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[Outdated] Skywind Master v_00.95

Submitted by Ice on

S K Y W I N D   M A S T E R   F I L E


 

Download current Morrowind_sk.esm


Old link [v0.95]

Also might want to check out:

 

ps. Thanks for the awesome image, Iniquity! (I believe the above image is by here, if I'm wrong, please just edit me).

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Last edited by thermador on 25 Mar 2013 - 15:41.

i dont know who is working with the sources for the converter, but they should try to

resolve this issue with empty cells between pelagiad and seyda neen

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Eloth, I second Gidz, am I dreaming right now? Because this Morrowind looks almost real! Again, amazing work Eloth! You never cease to amaze me.
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Can you get it to load in the game now clint.?

 

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I'd like to report a broken mesh real fast.  The culprit is morro\f\TerrainUrockUBCU18.nif and it causes an instant CTD just like the Oblivion barrels did.  I could always just replace it with another rock, but does anyone have an idea of what might be wrong?  It is always better to really fix a problem than just make a workaround.

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Ironman, I loaded up Skyrim.esm in the CK. Then Skyrim.esm and Morrowind_sk.esm after that. Then I saved a plugin as Morrowind_sk.esp. With just Morrowind_sk.esp ticked, I loaded the game and first teleported to an interior: cow AND_Aleft. My character kept falling in black space. Then I tried to teleport to the exterior world: cow AND_WrldMorrowind 0,0. Game crashes.

I'm going to do a fresh install of both Oblivion/Morroblivion and Skyrim/Skywind. I just think I have a really messy messy installation going on. 

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Holy shit, that looks great, Eloth. Keep it up!

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The LOD is 19% and counting until upload completion. :D

I used some of the higher settings, and I think it turned out well with no lag, and no holes. :D

[External image]

[External image]

Just right click and view image to see the full size pictures.

Edit:  Yeah, I didn't notice any empty cells either.  Perhaps it is one of your other .esp files causing the problem?  Or maybe we were just looking in the wrong place?

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eloth,

I started in Balmora,then ran all the way to Seyda Neen,passing Pelagiad on the way and did not see any empty cells.

The mushrooms need some work maybe,but I could not see anything else wrong,as the rocks,fences tomb entrances etc are all there.

There are no empty cells for me,at least not while travelling the road.

 Shadow,yeah we could have missed them,but a trip in the air using TCL should show them.?

 

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Is there a map that works for morroSkyrim yet,all I can see is my location on the normal map.?

 

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It comes in the package along with the LOD, so you should have one by the end of the hour hopefully.  Unfortunately, mediafire will not work with any files more than a few hundred Kb with my conection, so I hope google drive will work for you this time Ironman.

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Google Docs is not working for me,but I think that some ISPs in the UK including mine is blocking downloads from google,or it looks that way.

Shadow,I have a high upload and download connection,80Mbps download 20Mbps upload,if google docs messes with me could you upload the same file to my FTP server if I gave you a PW/Username and IP.?

 

 

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Clint,

I hope I have caught you before you reinstall everything.

When you did cow AND_WrldMorrowind 0,0,did you have any mods ticked that are used for the oblvion_sk esp/esm,if so they could have caused the crash.

And the only textures that you need are those in the big download in thermadors install,and the textures from the oblivion bsa files including the SIs textures bsa.

But start without a textures folder in the skyrim Data folder,and start without a meshes folder too.

The meshes are all in the download from this forum.

 

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Ironman: I can upload to mediafire, it just might be a day or two before I have a good enough conection for it.  If google docs doesn't work, and you are willing to wait, that would probably be better.

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Cheers Shadow,understood and thanks!.

Will you post here when it`s ok to try google docs.?

 

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Already ahead of you. ;)

http://morroblivion.com/forums/conversion-to-skyrim/conversion-to-skyrim/2650

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YeeeHaaaa! it did it.:) thanks! Shadow!.

 

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i dont understand this, cells between pelagiad and seyda neen is empty here in the ck, and when i try to cow to cell 0,-13 ingame, it crash to desktop :(

Why doesnt it happen to you? since you have the exact same esm? hehe

here are some errors from the editorwarning file:

ANIMATION: Could not find root behavior for project /.  Is this set up properly?
TEXTURES: Editor sceneRoot : Block (0, 0 ) is missing diffuse map 1
TEXTURES: Editor sceneRoot : Block (0, 0 ) is missing normal map 1
MODELS: Could not queue model Lights\light_com_lantern_02.nif

MODELS: Could not queue model Lights\light_tikitorch000.nif

MODELS: Could not queue model morro\f\ActiveUsignUCUgoodsU01.nif

MODELS: Could not queue model Weapons\morro\w\WUTanto.nif

MODELS: Could not queue model Weapons\morro\w\WUIronUshortsword.nif

MODELS: Could not find root bone to init root for BipedAnim on '0junalUlei' (010D2827)
MODELS: Could not find root bone to init root for BipedAnim on '0faruseaSsalas' (010D2707)
MODELS: Could not find root bone to init root for BipedAnim on '0Kunthar' (010D2792)
MODELS: Could not find root bone to init root for BipedAnim on '0ImperialSGuard' (010D280B)
MODELS: Could not find root bone to init root for BipedAnim on '0ImperialSGuard' (010D284D)
MODELS: Could not find root bone to init root for BipedAnim on '0ImperialSGuard' (010D2223)
MODELS: Could not find root bone to init root for BipedAnim on 'mwDralasGiluREF' (010D270A)
MODELS: Could not find root bone to init root for BipedAnim on '0imperialSarcher' (010D280A)
MODELS: LOD: Tree texture atlas for world 'AND_WrldMorrowind' not found!
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3bea87c8.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3bea87c8.
MODELS: Could not queue model Lights\morro\l\LightUDeULanternU03.nif

DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beabb60.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beabb60.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beabb60.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beabb60.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beabb60.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac2b0.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac2b0.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac2b0.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac2b0.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac2b0.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac2b0.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac2b0.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac2b0.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac2b0.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac318.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac318.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac318.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac318.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac318.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac318.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac318.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac318.
DEFAULT: OUT OF HANDLE ARRAY ENTRIES.  Null handle created for pointer 3beac318.

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well the lines that say TEXTURES: Editor sceneRoot : Block (0, 0 ) is missing diffuse map 1 TEXTURES: Editor sceneRoot : Block (0, 0 ) is missing normal map 1 are caused by lod i think? its missing textures. The rest are animation errors. so im guessing the converter didnt conver animations over right? and u just had a glitch with lod.
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I can't check that right now, as I am reinstalling Skyrim (way to many junk files), but are you loading in the CK with Morrowind_sk.esm AND Skyrim.esm?  Because I would a similar out of handle array entries error when loading both Skyrim.esm and Oblivion_sk.esm.

There are several specific cells that crash, and it could just be due to some object in the cell (like the rock I mentioned on the last page).  Actually try replacing that rock with a different mesh and see if you still crash there ingame.  This is about all the adivice I can give you at the moment.

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i can see the missing stuff when i only choose morrowind_sk.esm in the Creation kit. What happens to you guys, when you choose both morrowind and skyrim esm`s?

 

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Eloth,

I always load skyrim.esm into the CK first,then the morrowind_sk.esm [never at the same time].

Or I just make my esp the active file and it then loads the 2 masters anyway.

About those error messages,I will have to check them closer,as I usually just use "Yes To All".

But about the morrowind_sk.esm,I ran it through TESVSnip and found that at the  end of the LTEX form/group there is an UNKNOWN TEXTURE cell listed,same in the WRLD groups section,but that was an Unknown World reference.

I deleted both of those entrys,as before using TESVSnip on the esm,I could not use the CK land editor because the CK was crashing due to those land and texture groups.

But after deleting them,I now have no problems.

 

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Of course, one of the biggest tasks now is making a navmesh for the whole island.

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Eloth:  When I choose both it stops loading at about 77%, but I know some have been able to load Oblivion and Skyrim at the same time, so I assumed that would apply here as well.

Leobloom:  Yeah, that and fixing alll of the NPCs so they are visible ingame, are probably some of the biggest immediate chalenges.

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weeeeee :D finally fixed the ctd`s, so now i can roam the entire island without crashing :)

but a strange issue has appeared, clams and other stuff thats underwater suddenly floats to the surface? causing

massive fps slowdows because hundreds of objects is splashing lol :)

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Thats great. :)

So what was the problem?

That is really strange about the clams, actually now that I think about it, I haven't come across any clams in awhile, maybe I should check that out.

Also, I don't want to rush you, but any estimate on the release time for some of those fixed meshes? :)

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the problem was that i didnt install unknownone`s mesh packs in chronological order, so that i had a faulty terrainUbcUrockU18.nif file

The fixed meshes will probably be ready within 4 weeks or so :)

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I guess you didn't see it, but I actually posted a day or two ago that that mesh was corrupted.... But good job at actually finding the cause! All I did in my game to fix it was replace it with a bench mesh. Not exactly a permanent fix. :) And thanks for the estimate! :)
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[External image] People help to understand, what exactly here is made not so? [External image] And on old version ESM the structure of the ground was present, and LOD both did not work, and does not work, also the card of the world why that remains constant.

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Guys, only half of the NPC's inventory items was converted...

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Black Shadow, could you possibly upload pictures to a different site next time such as ImageShack please? It seems that site is full of ads and popups. And for your issue, make sure you extracted all of Oblivion's textures (except the Sky and Water files). Not really sure why it''s like that for you.

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Maybe this isn't exactly the right thread, but I must ask about the plans for armor/weapons models. Are we going to try to get recreations of the ones in Morrowind for all armor/weapons, or only for the ones that aren't in Skyrim already?

Something that really bugs me (and others too apparently) in Morroblivion is the Oblivion glass armor. Interestingly, a mod is already out that adds Morrowind-like glass armor and some other Morrowind armor sets to Skyrim (here: http://steamcommunity.com/sharedfiles/filedetails/?id=78858570 ).

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