I've recently signed up for Cobwebs etc. mission and did a little search in TEXNexus files which we may find useful to add, but got eventually nothing. I am not skilled in CS, but I am willing to try and search a little further before giving up. Any ideas you might have would be very appriciated.
And I know there is a cobweb mesh somewhere in CS and also some fog, but I am not sure where to find it.
Thank You Very Much!
Statics
Fatback Cave
I think I've learned how to
I think I've learned how to control cobwebs, I can deal with them. I'll look to mist tommorrow or another day, however you can write me down for this.
morrowind atmosphere
one of the things thast gave morrowind its atmosphere was the music played, oblivions music is jus too happy and upbeat for morrowind.
granted though it got tiresome after 100 hours...
perhaps we should look into getting the ambients tome sound to be played,, darker lighting would always help as well.
Sound & Light
Hey Dark South, great
Hey Dark South, great initiative!
I know this is something that's been listed in the to-do section for a while, and I'd imagine it will add a lot to the ambience of it all.
Good luck!
-Eldrago: have you messed with Better Music at all? I Use that to customize my music to fit better, you can use it and/or play the origional morrowind music; it works for me.
Yes, I've finished my first
Yes, I've finished my first tomb. Alas Ancestral Tomb. It actaully turned out pretty well. FXGroundMist thingy is awesome. I managed to use that.
So is this supposed to be united with the master or stay as an extra mod? If so, this page needs to be heavily modified :D ...
I don't see why we wouldn't
I don't see why we wouldn't merge this with the master. We merged the AI schedules. But then again, maybe this is more of a "visual overhaul" type of thing and won't be merged for a while yet.
Tombs
This esp changes
This esp changes AlasSAncestralSTomb, which you can go with console.
http://www.mediafire.com/?1gf3v4mvifczndt
I used cloudthick effets, they are basically same with groundmist with the difference they are less dense.
Hello, I actually worked a
Hello, I actually worked a little bit more. I now, have finished 5 tombs. Alas, Alen, Andalen, Andalor, Andas.
http://www.mediafire.com/?q9byjdjtyi65z6q
In order to move those places with console use, (Family Name)SAncestralSTomb...
Doesn't Look Right
Okay then I must find a way
Okay then I must find a way to change the color of the dust. Other than that it fits fine...
EDIT: I have changed Alas Tomb. I used a different dust, and I really am curious if you'll like what I did to the skeleton. If so I can make it for every major skeleton in Tombs.
http://www.mediafire.com/?0x4x4zdgghn02cs
Alas Tomb
So 4x is too low and 10x is
So 4x is too low and 10x is too big? Maybe 7x?
7X is again too big. I
7X is again too big. I started to think I should design(or at least modify) a mist. I've downloaded Blender but I totaly have no clue that thing works. Just after I figured out CS in amatuer basis, I have this. Awesome! This what I really like about Morroblivion, you always get to learn new things. :D
Scale
Hi guys, I know I didn't
Hi guys, I know I didn't contribute anything in the last month(I was very busy with school :(), I still go on with the project.
Recently David adviced me a mod. The Haunted House mod, which has recources for modders. I used an effect from it so, it is need for checking out the new dust/mist I added.
http://www.tesnexus.com/downloads/file.php?id=13699
I've modified AlasSAncestralSTomb and AlenSAncestralSTomb. What do yout think about it? A critisice I expect is that it is dense. My personal idea is that losing a little bit of your sight is actually good fo the atmosphere.
http://www.tesnexus.com/downloads/file.php?id=13699

i have started making a dust
i have started making a dust effect when opening tomb doors, just to make you aware of that :)