Well, I have started to add the quests to this game. So far i have put in about a 1/3 of the quest stages/ journal entries. Once I have finished that I will add the topics and greetings, only about 1/2 the topics converted over so at least that lessens the work load a bit. Once all the dialogue and quest stages are added then comes the task of linking them all together and getting the quests to flow, which i have a bit of trouble with, my quests at the moment seem to go from the greeting, choosing a response then straight to thanking me for completing the mission. But I'll worry about that later, first, I'm getting the dialogue added. UPDATE: Just to let you know I am about 3/4 complete of adding the quest stages/journal entries. Who would have guessed there is over 4000 lines of text in the journal. This is the easy bit as it is just a lot of cut and paste. Next the dialogue which is a lot trickier as it has conditions to deal with. Just note, when I'm finished adding all the dialogue don't expect fully working quests, that will come later, expect lots of things to be broken, but at least having all the dialogues and topics we will be one step closer to a complete game.
Last edited by thermador on 4 Oct 2011 - 11:31.
Congrats and thanks
Hi you all, I just wanted to say congrats about all the great work you are doing and thank you for making true the wish of a sort of "real sequel" to morrowind (in this case a conversion), instead of that crappy dumbed down thing that was vanilla oblivion.
Chao.
So very interested
I'm interested in helping with this, but I haven't actually used the Oblivion CS before; I've worked with the Morrowind CS for some minor things, so if it isn't too much more complicated than that I should be fine to start on this ASAP. My only worry is that I'd hinder more than help, again because I'm not actually familiar with the Oblivion CS right now. Speaking of, I'm looking at the utilities download page at Elderscrolls.com... I don't have SI or KotN; Does it matter whether I use the 1.0 CS or the 1.2.404 CS? I do have Morrowind, Bloodmoon and Tribunal already, so that's not an issue.
Hey Besyanteo,You never
Hey Besyanteo,
You never hinder when helping with morroblivion mods cause every help is needed and I'm sure you can learn all you have to know in one day! However, if you are stuck with something or need some help for another reason, you can pm me and I will (hopefully be able to) help you out ;)
If you do know how to make dialogue and quests in Morrowind, you know how to make them in Oblivion. If not:
http://cs.bethsoft.com/constwiki/index.php/List_of_Functions
http://cs.bethsoft.com/constwiki/index.php/Category:Dialogue
http://cs.bethsoft.com/constwiki/index.php/Category:Quests
You have to use the newest CS (1.2.404) to make everything work properly and best is to use the newest Morroblivion converter so that can cause no problems for downloaders.
And btw, it doesn't matter if you don't have expantions, you only have to have the oblivion.esm (and of course the morroblivion file(s))
Greetz and good luck,
Poco Loco
Just so you know, I'm still
Just so you know, I'm still working on this, and I have started adding quests, at the moment I am doing the Thieves Guild quests.
Most of the quests are simple enough to do, just every so often there will be one that requires some creative scripting or work around as the Oblivion CS does not have the same functions as the Morrowind CS.
As of now I can join every Guild, carry out the Balmora Thieves Guild quests, I can get expelled, and pay amends to get back in, or I can get booted out for good, one thing I can't solve at the moment is advancement in the Guild, but I'm working on it.
Also I can help Fargoth and Vodunius Nuccius from Seyda Neen and even free the slaves around the place.
So, it is all going well.
Wish I could help but I'm
Wish I could help but I'm too busy working all the time so instead I wanted to offer some encouragement. Some Chump you've been working incredibly hard and making incredible progress. I just wanted to say thanks for putting in your time and effort to make this happen. I can't wait to see the end result.
Just completed the tutorial
Just completed the tutorial area
Now if you start a new game, you start just like in Morrowind
This sounds freakin' sweet .
This sounds freakin' sweet :D.
KUTGW, Some Chump.
There will be a beta release
There will be a beta release for this soon, in a week or so, mainly because I'll be away from home for the next couple of months and it will be something to keep everyone entertained.
It will include:
Localised greetings, depending on where you are, NPC's will greet you accordingly.
Ability to free slaves, as long as you have the right key.
Ability to join the Thieves Guild and do quests, with advancement and expulsion.
Can join other Guilds, but they are still WIP
Start a new game just like in Morrowind.
Seyda Neen quests.
Travel services.
Watch this space...
You should probably upload
You should probably upload your WIP, that way others can continue the work while you are away. Just a suggestion.
Good news File uploaded
Good news
File uploaded here
http://www.tesnexus.com/downloads/file.php?id=30461
Just note, this conflicts with Davidwolfs MOTF Beta.
wtf
do you need shivering isles or something cause when i go to morrowind by boat thing i get taken there and i cant move and nothing happens then after about a minute the guard runs down the stairs and stares at me along with jiub and im still stuck i mean wtf can you plaease help me
Don't go by boat, start a
Don't go by boat, start a new game.
k
thanks i will try but new game ooohhhh serious
Whoops, was missing Jiub's
Whoops, was missing Jiub's sound file, re-uploaded.
So there is no way to use my
So there is no way to use my existing character in this mod? That sucks..
Yeah, just load a save game
Yeah, just load a save game of your character in morrowind. or use the consol and teleport somewhere that is not the prison ship.
Press ~ Type in "coc
Press ~
Type in "coc SeydaSNeenVSLighthouse" without quotes
Your existing character will get teleported into Seyda Neen's lighthouse.
However the lore will seem messed up, Morrowind was 6 years before Oblivion, you got freed and hired indirectly by Uriel Septim ( but hey your character already witnessed the emperor die ...)
Hey I've noticed Fargoth
Hey I've noticed Fargoth calls me %PCName lol maybe you can fix this? And also, after entering Seyda neen through boat, the boat disappears and i can't go back lol. Though the guard remains there and he can still take me back...excelent work anyways... absolutetl wonderful to hear them again! tyvm and keep it up!
I realize that isn't a bug,
I realize that isn't a bug, but could there be a patch so we can use cnme and our existing character with this?
Big problem I made this mod
Big problem
I made this mod using the standard esp converter with a clothing replacer ini and most of the official addons and it works fine for me obviously BUT if you used the object replacer, it is not so fine, it crashes the CS and dialogue does not link correctly. It is a case of have different form IDs created during conversion.
What is needed is a standardised conversion process so all mods made will work together.
congratz
i just signed up for this site and was wondering about the quest (which was answered here) and i think what you are doing is great i love both the games (even though i was never good at morrowind) and i would like to thank you and anybody else contributing to this project for puting there time into this
Thanks :)
:bump:
:bump:
An Ovservation for thought
Kia Ora
I use the conversion fron the download on this site only, I don't know if I have the latest stable ini's tho
This could be a real spammer in the works to fix/change (I would not want go there a) But I noticed I was not
getting text dialoge whith subtitles tured on as I do in most mods, so I had look at my game settings
Yes, I have subtitles turned on but I have the one above turned off, so I turn it on and bingo I got dialog.
The thing I noticed is I get all dialog from general chatter now splattered on screen. I think one dialog set is for
one on one chat and the other (which this use's) is for general chat, being everything.
Please do not get me wrong I DO NOT want to take away from the many many hours of great work done here and
I wish I had not found this and am hoping your happy with how it is cause I have a bad feeling that the fix to put all this in the other dialog set is not an easy one. All I'm after here is to point out what I found early so it maybe as easy to sort as it will ever be. I know this feeling well I have (many time) been working so hard on somit I have not seen I'm in the wrong place to after and had to do it over,.. I figure IF you feel it needs doing it's now would be better than when ALL dialog is done, which beggs the thought if more tan one is doing it are they all doing it the same? I am sorry I do not want rain on any paraide here but the end product would be much better sort stuff now right?
I finish be saying again great work man I realy mean it I do hope I didn't open a large can of worms
Experimenting with the inis
Experimenting with the inis I have found that mods remain compatible no matter what I do to the inis. For example my Armor mod remains compatible no matter what changes I make to the inis ... even if I change a few things in Armors.ini
The only exception is replacing clothing ... which causes Naked NPCs with CNME (the reason is because in CNME the NPCs are saved with the original converted clothes which are no longer there if you use replacing in clothes.ini). Although I haven't tested it with other mods I suppose that this problem will arise with any other mod that changes NPCs and has been made with original MW clothing. If I dont replace clothing ... no matter what I do to the other inis ... CNME remains compatible.
Soooo ... I dont really understand why your quest mod is incompatible with the object replacer (since you did infact convert using its clothes.ini ... nothing else should cause trouble.)
I have uploaded a new file
I have uploaded a new file with just the localised greetings in it, nothing else.
http://www.tesnexus.com/downloads/file.php?id=30461
So you will be able to talk to people and they will say 'Welcome to Seyda Neen' or where ever you are.
Hi Some Chump, good to have
Hi Some Chump, good to have you back. :)
Can we get an update on how
Can we get an update on how the quests are going? I'm really looking forward to being able to play the Morrowind quests in Oblivion (most of them anyway!)
I have put this on hold, too
I have put this on hold, too many errors with different methods of using the converter.
Once there is a standard conversion, and creatures, then I'll finish it off.
hmm i believe the last
hmm i believe the last version of the converter is the standard one as of now...still waiting for the armour pack from hashmi1 lol maybe he got it running and then got so into it he forgot to send it to the rest of us bastards
@Daemon: Oh, yea thats what
@Daemon: Oh, yea thats what I happened ... i liked it so much i forgot to upload it :p
Anyways, I am on summer vacation and the PC I have at home is an old P3 with a SIS integrated video card ... it is incapable of running morrowind, what to say of Oblivion (no shaders supported, not even 1.1).
So for the next two months I am playing real oldies like baldur's gate and all work on morroblivion is at a complete halt.
Anyways the last upload of the converter ini files is more or less the final from my side. If you guys want to add something to it just post it on the thread and i will update it. Thats all I can do from here.
A new idea i recently got is to leave the inis "as is" in the official download on this site. I can still fix the armors and all with the placeholder replacement technique. Plus it will make the mod compatible with all that has already been done for morroblivion in the past.
yep leave the inis as they
yep leave the inis as they are pls
I might get back into doing
I might get back into doing this after I finish some of my other games and get back from holiday.
Maybe in about 2 months.
would it be allright
would it be allright to send me the files. maybe i can help while you are on holiday??

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