There is a mod for morrowind
Darknut
Any one know
Greetings and Inquiries
@Wolf3131: I think you
anyone heard of this
to Wolf3131: First, when I
Long awaited update!
How are you to go about
@xDemonJohn: Mods get
Converter Confusion
Hello ;) ! Again just want to say what an amazing project this is and that I am a HUGE fan of the people involved. Wish I had known about this earlier as I have been playing a heavily modded Morrowind for years and just daydreaming about something like this.
I also want to applaud the moderators of this forum for being so active and willing to help. You guys are amazing and I appreciate the time you take out of your lives to do this.
So I have read through alot of the posts/threads regarding the Esp converter and converting mods to morrobilvion. However, I am still really confused as to what I personally need to do in order to play one of my old morrowind mods (specifically texture/mesh mods). From the last post by Hashmi above it sounds like one cannot convert mods anymore.
I have some basic questions and I hope they are not a bother or annoyance to anyone (btw Im using Wrye Bash for all my mod organization and implementation):
1. If I have Morrobilvion v.30 installed and I want to get the trees from, lets say Vality's mod, do I run the converter with ONLY the Mod? Will this produce a version of Vality's mod compatible with Morrobilvion and will it produce a stand-alone esp for that mod? Or does running the converter only work if you re-convert the entire morrowind world?
2. If I run the converter will it produce a NEW Morrobilvion.ob that overruns YOUR Morrobilvion v.30? How will this affect the quests and everything else you guys have accomplished?
3. When you say "remake the mods in the Oblvion CS" what does that mean exactly? Can you provide some step-by-steps if it is not too much trouble?
Again, sorry if these questions have been answered elsewhere. i always try to search thoroughly before posting but in this case I simply either do not undertsand the information already presented or I cannot find the help Im looking for. I really really appreciate the time :)
Thanks!!!
Sara ;)
No Going Back
Thanks Again for the Helpful Info
David,
Thanks for the reply. it would be nice to run the converter and end up with a sweet little esp ready to go for OB wouldnt it ;) Ah well, the good things always take the most effort...;)
So by "extract the added Morrowind Mod portion" do you mean if I backup your esm, run the converter, and open the new morrowind_ob.esm in the CS I could get from it what i want and make my own mod? Im sorry if im asking too many questions. I just LOVE Morrowind and made my own hugantic mod back in the day. If I could just get the old meshes and textures converted i would be fine doing all the scripting and stuff again in the Oblivion CS. I am confident enough in its use to mod morroblivion, but dont want to have to start from scratch so to say.
Anyway Thanks again, Im a big fan ;)
Sara ;)
Essentially Yes
Wow!
Ok I think I get it.
If im using BASH I should uncheck and then uninstall morroblivion, which should then remove all folders and data from the oblivion directory. Then convert morrowind and the mods I want using the converter 0.98. At this point I should open the new converted esm in cs with no active. Then could I prefix all the parent names with something like "ob_whatever"? Save it as a new mod. Move the converted esm out, re-install morrobilvion v31 with bash, install the new mod with bash, and then run it? (or spend next month of my life having a blast recreating the custom scripts, npcs, armor, weapons, and effects for the converted mod;) )
If it is a texture or mesh edit its going to be applied by the converter right? And all new cells, interior and exterior will be recreated right? I just have to worry about the objects? Will the new mod save the new cells too? Or do I need to rename the cells?
Man youre a genius! Thank you :) please tell me if i am buggng you!!!
;) Sara

Dance close to the fire.