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Texture issue with lava

Submitted by Djeff on
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lava.jpg 274.39 KB

Hello,

I have an issue with the lava texture. Lava is correctly displayed when I'm standing at a certain distance, but it becomes bright white when I'm standing closer. It's happening in exterior and interior cells, no matter the place.

Is anybody knows what's causing this ? It's a minor issue though I was wondering if somebody knows how to fix it.

Thanks in advance, and sorry for the double post, I have no idea how to remove the first one.

PS : Please, forgive my english, it's not my native language.

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Last edited by morroblivion-admin on 27 Jan 2014 - 18:09.

Find the lava's normal map and delete it.

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Thank you for the tip, Hashmi,

I've deleted the normal map as you said and the lava texture is now displayed correctly.

I have no idea why the ndds file caused this issue, but you were right.

Keep up the good work

ps: Actually, I like bugs and issues,  it's a good way to practise my english :-)

 

 

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It happens with meshes which have scrolling textures ... scrolling textures can not work with Normal Maps ... it causes the scrolling to not work and also causes the specular map (Alpha channel of normal Map) to burst up ... making it shine like a star.

 

 

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So where does the normal map come from (what download on morroblivion.com), what folder is it in, and how can we make this fixed for everyone (by removing the file from the installation download) ?

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Well for one its included in my hi-res texture pack. I don't know if any other parts include it.

 

 

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Lava was reworked in v054 with integration of 'Real Lava' mod.

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