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Folders' structure

Submitted by Iniquity on

At the moment we have 4 GB of textures. And a folder with textures similar to the landfill. I propose to streamline texture that would be seen which textures to remove, and which not.

Please, if you start working with a new object, which contains the texture of the old archive, sort texture by the following principle:

EDIT: If you will work with skyrim's texture, then create a copy of it and move in skywind folder. And work with copy of texture.

textures/skywind/actors/nameofactor/

textures/skywind/architecture/nameofcategoryofarchi/

textures/skywind/armor/nameofarmor/gender/

textures/skywind/armor/amuletsandrings/

textures/skywind/clothes/nameofcloth/gender/

textures/skywind/clutter/

textures/skywind/clutter/food/

textures/skywind/clutter/ingredience/

textures/skywind/clutter/quest/

textures/skywind/cubemaps/

textures/skywind/dungeons/nameofcategory (dwemerruins/mines/etc)/

textures/skywind/effects/

textures/skywind/furniture/

textures/skywind/landscape/

textures/skywind/landscape/grass/

textures/skywind/landscape/trees/

textures/skywind/landscape/mountainse/

textures/skywind/lod/

textures/skywind/plants/

textures/skywind/terrain/nameofworld/

textures/skywind/weapons/nameofweapon/

After you have arranged texture, please tell me and I will remove the texture from my texture-folder.

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Last edited by thermador on 25 Mar 2013 - 15:41.

For armors clothes, and land textures, i named the Folders SkywindArmors, and Skywind Clothing. so idk
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hmm, can you rename? or can rename only newwork textures?

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well renaming would make it so i have to go back and reselect all the textures on the 13 armor sets i have done.
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If you do it then it will be perfect)

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but some of these armor pieces hnave like 15 or 16 different textures..
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If you can then you do.

If you cant then you dont. 

:)

But, plz for new armor use new structure.

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Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

IDk Iniquity to change all of the armors directories is hours and hours of work that we already did why can’t we just change the directories of the textures to the one that our armors use??

 

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because I want beautiful and clear Skywind) And because of we have 3 gb non-use textures.

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Alright iniquity the folders Alex and I use for our armors are,

Meshes/skywindarmors

 

textures\Armor\SkywindArmor

 

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Wow, it is great prog) Thanks for information)

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