03/09/12
http://oblivion.nexusmods.com/mods/42647
Version 1.20 (Updated)
Changes:
1. Added more Weather Conditions to the packages (Rain, Snow, Ashstorm)
2. Replaced the food/drinks with common food/drink items.
3. Made all comonners flee at every danger
4. Changed ref ids to match those of Morroblivion.
4. Fixed some minor bugs
22/08/12
Version 1.10 (Old)
Changes:
This update file includes everything from 1.00 plus...
1. Cleared the mod so there will not be any problem with the main files.
2. Changed the prefixes for packages and factions.
3. Removed the script for packages to make the mod simpler and faster and replaced them
with endless food/drink/alchemy/reading items.
4. Added new packages (Fishing, Sweeping)
5. Added Keys to all NPC that live in a house so they will not meet locked doors at any time.
6. Fixed some bugs
19/08/12
I have completed the mod. Current version is 1.0
You can download the final version for Oblivion Nexus.
Fixes in Final Version.
Path grid, Ownerships and bugs plus whatver I have commented below.
Next project will be Khuul.
15/08/12
Hello,
I just finished the testing of the mod is was working the last days and I thought i could give it here, so people may use it and mostly test it as beta.
The mod includes:
1. Every NPC in Seyda Neen has its own unique packages that include Eating, Drinking, Visiting Tavern, Sleeping, Training (for Imperial Legion people), chopping wood, real stealth (for thieves), swimming and others.
2. Every NPC has a life in Seyda Neen, mostly based on its lore. (For example Fargoth is a drunkard, and you will meet him mostly drinking, or visiting the tavern, while its house is full of empty bottles.)
3. All the packages are followed with scripts that will allow the npcs always have food, drink and others. Also the NPCS are smart. They will hide in their house when its rainning for example or they will lock/unlock their doors when they leave or stay in home.
4. Every NPC has a bed now. I used the excisting beds but i was forced to add 2-3 to make the town more realistic. I also created some factions for Roomates. (For example Eldafire & Teleri Helvi are roomates. They live at the same house and share the ownership of items).
5. I replaced the bad working guards with new unique, that will have shifts, they will eat and sleep.
6. Even the Special (Chargen) npcs have packages. I took care that noone will run a package when a new game starts. There is no problem with this.
7. I filled the empty plates at houses, ship etc with food and and fixed some flying or bad placed objects.
8. I repaired the Confidence/Energy/Responsibility of NPCS. Now the commoners will run away from battle to save themselves, while the strong npcs like guards, or npcs with a class will fight.
I am satisfied with the result. Of course there will be some bugs or things i missed, thats why I ask from people that want to use this mod, to report with a comment under this topic, so I will fixed it.
In the .rar (open it with WinRar) file you will get the mod, and a small file made in excel that has a diagram of NPCs' activities during the day.
Have fun!

I m looking foward for bugs
I m looking foward for bugs or ideas to be done, so the mod will be better! If someone want to work more on this, please feel free to do this. But dont forget to re-post the unpdated version so we all can have it.
Thanks