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[RELz] Compiled Skywind Meshes [Updated Jan. 20, 2013]

Submitted by Iniquity on

This archive contains all meshes used in Skywind.esm. 

Download main archive. (160 MB)  Jan. 19, 2013

(Archives marked in bold have not been merged with the main archive and need to be downloaded separately.)

This archive is compatible with v0.5

 

This version of the archive includes:

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Last edited by thermador on 25 Mar 2013 - 15:42.

@Zilav:

What is the end result going to be, will it be a conversion script users need to run on there own to obtain a converted .ESM / .ESP file, or will it be a file that you have converted for them to download and use? I am just wondering becouse, a lot of modders want to convert other mods as well / how is that going to be supported?

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Right now I'm doing a conversion, not a tool for conversion. So the end product will be skywind.esp if everything goes well.

Maybe later I'll combine scripts into one big script with UI for automatic conversion, I'm not sure.

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zilav, it is great!

p.s. I love u everybody, but what are u doing in my thread? xD

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Can`t use the links on the first post [google docs is usless].:(

It only works for some,but it is out of date and will not work with the WIN7Pro64 download system.

It does not let you use a filename or saveAs with a new name,and it does not list a filename anyway.

Mediafire and other sites seem ok,but googledocs is useless.

 

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Tried another browser?

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Yep,tried them all.

I think it is the really tight security settings that Win7Pro64 uses,it just gets bogged down if no filename is given.

Vista is the same.

 

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It works fine on my windows 7 32-bit.  Maybe try adjusting your firewall settings?

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It works ok up untill the save bar asks if I want to save it,then if I click save,it goes to the download window,but that window will not work because no filename is given at the end of the link from google docs.

My firewall setting work ok everywhere else but not at google docs.

I have even tried adding google to the list of sites to never block downloads from.

 

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It works now it was a stupid internet security setting.:)

 

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Hi all, I remember reporting this somewhere but I don't remember where.  This time I have a specific culprit however.  It causes crashes whenever looked at much like that rock used to do before it was fixed.

morro\f\FurnUComUPlanter.nif

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Would an esp plugin be ok,as I will check on missing meshes and textures while doing the other work over the weekend,and that one might just need replacing with another like mesh.?

And esp could be merged later if it stops the crashes,?

 

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It would probably be better just to fix the mesh, plus I don't think there are any other similar meshes in our morrowind install.  Might be one in Skyrim though I guess.  Still, if you could make a simple temporary fix for it before the mesh is repaired, that would be helpful.

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Lost meshes list was updated.

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What does the lost file list contain, are those file that are missing and no one can find them on there hard drive, or are they files that have not been successfully converted and need some work before placed back into the package?

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the first variant is. 

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I like that you included the weapons Iniquity, but I actually have several of those already working ingame using a conversion that was pulled off of the steam workshop, and some new models from the nexus, so the real list isn't quite that long.  I have a small basic working list of what still needs to be converted here, but it needs to be updated quite a bit.

Still leave those weapons on the front page, but I thought I'd give you a heads up.

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))) This list only shows that we have in master-file)

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Yes I know, I just thought I'd let you know that it will change a bit soon after my weapons plugin is released and merged.

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Hey Iniquity, if you use my weapons mod while preparing your list, then half of the missing meshes on your list should go away.  Just a heads up.

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Shadow, only after mergering sorry(

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That's okay, well no one has really reported any more bugs with the weapons mod, so I guess It can be merged now.  I'll make a note on that page and see if we can get someone to merge it.

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Update) Eloth, thanks!

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Wow, Eloth update is critical update. This archive makes the game more stable. Download it!)

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After downloading this last update my game looks like this. I have only textures and mashes downloaded from your compilation so i guess there must be some leave textures missing now or should I download some more packseedit: mehh: i thought so, then now there must be some new textures to download or move them in different directory. Or maybe I'm missing some other texture packs.

Sorry if I'm wrong. I'm just trying to help so these packs are complete for other new people that will come

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Looks like missing textures for sure. Try this. http://www.mediafire.com/?isv2w6d0v8c9wgk
 

Iniquity

Wow, Eloth update is critical update. This archive makes the game more stable. Download it!)


Yeah, if you were to warp to -18 15, walk towards the group of Muck Sponges, you'd ctd. Navmesh actually found that for us lol. Navmesh found quite a few things for us, like a broken Daedric wall that would cause ctds(I think the door might be broken too though), it also found a broken coal pile that caused ctds, and also a broken boat at Sadrith Mora.
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Thanks Mehh this texture pack helped. Now it looks all ok.

edit. Iniquity: no problem, I'm just trying to help by pointing what i found out

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Updated!

Add Update Archive №7. Main archive was updated. It has all updates.

Frozen, yes, it is my fault(

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Update archive # 8 is pointing to the Update archive # 7 files.  You think you could fix that. :)

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Shadow

Update archive # 8 is pointing to the Update archive # 7 files.  You think you could fix that. :)

If I will do it than i must reupload main archive) i dont want to do it))

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I think you misunderstood me.  The link for update archive # 8 is the wrong link.  It is pointing here.

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Shadow

I think you misunderstood me.  The link for update archive # 8 is the wrong link.  It is pointing here.

Opps))) thx man)) fixed

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@Iniquity:
Thanks for keeping the Meshes and Textures updated.
This is a really great way to make things work.

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Just to let you know that I'm still working on getting a complete updated restructure of meshes and textures so that it will be more manageable in the future. I've managed to alter the NifTexture tool to do this major overhaul. Long story short, the tool doesn't handle some nif types (certain animations and effects), so I'm having to manually alter some. This is fine, once finished will upload the meshes and have a bat exe for copying the textures.

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Sjors Boomschors, we are working for u)))

 

happychappy, i remember it) you just try to transfer it in skywind folder?

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@Iniquity:
Yeah I know, I go crazy when there are too many files to download.
I like to things simple and organized, keep up the good work.

@Happychappy:
Reorganizing the folder structure is a must have, to keep things clean.

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Awesome Happychappy, that should help keep things organized.  Would that .bat also work with my weapons mod?  The meshes are already in the correct directories, but the textures should be moved.

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Would that .bat also work with my weapons mod?  The meshes are already in the correct directories, but the textures should be moved.

Actually I haven't done anything for armor and weapons yet. If you can upload what you have done so far then I can add the new paths to the .bat.

happychappy, i remember it) you just try to transfer it in skywind folder?

Yes, but its also a complete restructure from the messy morrowind folders to the easier to read oblivion and skyrim folders. Clean up of broken links and unused models that don't feature in morroblivion (skywind.esp - zilav) conversion. I will have an archive available for the unused, so that still can be used as a resource in the future.

I'm going to to estimate about a week before I have everything ready, but at that stage I will need to have the completely updated list of meshes to run the tool and upload new versions. I've used this thread so far for most up-to-date meshes, but it might be that I get one of you to upload a complete list to confirm it has everyone recent fixes, etc.

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It is all on This thread.  The meshes are in correct directories, it is just the textures that need to be changed.

Thanks for doing this.  It was sorely need.

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Thanks for doing this.  It was sorely need.

No problem. I started to do some modeling for the project and it was pretty difficult to know what was being used. So hopefully going forward when we get new people helping, it will be much easier.

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happychappy, hmm/ mb i missunderstand, but I think we have all meshes which included in skywind.esm (without lostmesheslist.txt), isnt it?)

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He's talking about how we keep getting updated versions of meshes we already have, and he wants to make sure he has the correct version for when he does the final package.

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Yes, in theory I have all the updated meshes, because I've been downloading off this thread. But I wanted to make sure because once I run the tool, then what ever I upload will be the what is used. Doesn't hurt to be extra safe :)

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hmm, ok) im confused, but i will wait your work))

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Basically, the nif files have to be changed for the new texture paths. So every mesh needs to have this update. Your right when I've finished and it will all become clear :)

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Updated!

Add weapons by Shadow + 253 fixed meshes with normal maps by Shadow again. Thank you, Shadow!

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