Current Status:
Cities:
Ald'ruhn - Roughly done. Needs updating\debugging.
Balmora - Done, AI needs adjusting.
Ebonheart - Path grids done, AI is not done.
Sadrith Mora - Roughly done. Needs updating\debugging.
Vivec
Foreign Quarter - Not done
Hlaalu Canton - Not done
Redoran Canton - Not done
Telvanni Canton - Not done
Arena Canton - Not done
St. Olms Canton - Not done
St. Delyn Canton - Not done
Temple Canton - Not done
The Ministry of Truth - Not done
Towns:
Ald Velothi — Done.
Caldera — Done.
Dagon Fel — Basic AI for shop owners only.
Gnaar Mok — Done, but can be improved
Gnisis — Not done.
Hla Oad — Done.
Khuul — Mod here.
Maar Gan — Done.
Molag Mar — Not done.
Pelagiad — Not done.
Seyda Neen — Done.
Suran — Basic AI for shop owners only.
Tel Aruhn — Not done.
Tel Branora — Done.
Tel Fyr — Not done.
Tel Mora — Not done.
Tel Vos — Not done.
Vos — Not done.
Ashlander Camps:
Ahemmusa Camp — Not done.
Erabenimsun Camp — Not done.
Urshilaku Camp — Not done.
Zainab Camp — Not done.
Other Places:
Arvel Plantation - Done.
Buckmoth Legion Fort - Not done.
Dren Plantation - Not done.
Ghostgate - Not done.
Holamayan Monastery -
Moonmoth Legion Fort - Not done.
Available Downloads:
- Currently None
Screenshots: LINKS BROKEN :(
Some NPC activities
New sitting animations + Smoking Skooma Pipe
Guard on tower
Shrine
Miners work
Slaves work
Slaves sleep
Fishing
Advice on making the AI
1. Know what you are doing
Seriously, this is probably the most obvious and the most important point. CS Wiki is your friend. Consult with it when you're not sure. (Or ask on the forums, this works too)
2. Don't create excessive packages
There is no need to create a new AI package if the same result can be achieved with already existing one. For example, don't create a new wander package for every NPC, but use existing aaaExploreEditorLocation instead
3. Don't modify vanilla packages
When you double click the package in NPC package list, you'll edit it's base form, meaning that all NPC using the same package will change their behavior. If you need to edit something, create a new package instead (but keep in mind the previous advice)
4. Use animations
This is one of the biggest immersion boosters possible. Really, no one gives a crap if NPC eats 3 times a day or 2 times a day. But when a blacksmith uses his forge, alchemist brews potions, fisherman goes fishing and scholar reads books or takes notes this immediately makes a huge difference.
Morroblivion already includes some additional animations set up (they are under IdleAnimations\Morroblivion branch). Of course, you can always add new ones (preferably under the same branch, just to keep things organized)
5. Test, test, test...
Last but not least, always test your AI ingame. And I do mean always, no matter how sure you are that it'll work.



You, sir, seem to be on
You, sir, seem to be on fire.
Keep up the awesome work!