Skip to main content

Alit - need someone to test it out

Submitted by Hashmi1 on
Alright so I am working on trying to manually convert creatures. If we can figure out how to manually convert creatures we might as well be able to write an automatic converter. I need someone with knowledge of the Construction Set. I have a mesh here of an alit. Add it in the construction set as an animated activator. See it ingame and tell me what you see and also post a screenshot. http://www.mediafire.com/?v4zwtnykqii If it works fine, te alit should show up and do some animations ... idle, walking, attack and death. There should not be any collision or anything more. Right now its supposed to be just an animated activator not a completely functional creature.
Karma: 0 (0 votes)
Last edited by Hashmi1 on 10 Jul 2010 - 06:36.

crap i can't test it right now :/
Karma: 0 (0 votes)

Someone needs to test it ...
Karma: 0 (0 votes)

could you explain a bit for me? if you have the mesh you can make the animations for the creature or you are using animations from oblivion creatures?
Karma: 0 (0 votes)

@maddog_latrau: I am using the original Morrowind animations. Trying to convert them manually to the oblivion nif version (10.0) It animates fine in nifscope ... I just need someone to test it out in-game. Right now its just an activator. To convert it to a creature I would need to split the nif to a skeleton and .kf files. http://cs.elderscrolls.com/constwiki/index.php/Blender/Custom_Creature
Karma: 0 (0 votes)

i'm curios becouse i've made some raw improvements to creatures in zbrush http://www.pixologic.com/home.php and it was a dead end becouse of i was still missing the animations. it's still a long way until i can produce good quality meshes and with decently low polycount. but now i see a future this :) GREAT JOB BTW
Karma: 0 (0 votes)

Yea but this still does not work in game :( THe animations work in blender, even in nifscope ... but there is some problem with the game.
Karma: 0 (0 votes)

I am dropping the Alit for now and working on animating the silt strider. Please test that.
Karma: 0 (0 votes)