The Alit is ready.
Download:
http://www.mediafire.com/?sup8q9j9di5fd98
Credits:
- Bethesda for Models and Animations
- Darknut for textures
- Ducky for testing
As it seems to be not placed in the cs, is it also ok to makea screen of it in cyrodiil since I'm still having my crash issue with morroblivion_ob.esm ? :D
Sure ... I just need to know if it works in the game ... be it cyrodil or Vvardenfell or even the Shivering Isles :p
Make sure that;
1) It is visible in the game
2) All animations are playing ... walk, run, death, attack, idle, stagger
3) Collision is working (i.e. you can not walk into the creature)
4) the creature does not disappear in the transition between animations
Ok, I've tested all animations except stagger,walk and the idle so far. By now everything looks fine, just give me a few minutes then I can tell you about the rest :D
EDIT:The walking animation seems fine but the stagger and death animations are playing repeatedly when the alit staggers or dies. I haven't changed any of the animation settings in the cs so I'm not sure why this happens.
EDIT 2: When the Alit dies and the death anim plays again and again, his collision seems to be gone.
I also found a minor hole at the model on the side of the back of his head. I have done a screen but I don't know how to post it here.
Oh ... apparently I missed out one step in the conversion.
Try version 2 here:
http://www.mediafire.com/?sup8q9j9di5fd98
It should have the looping animations fixed ... and I have removed the seam in the mesh as well ... no idea how that happened :p
To post a screenshot upload it on imageshack ( http://imageshack.us/ )
and then post the link here.
Now it works perfect. Well done hashmi :)
It don't know why this is caused but the collision of it's body is still off when it's dead, is this a fault made by me in the cs or something with the mesh ?
There is not supposed to be any collision when its dead ... nor are you supposed to be able to loot its body ... you need Havok for that and its too much work. Maybe I'll make havoks sometime in the future but for now we will have to settle without it.
Oh and still waiting for a screen ...
Possibly ... it has two hurdles ... firstly they uses morphs and secondly they have a "RootBone" structure rather than a "Bip01" one.
I think I should try converting the Cliffracer first ... its got only one of the hurdles (i.e Rootbone instead of Bip01).
I could'nt figure out the problem with that version ... so I think I'll just redo the conversion.
Anyways thanks ... the fact that it works apart from being invisible means that there is only a slight issue somewhere.
Is it already placed ingame