Thread for discussing the conversion of Morrowind/Morroblivion meshes and textures into Skyrim.
Used Macoron's Nif Converter to convert the Morroblivion meshes over to Skyrim.
The current meshes contain:
"/clutter/morro/m
/clutter/morro/n
/Armor/morro/a
/morro/* "
For the textures to show up, you will need to copy your Morroblivion textures over as well as unpack your "Oblivion - Textures - Compressed.bsa" and "DLCShiveringIsles - Textures.bsa" into your Skyrim textures folder. You can unpack these archives with a program like BSAopt.
Main Download
- Current Skywind Meshes [Thanks Unknowone!]
Optional Downloads
- Nif Converter [if you want to convert any Morrowind/Oblivion nif to Skyrim, with instructions. Thanks Macoron!]
- BSAopt [for unpacking Oblivion/Skyrim .bsa's]
- Blender [I don't believe this works with Macoron's converter, but if you want to mess around with the nifs and textures. Tutorial for Oblivion import. Thanks Ice!]

Ok cool thanks! Another
Ok cool thanks! Another question which may have already been answered but when adding items in the Creation Kit the models will appear with a "!" instead of the actual model. I loaded the .nif in 3ds Max and then exported it for Skyrim and when the Creation Kit loads it, it is no longer a "!" it just becomes pretty much invisible and the Creation Kit also throws some sort of shader error as well. I'm not sure if im using the correct export settings for Skyrim or not.