GUYS!!!! I've GOT AMAZING NEWS!!!!
May be somebody has heared about project TES: Andoran. This project also was developing on the Oblivion engine. And now I've read news on the project official page (http://andoran.com/)
if tell in few words: THEY'VE CONVERTED MOST OF THE PROJECT TO THE TES V ENGINE. THE ENGINES ARE VERY SIMILAR AND IT'S POSSIBLE TO CONVERT MOST WITH THEIR PROGRAM, WITHOUT ANY TROUBLES!!!!
But this is not all. THEY ARE ALSO WORKING ON TRANSFERRING POWER, STRENGTH AND OTHER ATTRIBUTES TO SKYRIM!
PS. On the site you can watch their trailer on the Skyrim engine. Guys! We need somebody who will work with converting to contact this team! It will extremely push forward all our dreams and work!
Developers' contact-mail: andorantes@gmail.com
Download Project Andoran's Plugin Converter v0.95
IMPORTANT RELATED THREADS:
- Morrowind to Skyrim Action Plan
- Project Andoran Plugin Converter
- Project Andoran Nif Converter
- Proper Morrowind armor and other clothes in Skyrim
- Updating Morroblivion models to a Skyrim standard
- Morroskyrim Master File
- MorroSkyrim Role-play system
- Morroskyrim Meshes and Textures
- Converting Skyrim NPCS
- Vivec Race WIP (Armour and other stuff conversion by helpfulperson)

Hey, Clint. You dunnit huh?
Hey, Clint. You dunnit huh? :D Good news, but I would be more glad to hear that Morrowind has been converted. Anyway. Guys, if you need to fix something about conversion, fix the source code, not just pick the ini file. You must debug the Chuvakin with your problem file being converted. Chuvakin has some memory leaks around chunks conversion, but it still consumes a much less memory that the second converter (that was made by our team too). Also new converter is able to convert landscape with textures but it has some problems with lanscape coloring and normals. Decide what to use by yourselves. Also I have no sources for that new converter.
About Chuvakin: You can fix those memory leaks using std::auto_ptr instead of common pointers for chunks (or boost::shared_ptr). You can write code for textures conversion if you need it. It is not too hard to do. We were trying to make the code as much easy to understand because I decided to make it open-source. But we had no time to rewrite all the code and leave comments everywhere (that's because I haven't finished it, leaving just 0.94). But if you want you can easily understand main conversion cycle and its general principles. It's framework is quite useful and extendable. Feel free to edit and debug it.