Skip to main content

The Q&A list

Submitted by daemonnnn on
I started this post to get some answers and also,so other ppl could get answers to their questions..only rule so far: no questions about why your morroblivion won't run,or why you can't find the boat to MW i'll start off with my questions :) 1- how can i add the spear skill into oblivion? i can't find the proper scripts or anything and i really want it back :/ 2-after checking in total tamriel,is it possible to add morroblivon actually inside oblivion worldspace? so that way i could fast travel there,and although it would mean we' have to build the main land,it feels as though it should be done,to say the least,with oblivion resources at least... besides there is a good amount of oblivion meshes and textures that are very morrowind-ish 3-i also want to get kajhiit and argonians to have morrowind-like legs..also goes for the dark elves and their tatoos xP i reeeally want to have morrowind in my oblivion...like really 4- could someone direct me to some good toturials on working with meshes and cs? all i can find is how to make dungeons and quests and i want to revive at least the kwama using the oblivion wolf script for the workers, the skeleton script for the warriors and the rat script for the worms 5-is there a way for me tu use oblivion cs with morrowind textures?
Karma: 0 (0 votes)

Have you tried the construction set wiki http://cs.elderscrolls.com/constwiki/index.php/Main_Page Check out this Kwama model http://www.youtube.com/watch?v=7-sGYOZsbY8
Karma: 0 (0 votes)

The tatoos should be be pretty easy. As long as you have a pack or a pack made for the faces that your or npcs can have. Think of it like when you replace they eyes in all oblvion with a pack. well if we just did a overhall of Dark elfs and gave them tatoos which shouldnt be to hard hopfully.then even the elfs of oblivion should have them to! As for that kwama i think thats more of a zbrush animated thing rather then a game model. Right now for creatures we should focus on bringin the orginal morrowind monsters and work from there IMO atleast. Cause we can always improve the meshes and textures. in my Texture pack which im working on has the siltstrider textures is more high rez and he has insect bumps and normalmaps. For the 2 races yes that shouldnt be to hard only thing i see as being a problem is it would screw up once again your oblivion people, unless its converted right i sappose.
Karma: 0 (0 votes)

O And you can add a spear to oblivion im thinking you could use the sythe mod for oblivion and use that animation so it would be more like halbard but it would work :D And for the textures i would be down for making any textures for you! just ask me depending on what it is i should be able to make it. With bumping normal maps for the most part to.
Karma: 0 (0 votes)

sure but i want to create the specific spear skill if possible also,i would like both the tattoos and the kajhiit and argonian legs to be only part of morrowind..because i consider that different provinces have different influences and races are altered to adapt...and traditional dark elves have a more tribal appearance then those of the civilised cyrodiil xP same goes for the imperial armour which i can't find lol checking the cs forum now
Karma: 0 (0 votes)

Yea your are correct i sappose if all the people where seprate like all the dark elfs in morrowind are dark elf 2 rather then 1 . That could work and for spear well the animation works its not a skill i have the the mod it counts as a 2 handed sword but you could make a skill for spears and use that animation cause it works the same as morrowinds .
Karma: 0 (0 votes)

yeah thing is that i don't know how to create a skill xD and on cs all i see is quest/object/magical effect...i need someone better then me to do that xD
Karma: 0 (0 votes)