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[MERGED] Qwerty's Various Additions

Submitted by qwertyasdfgh on

All compatibility patches were moved into separate thread

All other released mods from this thread are now part of Morroblivion master.

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Last edited by qwertyasdfgh on 25 Jul 2016 - 08:00.

Thanks! quertyasdfgh,anything that makes morroblivion ompatable with other oblivion mods is cool.:)

 

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New file - Ashlander Doors Sound Fix. First post updated.

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New file - Bonemold bow. First post updated.

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Nice bro! That looks good!

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New file - Container Sounds. First post updated.

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New file - Oblivionized Hungers.

Details in first post.

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can't access the screenshots of hungers :(

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That's strange, they worked for me.

Anyway, reuploaded screens to another image hosting - try now.

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New file - Morroblivion Storms & Sound Patch (I've been working on this one for quite long time :) )

First post updated.

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New tweak: Morroblivion - Skooma Barter

Detailed description in first post

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A simple change, but one I like. Downloaded. Thanks for your work on this. :)

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I've converted animated dragonflies from Morrowind: Screenshot (try to find all of them :D)

Now I have to place them all around Bitter Coast.

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I finished placing dragonflies and uploaded a mod.

Look for it in first post.

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2 new mods in one update :)

Hospitality Papers
- With this addon Hospitality papers which you can purchase in Sadrith Mora actually mean something. Most traders won't deal with you unless you have them or you are a member of House Telvanni. Only NPCs who will offer services to you without Hospitality papers are Camonna Tong bandits and a couple of trainers.

Magas Volar
- Restores the ability to travel to Magas Volar - a hidden Daedric Sanctuary, which can only be accessed using teleportation. Look for magic amulet somewhere in Tel Fyr and get a chance to obtain powerful Daedric artifact.

Links in the first post as usual

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Thank you for all of your work!

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Morroblivion Weapons - Steel Club

- Enhances model and texture of spiked steel club

Before\After Screenshot

Download from first post
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New file: Morroblivion - Lock Spells.

First post updated.

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Thanks so much for all these awesome fixes!

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Bull Netch - renewed classic

This'll be the next release.

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New file: Morroblivion Dremoras

Morroblivion Dremoras now wear beautiful updated armor and have custom face model and texture based on original design
As a bonus, tweaks dialogue and script in "Pilgrimage to Maar Gan" quest

[External image] 

Download

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Qwerty, you are quite simply, amazing.

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New file: Morroblivion - Voiced Daedric Lords

Restores voice acting for Daedric Lords (except Boethiah, since his/her quest starts underwater and I'm not sure how to handle this yet)
Note: I haven't fully tested all statues

Download

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New files:

Service Refusal 
- restores all 'Service Refusal' dialogue, meaning that some NPCs (mostly high-ranking guild members) will not provide services unless player has certain rank in the guild. Some dialogue lines are also quest-specific. This mod includes my previous skooma barter fix. 

Round Cushions Replacer
- Replaces all round cushions with sittable versions introduced in v054. 

Animaton Fix
- Fixes corrupted Skooma Pipe animations + resolves compatibility issues with mods altering vanilla Idle Animations (e.g. Personality Idles). Load before Bashed Patch.

First post updated with download links for all new mods

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New file: Square Cushion Replacer.

Update: Dremoras v.1.1 (further corrects a couple scripts)

First post updated

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Thanks for all your hard work. :)

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The Morroblivion Storms & Sound Patch is so contributing to the immersive feeling. I love it lol.

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New file: Enchanted Weapons Rebalance

- rebalances enchanted weapons charge\use cost in line with Oblivion's enchantment mechanics. No more items with 0 uses!

Download

(first post also updated)

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For some reason I can get the stroms sounds to work, it instantly crashes my games.

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You need to rename the esp of Storms and Sound mod to 'Storms & Sound.esp'

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I was planning on including "Voiced Daedric Lords" in v056 of the Master, but as-is, this mod is Not Mergable. The problem is exactly the same as Robert Nevelle ran into with his Dialog Mod. Oblivion References Voice Files by ID. However, the ID's of dialogs are changed when merging into the Master, so, the game will be looking for the new ID, but the voice files have the old ID. This mod will need to remain as a "Mod" not part of the Master. I would love to merge this into v057 of the Master. To do so, you would need to change the ID's of the Quests/Dialog of your mod (and the names of the voice files) to think that they are originally from Morrowind_ob.esm, that is, prefix all the items with "01" rather than the "XX" that would normally be appended by Oblivion/CS when loading the mod. As always, please be VERY careful when forcing ID changes.
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I think it would be easier to merge the esp and then provide new voicefiles - with CSE it's a matter of minutes.

But I'm still planning to add Boethiah's voice first.

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Yes, that is prbobably true with the relatively few number of voice files included in this mod. With Robert's mod, there were thousands of them, and he had spent all summer working on them.
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