I was just wondering, when it will be ready?
Will I have to remake all of the Npcs I converted over, on the new master?
Oh and how will the new master help us? how is it better than the old one?
I was just wondering, when it will be ready?
Will I have to remake all of the Npcs I converted over, on the new master?
Oh and how will the new master help us? how is it better than the old one?
The skyblivion master doesn't have any array errors when I checked.
Oh, my bad. I heard some one say that the reason it take 15 minutes to load when running with skyrim.esm is because of array errors.
It was yes, but if you strip down your skyrim.esm(remove the cell group from it with FONV tessnif) it'll load just fine, without a single array error. I don't have Skyblivion fully installed at the moment, so you're free to check your self. =p
I could be wrong on this, but our errors came from our files having well, too much stuff. Bethesda actually set a limit to how much the CK can load to stop large based mods. That's why we had array errors when Skywind/Skyblivion was loaded with Skyrim and didn't get the errors when they were loaded alone.
Why would Bethesda want to stop large based mods?
They probably don't. I bet it was an unforseen bug.
A new master wouldn't be about removing array errors though. The new conversion method is more complete, and it would allow for an easier translation of Oblivion mods to Skyrim.

I think it will just have
I think it will just have less crashes and maybe less array errors. I'm gonna try something (something crazy) to see if the mod we have already will work on it.