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Kwama Worker Final Release

Submitted by Hashmi1 on
Final Version for the Kwama Warrior ... Credits: Software Used: - 3ds max 8, Nifscope, Civ 4 tools, Niftools - Gimp, DDS Converter 2.0, Gimp Normal Map Plugin People: - Bethesda for the Meshes and Animations - Darknut for the Hi-Res Textures - Eloth for Testing Downloads: Final Version: http://www.mediafire.com/?va5ewj3u3zrazc5 Old Version (collision issue with feet): http://www.mediafire.com/?yrmch1jb0h62p82
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Last edited by Hashmi1 on 10 Aug 2010 - 21:56.

I expect a problem with the collision ... similar to the nixhound ... but I need a confirmation before I fix it.
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everything is working fine, except its feet goes slightly through the ground :)
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ok, this version should hopefully have it fixed ... (or I might have over done it ... :p , its kind of hard to tell since in nifscope the collision box is well below the feet ) http://www.mediafire.com/?va5ewj3u3zrazc5 Oh and a screenshot will be nice :)
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^ thanks :) I tried the Kwama Warrior some time ago and it had a bit of a problem ... it uses morphs for the head and till now I have had little luck with them. With my current method, the creature's head would not turn when the creature stands up to attack ... and it would look like it has a broken neck or is looking at the roof\sky. --------------------- Just for reference ... morphing is a different type of animation in which the skin morphs ... kinda like when you are shaping clay ... as opposed to skin moving with the bones. It is also used in the bonelord, the netch and the sphere centurion. In Oblivion it is used in nearly all the creatures for the face ... so it IS possible but I don't yet know how.
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