT Same in DagothSUrVSInnerSFacility and KogoruhnVSVaultSofSAerode where, when you move the camera in the render window, i fear, ALWAYS make the CS crash !

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Last edited by morroblivion-admin on 27 Jan 2014 - 18:09.

Anyone have an idea ? because i think it could be critical: if you inspect the cells i described above (and many others i did not tracked) in the CS through the render window, it crashes, and i don't know if this issue is creating performance or other problems ingame...

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Is this a possible reference to the ashlander amulets that were causing crashes?

Those were fixed by alternative amulets, by Opal-eyed-Fan. (Check the link).

I hope this fixes it; if not I have no idea!

Good luck and let me know!

Otherwise: do you know what item is causing the crash? Man that's some crazy screenshots!

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Its happening because of faulty, corrupted normal maps, Some of the creatures also have this problem.
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Hello !

Have it any negative effect ingame ?

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yes, both lag and frequent crashing

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Apparently I am to blame for this. The artifacts are creatures which I converted ... in this particular case a dremora.

I've figured out what was causing the issue and am preparing a fix that should be added to the main project soon.

For anyone curious: the issue is that the textures have mip-maps but the normal maps have no mip-maps to match them ...

The Game does not exhibit any problems (since it can be forced to avoid mipmaps when using a "Large" Texture size from within the video options) ... but the CS apparently can't be forced to do the same and so has problems displaying the models. 

 

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This got fixed a while ago.  Thank you!

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