how will the game be balanced now that attributes are gone?
think of those 2 spells:
Exalted Pain, which hits you with 1 point of damage/second to Agility, Endurance, Strength and Willpower, and 10 points damage/second to your Health and Magicka for 5 seconds
-
Wrath of Dagoth —
[External image]Damage Health5-50pts for 3sec on Target
[External image]Damage Strength1-3pts on Target
[External image]Damage Speed1-3pts on Target
[External image]Damage Endurance1-3pts on Target
[External image]Damage Agility1-3pts on Target
[External image]Damage Willpower1-3pts on Target
[External image]Damage Luck1-3pts on Target
I personally have no clue on how they could be re-created, especially with the new spell mechanics.
EDIT: not to mention the most awesome effects of magic like: Silence, Sound, Resist Normal Weapons, Reflect Damage, Reflect Spell. I fear scripting language is different, right?

Damage Health would be mapped
Damage Health would be mapped to attribute Health (obviously)
Damage magicka is obvious too.
Strength - Speed - Endurance could be mapped to Stamina
Damage Strength could also be mapped to combat skills (impact every combat skill) along with the stamina impact
Damage Agility could be mapped to stealth skills (impact every stealth skill) - except speechcraft
Damage Willpower could be mapped to magic skills (impact every magic skill) + speechcraft ?
Damage Luck could be mapped to all skill (impact every skill)
http://www.uesp.net/wiki/Skyrim:Skills
just my 2cts, without thinking too long about it.
edit : rephrased, fixed typo and link