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A Simple Recreation of Fligg's Slave Mod in Morroblivion (Mod Request)

Submitted by Anonymous (not verified) on

Hello everybody. After playing Morroblivion for a couple of weeks, I can't help but notice (and be bothered) that most if not all slaves I have encountered are broken. They automatically say yes master with no choice of freeing or taking them as your own companions. I have this mod installed on my morrowind game. 

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5630

 

Slavery is something that was never very well developed in Morrowind. Though a number of other mods have made wonderful attempts at fixing slavery, none of them quite do what I wanted. 
With this plugin, you can purchase any of the existing slaves in the game. Traders in Suran, Molag Mar, Sadrith Mora, and Tel Aruhn will buy and sell 
slaves. 
Also, when you come across slaves while adventuring, if you have the key, you can claim them as your property. 
All slaves use Grumpy's companion scripts. They are fully functional 
companions, if somewhat lacking in personality. 

 

I am wondering if anybody can do a similar mod for Morroblivion so the slaves are functional where the player will be allowed to free or capture the slaves which may or may not level with you, but should all start out as low levels and have a small chance to run away if they have a low disposition. Also if anybody takes ahold of this idea, I would REALLY like the option to take the slaves I have captured to the Argonian Mission to give them a safe haven from the slave trade black market. That would be so immersive, and would make the Mission actually worthwile. Anyways, I hope somebody does this. Thank you for reading. :)

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Last edited by Daggers on 12 Jun 2024 - 14:14.

Slaves are NOT broken! I went out of my way to make sure freeing slaves worked properly. I freed 117 Slaves in my Playthrough, which as far as I know, is EVERY freeable slave in Morrowind. There are many slaves that were never intended to be freeable in Morrowind, so do not have corresponding Keys that would be necessary to free them... or the dialog to respond to the keys if they did exist.
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Well said Dave, slaves do indeed work just as they did in Morrowind. I would love to see something like the Twin Lamps quests converted but that is a topic for another thread.

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