I've tried a method I've found on the web to do it, for skyrim but it seems using the command coc cow, etc just crashes then. Obviously the BSA isn't loading the data for whatever reason. Anyone had any luck with this?
Sun, 12/16/2012 - 17:45
#1
How to pack textures and meshes into a BSA for easy testing re/install/moval?
Edited by: grumpycat on 12/08/2013 - 17:16

Skywind - Meshes.bsa ~145 mb
Skywind - Textures.bsa ~1.26 gb
Yeah, I'd say it works pretty well. You have to make sure that if any of the bsas you are using have a name that is not the same as one of the plugins you are loading, that you enter it in your skyrim.ini. Also, I'd recommend just using the archive.exe that comes with the CK to create the .bsa files in the first place. Simple and easy to use.
Wondering if its my config, but does combining the textures for skyoblivion and skywind cause crashes? Cause that was how I was attempting to do it. So i could turn one on and other off depending or both if I could get it working.
No, it might cause problems if the .bsa files are too big I guess.
But, yeah the main thing is just making sure that your new .bsa files are entered under
[Archive] sResourceArchiveList= In your Skyrim.ini