Skip to main content

[RELz / WIPz] Skywind Overhaul 0.1

Submitted by Mehh on

Skywind Overhaul 0.1


Well, here it is everyone, the overhaul we've all been waiting for! Are you tired of your Skywind game looking a bit... bland? Yes? Well Skywind Overhaul is here to fix the blandness of your Skywind install and add some much needed life to the game!

See that bottle there? You can pick it up! That's right, with this overhaul, you can actually pick up bottles, and not ctd instantly(some bottles and items may still crash you, and bottles have no collision yet). Report if any bottles cause you to ctd after picking them up.

Now keep in mind this is a bit of a WIP, so report any odd purple textures and where you found the purple texture.

http://www.4shared.com/rar/soxavFOh/Skywind_Overhaul.html

http://www.mediafire.com/?k6xzqd1q95rh0pf
Fixes missing torchs textures

http://www.mediafire.com/?ix2m7c5mn693szh
Adds a few animations that will probably be merged soon anyway.

http://www.mediafire.com/?bpl5wve3nb4m1pn
Here's the custom Skywind enb settings, it's something to help your Skywind look even better! Warning, this should only be used by people with a nice rig or you may lag.

ashmire.esp - for restoring the bubbly ashmire`s around the ashland region
lavafx.esp - for restoring lava fx sparks
volcanosteam - its kinda self explainable
MorrowindGrass.esp - brings swaying grass to the landscape(requires skyrim.esm)
--------------------------------------------------------------------------------------------------
I take 0 credit for this work, the only thing I've done was beta test a bit, and spend 4 hours uploading it while I slept. Credits go to Qarl and Connary for a lot of the textures used in this mod!

Karma: 0 (0 votes)
Last edited by thermador on 25 Mar 2013 - 15:41.

Installing should be easy, just drop the mesh and texture folder into your data folder. After downloading the torch fix, merge the mesh folder, and overwrite everything.

Karma: 0 (0 votes)

This is AWESOME!!!  Now I can go and really admire Skywind.  At least once it finishes downloading.....  Also, I'll upload the install instructions thread to point here instead of the current downloads once I've had a chance to test everything out.

Would Skywind even need the current downloads of meshes, the extracted textures from Oblivion and SI, and the old visual overhaul textures with this installed, or could we get away with only installing this?

Edit:  So I got tired of waiting for the download, and decided to copy the partial file and view its contents, and now I have 3 more questions.  I apologize in advance for you having to answer them.  :)

I've noticed that there are still several _col.nif files.  Aren't those there because the collision never got merged with the base .nif file?  So we should put that on our list of things to do right?  And then the _col.nif files need to be deleted.

Do the door meshes have animations?  Because Cemkey made the doors swing, but the normal maps were still broken.  But if they don't have animations then we will have fixed normal maps, but no animations.  :(

I noticed a creature folder with several creatures and their corresponding .kf files.  Were these in the original mesh conversion and just not functional.  Or do we really have fully working creatures to play around with now?

Karma: 0 (0 votes)

Yeah, this shouldn't even be optional, it should be the default install lol.

Karma: 0 (0 votes)

Precisely my thinking Mehh.  Besides, I really don't think anyone has a compelling arguement for why it shouldn't be required.

200 megabytes down, and a whole lot more to go!

Oh, and does this contain Eloth's landscape textures?

Karma: 0 (0 votes)

Wait, you can open doors? The doors never worked for me, I always had to tcl through them lol. Also, I think the door textures need a bit of work, some doors look high quality, and some just look bland. It feels kinda odd sometimes

Karma: 0 (0 votes)

Oh I downloaded that already, I think I put it in the wrong directory, and it never worked for me and forgot about it. lol I overwrote the files, and doors still refuse to open for me.

Karma: 0 (0 votes)

hmm, can you merge the cemmkey doors into the overhaul pack?

Karma: 0 (0 votes)

I can link it in the topic, but dear god I'm not re-uploading that giant file again. It took me nearly 6 hours to upload it x.x. Plus I think one of the doors is bugged in Tel Fyr, Onix hall. If I walk an inch closer to it, I'll CTD.
http://i.imgur.com/STRVX.jpg

Karma: 0 (0 votes)

That would be fine to link it I guess. The 19 or so doors that he fixed just won't have working normal maps though after they overwrite the ones in the overhaul.

Karma: 0 (0 votes)

eventually this pack has to be rebuilt anyway, still much stuff missing, and things may change, many bugs to fix.

Karma: 0 (0 votes)

Awesome work! Do you know if these conflict with any of the meshes and textures for Skyblivion? Since it did ask me to overwrite like 19000 files. 

Karma: 0 (0 votes)

Awesome stuff, especially bumpmaps. It keeps giving me error on 620.7mb when downloading ><

Karma: 0 (0 votes)

Well, this definitely still requires Oblivion Textures.

Attachments

Karma: 0 (0 votes)

Also, I'm going to start a list of objects that when I look at them will give me reproducible crashes.  Anyone want to help by seeing if they behave the same and it is not just my game?

The first one I have found is the flower on the table right as you walk into the Caldera Mage's Guild.

Also, several of the beds seem to have havok?

Karma: 0 (0 votes)

Okay so I'm pretty sure this mod is the cause of purple spots all over Cyrodiil. The biggest one being paved paths in the wilderness are just a trail of purple. Going copy over my meshes again and see if that fixes anything. 

 

Edit: or maybe this is a texture problem? I installed Skyrim HD 2k textures but I didn't notice any purple spots before I installed this overhaul. 

Karma: 0 (0 votes)

Hey, I just found an error with the packing.  Go to Textures\Morro\X\Morro

Those are nif files in the texture folder......

Karma: 0 (0 votes)

If you fix it, can you be the one to re-up it lol? My upload is too shitty.

Karma: 0 (0 votes)

In the mean time you can just put this as a warning in your first post to move it to the meshes folder :) 

Karma: 0 (0 votes)

Actually, just delete it, there is a duplicate already in the meshes folder.

Yeah, just make a notice in the first post in some nice big letters or something, because my internet is pretty bad as well.  Besides, that is a lot of reuploading for something as benign as this.

Karma: 0 (0 votes)

So, remove Skywind overhaul? Or should I add to the post for the user to go into their data\Textures\Morro\X folder and cut the morro folder and paste it to mesh\morro\x? I think that's the right directory.

Karma: 0 (0 votes)

Still no grass for me :/ . But except this it's just awesome...

Karma: 0 (0 votes)

Try to add this to your skyrim.ini under [Grass]:

[Grass]
b30GrassVS=0
bAllowLoadGrass=0
bAllowCreateGrass=1
bDrawShaderGrass=1

Karma: 0 (0 votes)

I can see only white squares above ashmires, reinstalling Overhaul didn't help..

[External image]

Karma: 0 (0 votes)

still not working (neither in cyrodiil nor in morrowind) but thank you for trying : /

And I also have the minecraft effect on ashmires.

Karma: 0 (0 votes)

its just a missing texture, will fix this shortly

Karma: 0 (0 votes)

@anthelius:

try to disable all .esp`s except morrowind/skywind related plugins. also deactivate skywind beautification if you have that installed.

 

 

Karma: 0 (0 votes)

I'll try this, thanks for your help anyway ;)

Karma: 0 (0 votes)

anthelius

still not working (neither in cyrodiil nor in morrowind) but thank you for trying : /

And I also have the minecraft effect on ashmires.


Oh, I had your grass issue too, this post fixed it for me.
http://forums.bethsoft.com/topic/1375479-new-worldspace-grass-appears-in-the-ck-but-no-grass-ingame/page__p__20807894#entry20807894
Karma: 0 (0 votes)

Mehh: Actually, just don't say anything I guess.  It has no negative effects, and it is really a report so the next version can be fixed.

Karma: 0 (0 votes)

It worked, thank you guys ;)

I alson noticed that I had ctd with muckspunge and some boats...

Karma: 0 (0 votes)