I know its a little early to start this, but I think we should prepare for it. So exactly how would it be done? I don't know much, but I think we should use morroblivions converted oblivion physics as a base since they have rag doll physics. If anyone would like to look into this, then that would be great.
We could
Eloth would know. Or Hashmi. Anyone want to look into it?
SMM
The Skyrim Monster Mod has some Morrowind-inspired creatures, like the Guar & were-crocodile (that looks identical to a daedroth). Also some of its weirder monsters look like corprus beasts too, and will fit Red Mountain rather nicely. Just a thought.
Did ya get the permission yet
Did ya get the permission yet from the creator? Because I like the idea of adding more creaturs, as long as they fit in that is. =p
http://static.skyrim.nexusmods.com/mods/images/9694-1-1338894862.jpg
These guys will fit in quite well on Solstheim.
Mehh wrote:Did ya get the
MehhDid ya get the permission yet from the creator? Because I like the idea of adding more creaturs, as long as they fit in that is. =p
http://static.skyrim.nexusmods.com/mods/images/9694-1-1338894862.jpg
These guys will fit in quite well on Solstheim.
That would be a good way to increase the difficulty! Werebears Vs. Werewolves would be an entertaining sight too.
i know i still have to
I could proberly add some
I could proberly add some more creatures to Skywind the same way that I am adding them to morroblivion with my more creatures mod [really must get back to work on that],but it will be better to do it when we have the NPC`s done in my opinion.
seldalore wrote:Mehh
seldaloreMehhDid ya get the permission yet from the creator? Because I like the idea of adding more creaturs, as long as they fit in that is. =p
http://static.skyrim.nexusmods.com/mods/images/9694-1-1338894862.jpg
These guys will fit in quite well on Solstheim.That would be a good way to increase the difficulty! Werebears Vs. Werewolves would be an entertaining sight too.
Yeah, when looking at the images, I could see some monsters that could fit in the tombs, red mountain and such. I personally don't see any harm in adding more monsters to increase the difficulty, add more variety, and make the game a lot more fun!
Hell I want to add random bandit gangs and such around the bad parts of Morrowind to make it less, umm, empty, lols. Maybe some random Telvanni mage groups fighting some Argonian slave groups near Azura's coast.
ironman12345but it will be better to do it when we have the NPC`s done in my opinion.
Heh, speaking of npcs, I'll probably finish up the Imperial males next week. Kinda burned out on making npcs at the moment. xD
Eh, sounds cool, but I don't
Eh, sounds cool, but I don't think any creatures that were not in the original Morrowind should be in the master. As a mod that's fine, but I don't think that should be part of the standard Skywind experience.
My two cents though.
I agree with Clint.
I agree with Clint.
Yeah that makes sense.
Yeah that makes sense.
http://skyrim.nexusmods.com/mods/16411
Pretty sure you guys have heard of it, but you can read the changes to get an idea of what Morrowind/Obvlivion monsters are included.
I use skymomod and the lore
I use skymomod and the lore replacer when playing Skyrim, so I concur it's really high quality work !
hmm
don't know why but compared to the monsters in vanilla (some retextured), skymomod seems a bit low definition, smth is just not right about them. Just make a comparison between silt strider made here and how it does look and fit the environment and those skymomod additions. Just my personal opinion.....
I agree with Clint and
I agree with Clint and Digital.
That mod looks like it might have some good creatures that we need though. But even if we can use them, there are still many without good replacements that we would need to convert over.
Anyone seen Hashmi lately? He converted most of the creatures from Morrowind if I remember correctly, and I bet it wouldn't be to hard to learn from that process what we would need to do for Skywind.

Could we just look at how it
Could we just look at how it was done from Morrowind to Oblivion and use a similar method?