[if you're using morrowind_sk.esm v05 or higher, please don't use this, as it has been merged]
Hi,
I finished implementing the first quest of the main story line : "Report to Caius Cosades". In version 1.2, I also added all the quests (except the morag tong storyline which will be released ASAP)
Due to the current state of Skywind, I had to rely heavily on aliases and to use skyrim's NPC to fill those aliases in order to have something to test.
This is mostly a file that needs to be merged to the master but you can always try to go through the quest with console commands.
========== Latest version =============
v1.2b link for esp, bsa and doc :
http://wtrns.fr/aKovr1f2LVO4Xz
============= Previous versions =======================
v1.2 link for esp, bsa and doc : [deprecated : merge failed]
https://www.wetransfer.com/dl/zUj0V5JP/76e85ba9a95172c7401962b5ac48e7a3f896cc9b89665ef3d2d8680e61a73347e9c184a4523f930
v1.1 (see comment #9 for changelog) [outdated, use v1.2]
link for esp, bsa and doc :
https://www.wetransfer.com/dl/5vwjoprQ/59361d3efa33b40b177e954beee24c492e2c3c306c7834c0a1b8ad11d2ab6a69386b626f5054fd3
v1 [no longer available for download]
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done :
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Created quest MorroDefaultQuest (not complete – mostly lore dialogues container)
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Copied a bunch of dialogue topics
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Created quest fbmwMQ01
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Created Stages (copied from Morroblivion)
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Created Objectives
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created dialogues
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set all dialogues as forced subtitles (can be optional if/when voices are generated)
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A few other quests were created as placeholders
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Created 18 voicetypes (male and female for playable races)
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tested playthrough, using substitution NPCs.
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All unique actor are referenced in Aliases in « MorroDefaultQuest » so that when Skywind's NPC are available, there's only on list to go to.
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known issues (aka TODO list)
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Would like to create new quest types for skywind but it appears to be hardcoded
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some morroblivion scripts use "addtopic", I have no equivalent so far, except for linking dialogues
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Map marker should be added to map (waiting for map marker to be created) at a certain stage
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Had to partition certain dialog topics (too long – not an issue apparently)
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Some topics responses have conditions not implemented (will manifest with non-filtered dialog on certain NPCs – will be solved later) : either based on disposition or on classes not converted (see doc for details)
- Some scripts modify the disposition.
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In MorroDefaultQuest dialogues, only MorroDefaultQuest1BalmoraBranchTopic has all info linked to following topics. (need to do the remaining topics)
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Aliases are pointing to incorrect NPC (waiting for Skywind NPCs)
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Ending MQ01 should add bonus disposition to the player for various NPCs. This has not been converted.
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The files and the details about the implementation and tests are here :
[Link removed, new version of it will be uploaded shortly - to modify the level condition on main quest advancement]

hey digital im going map
hey digital im doing map markers and doors if you need any done right away for quests just let me know and ill do them asap and send you tje revised esp!