This replaces the default Morroblivion Map with your choice of two much higher resolution maps.
To install, make sure to check the proper esp and make sure that it loads dead last in your load order.
This file replaces the original 2048X2048 texture with another of the same size. The difference? The original uses about a fourth of the texture to display Vvardenfell and Solstheim . This new map uses the entire texture to display the map.
Map load time should remain unaffected.
This is the high definition version of the original mod. It replaces the 2048X2048 texture with one that is 3400X3400. (It's the full size of the original pictures.) I think that while lining up the icons for this map, I saw places in Morrowind I've never seen before. It's 1.6 times larger than the Standard Map, and about 3x the hard drive space. So it may take you longer to load, but boy is it nice. (I don't believe I noticed a difference in load time, but that's bound to differ from computer to computer. At least try it. If it's no good for you, switch to the standard.)
More PICTURES OF THE MAPS FOUND HERE
NOTE: The High Definition Version Map is 1.6 times larger than the Standard Version Map, which is about 3 times larger than the map that currently comes with Morroblivion. So if you find you have a longer load time with the High Definition Version, you should still try the standard version, which is still much clearer than the original Morroblivion map.
NESIN'S ALTERNATIVE BLUE WATER MAP
Nesin has altered the color levels on the map. See comparison pictures here and here.
I was playing the great Morroblivion Mod and really enjoying seeing my GOTY Morrowind through the Oblivion lenses. Unfortunately, I was taken out of the moment by the low resolution default map, so I decided to change that problem.
I just googled for higher definition maps. Then I stitched them together and blended them so they look like one map. After that I added a border and then aligned the map icons. (Which took forever!) I got the images from google and so didn't 'ask permission'. I have, however, given credit to the parties whose recourses I used in the credits section. If one of these parties wants me to remove the mod, please let me know so that I can do so.
Otherwise, if you're playing Morroblivion and are tired of a map you can barely read, check this out. It doesn't replace any files and should be fine to run with other map mods such as Dynamic Map and Map Marker Overhaul, both of which I use in conjunction with this map.
I believe it is impossible to line up the icons exactly (you'll notice neither mine, nor the original are lined up perfectly) I believe this is because Morrwind was meant for that horrid map we all used on xbox, and not the beautiful painted map we're using in Morroblivion. A smaller map hides this error better; zooming way in makes the icons look more off. However, I think the icons are lined up pretty well (after spending about two hours trying to make them as perfect as I could). (On each map version). See for yourself and if you think you can do better, fiddle with the 'cell coordinates' of the 'map data' section of 'world spaces' under the 'world' tab. If you get it any better, let me know!
Both versions also add a Mournhold world map the Mournhold area. At this point the map is just for looks. Since Mournhold doesn't use map markers/ isn't made to have a world map associated with it, yourself and your marker don't move in that area, but it's nice to have the map anyway, instead of staying in Ebonheart.
No map files are replaced with either version. So you should be safe. To uninstall, just uncheck the esp file.
Both Versions are now Clean and have been Hex-Fix Updated.
Both Versions include the island of Solstheim.
NOTE: Check only 1 esp at a time, otherwise the version that loads later will probably take precedence.
REQUIRMENTS:
Morroblivion
UPDATING:
Upon transferring the original mod file to my laptop I couldn't see the map. This should be solved with the new files, but if you have this problem or if the game crashes on bringing up the mod, download the hex update file and copy its esp to the data folder, replacing the original esp. This fixed the problem for my laptop.
USING WITH MINIMAP MOD
Red Stapler brought to my attention that people other than myself may want to use this in conjunction with the minimap mod. If so, find "MiniMap - Worlds.ini" in your data folder and paste one of the following settings into it.
Standard:
";Morroblivion
set MiniMapIni.sWorldID to sv_Construct "WrldMorrowind"
set MiniMapIni.iDimensionX to 2048
set MiniMapIni.iDimensionY to 2020
set MiniMapIni.iWorldNwX to -59
set MiniMapIni.iWorldNwY to 59
set MiniMapIni.iWorldSeX to 46
set MiniMapIni.iWorldSeY to -42
set MiniMapIni.sMapFile to sv_Construct "map\world\map-morr-enormous.dds"
SetStage MiniMapIni 10"
HD:
";Morroblivion
set MiniMapIni.sWorldID to sv_Construct "WrldMorrowind"
set MiniMapIni.iDimensionX to 3400
set MiniMapIni.iDimensionY to 3390
set MiniMapIni.iWorldNwX to -58
set MiniMapIni.iWorldNwY to 63
set MiniMapIni.iWorldSeX to 46
set MiniMapIni.iWorldSeY to -38
set MiniMapIni.sMapFile to sv_Construct "map\world\map-morr-enormous-HD.dds"
SetStage MiniMapIni 10"
Credits:
This file is a bit sneaky. I was playing the great Morroblivion Mod and really enjoying seeing my GOTY Morrowind through the Oblivion lenses. Unfortunately, I was taken out of the moment by the low resolution default map, so I decided to change that problem. I did this just for myself originally. Hence the sneaky part:
I just googled for higher definition maps, stitched them together, and then aligned the map icons. I got the images from google and so didn't 'ask permission'. (I figure this is okay considering the images were found on google images.) Also, these maps are for Morroblivion and I didn't ask their permission to make a mod either. (I didn't use their resources, it's just this mod is for their mod, if that makes sense). So I will now give credit to the parties whose recourses I used, but if one of these parties wants me to remove the mod, please let me know so I can do so.
I give the people at Morroblivion my permission to use this mod to benefit the cause of Morroblivion.
Wilford Brimley may use it as well, if he likes.
Also, a special thanks to Clean Quit. Without this mod, I would not have been able to quit and restart oblivion so effortlessly to check coordinates. Thanks for this huge time saver!
And a thanks to the Silgrad Tower team who gave me some good tips on making a world map:
Thank you!

Some Pictures comparing Icon Alignments
Here are some pictures comparing the icon alignments of the origional map and my'standard map'.
Attachments