Download Link: Here.
Please test and report any problems\issues. If anyone finds any CS error (message) when loading any of the sixth house creatures please report on this thread.
(The corprus creatures *might* still pop up some error messages ... but this should get resolved when this gets merged with the master.)
This is the second of a series of releases that will constitute "Creatures Revisited".
Part 2:Sixth House covers the following:
- Ash Vampires
- Ash Ghouls
- Ash Zombies
- Ash Slaves
- Corprus Stalkers
- Lame Corpruses
- Ascended Sleepers
- All unique (named) versions of the above.
For all of these these:
- All animation errors have been fixed (or at least all of those which popped up an error message in the Construction Set). Its unclear whether these errors made any difference in-game or not ... but better clean than sorry :p
- Idles have been seperated into base and special idles ... no more sniffing around before punching.
- Havok\ragdolls have been added to those creatures which were still lacking it {I don't know if any were ... the skeletons have been redone so Havok is now there whether or not it was present beforehand}
- Meshes and normal maps have been improved.
- Proper death animations for the Ascended Sleepers have been restored: they now vanish ... leaving nothing but their mysterious skulls.
- Darth Soul pointed out a problem with ascended sleepers where they would not be able to get after getting paralysed ... this has been fixed now but to only some degree ... a proper solution would be add 100% resistance to paralysis to the sleepers
- To clean up some of the mess in the Data folder ... required meshes and textures have been moved to Data\Meshes\Morroblivion\Creatures\ and Data\Textures\Morroblivion\Creatures\

This is Fantastic!