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[WIP] Skywind Reborn Quests hub

Submitted by digitalparanoid on

This forum thread is the hub for quest-related work. Please post here if you want to work on this, if you found bugs or if you just love us.

============ REQUIREMENTS ============

Skywind installer must have installed Skywind.bsa. If you removed it, I can't help you.

============ QUESTS ============

As of v0.8 a number of quests are already implemented. Find the list in the tracker. Feedback is welcome !

============ DIALOGUES ============

All dialogues have been converted in v0.6. However conditions are done manually and are still a WIP. If you see any dialogue that appears out of place (like there's no way this NPC tells you that, or a dialogue appearing in Skyrim as well, please post here or in the bug tracker).

============ PROGRESS ============

Progress can be followed here: https://docs.google.com/spreadsheet/ccc?key=0AubmRhWYZsEbdDFaNEtxb1F4R0NOOXZrVkhBbE82c2c&usp=sharing

============ FAQ / Quick bug fixes ============

The NPCs have no voice !  ... Have a look here : Skywind/Morroblivion voice acting development

I don't want your voiceovers and the dialogues flash, I can't read them! you will need something like Fuz Ro D-oh - Silent Voice

I can't start a new game in Morrowind ! Make sure you have checked "Skywind - Patch.esp" before running Skyrim.

I can't open the door at Arkngthand ! How do you want me to complete the mission for Hasphat Antabolis ?  Please download this (this adds some scripting on the external crank - this will be fixed in the next release) or just type the following in the console: coc ArkngthandHallofCentrifuge

Some things don't seem to work (for example traveling with the Stilt Striders) ! Make sure your data/scripts and data/scripts/source folders don't contain files with name starting with "FBMW" or containing "Skywind". You should not have those and you can remove them safely (they are in Skywind.bsa to avoid cluttering your install). You should only unpack your BSA file if you plan to help us work on quests/scripts.

How to start a new game ?

Step by Step Chargen 

0/ Make sure you have checked Skywind - patch.esp before running your game

1/ start a new game and select "Morrowind"

2/ You can't move. Wait a little, a guard will come for you and then you can move.

BUG: The guard is supposed to say something, but the text almost never shows up for some reason

3/ Follow the guard upstairs. At some point you will be able to activate things.

BUG: The guard is supposed to say something, but the text almost never shows up for some reason.

4/ Open the trap door. Talk to the guard on the dock. The race menu will show up.

5/ Talk again to the guard on the dock. He should ask you to follow him. At that point the next door is unlocked an you have all controls enabled (map, 1st/3rd person, combat, ...)

BUG: The guard won't actually go to the office door.

6/ Talk to Socucius Ergalla. Select GREETINGS multiple times until he gives you the papers and unlock all the doors.

7/ Go to the next building, talk to Sellus Gravius and when you have given him your release paper, ask him about duties.

Off now, outlander!

============ Work in progress ============

As mentioned some quests are already implemented and contributors are working every day to add the remaining ones. Please provide feedback, report bugs in the quests already included and in the WIP threads around the forum. It will help us deliver the best quality possible and faster !

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Last edited by digitalparanoid on 25 Aug 2013 - 09:41.

Better be careful, if anyone can edit it, someone might just troll you and just erase everything.

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Good job for taking the initiative Digital.  Machine has already created placeholders for all the quests with correct ids and such, so we don't have to worry about that at least.

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That's a good point. I just tested and it seems I'm the only one with the list of revisions, so I can always go back to a correct revision in case of troll.

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@Shadow : Yes, Machine told me. I just setup my new Skywind today according the installation thread and couldn't find any quests in the master v03, so I don't know if I have the latest version or if it's not merged yet...

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You need to get into the forum chat!

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I need to go to sleep actually ;) [1:30 AM]

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Oh, the master on the front page hasn't been updated yet.  There is a link by Machine somewhere at the end.  So that is most current, but that actually should be replaced pretty quickly.  It looks like Eloth is almost done  updating the master and getting rid of some placeholder cups.

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That looks great digital. I was going to start on quests and dialog this week, but unfortunately I'm going to be tied up for the next week or so getting people's work on NPC's merged into our new master.

This should help us remain organized and hopefully we can get some more people on board to help out.

I would also like to say, even if you won't know papyrus, that's fine, all we really need done at the moment is filling in the dialog.

Maybe I'll put up a few screenshots or link an example esp later, so people can see how the process of creating quests is done.

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I updated the tracker with the information I got from the latest master.

@Machine. I was thinking about updating my tutorial http://morroblivion.com/forums/skywind/skywind-development/2800

some action items were due to the fact that we didn't have dependency to skyrim.esm, so we can remove steps

I'll try to do that this week-end.

Regarding scripts, I figure we should have an archive with the scripts file, the same way we have for meshes and textures.

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yeah, got stickied ;)

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I updated the initial post. I also updated the conversion tutorial http://morroblivion.com/forums/skywind/skywind-development/2800 (removed a number of steps no longer necessary : aliases work should be lightened, addTopic scripts will be skipped for now, etc..)

I was playing around the CK this week-end and found one thing that is preventing us from completing quests for now : The unique NPCs are not unique for now.

I see 3 solutions for this :

  • update the masters through script to have all unique NPCs really unique (don't know the feasability)
  • go manually through the unique NPCs and mark them as unique. Merge in the master. (I don't think that would impact the merge of all the previous NPC work, but I'm not 100% sure)
  • wait for NPC work completion before working on quests (problem, we have not ETA on this).

ideas ?

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From what I can tell there are a lot more unique npcs than not unique npcs.(man I worded that awful, but I just woke up) So, I think using Tes5edit and making all of our npcs unique, and adding a step to the npc creation thread that tells the creator to uncheck unique for guards would be a good idea.

When creating npcs, that unique box and the speed are one of the most annoying things when creating npcs. The unque box tends to uncheck it self for no reason and sometimes the speed will reset it self for no reason at all. So having those already set to npc creators will be a huge help and this'll help quest makers also.

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Here's the list of non-unique NPCs. So all the other actors should be unique. I went manually through the list of all actors so there might be omissions or non-necessary inclusions but I guess this can be fixed later, since it's just one checkbox. Eazzy, tel me if that works for you. thanks !



 

ListAldRuhnDayGuard1F
0AldRuhnDayGuard1M
0AldRuhnDayGuard1MB
0AldRuhnDayGuard2F
0AldRuhnDayGuard2FB
0AldRuhnDayGuard2M
0AldRuhnDayGuard2MB
0AldRuhnDayGuardArobar
0AldRuhnDayGuardLlethri
0AldRuhnDayGuardPracticeRoom
0AldRuhnDayGuardRamoran
0AldRuhnNightGuard1F
0AldRuhnNightGuard1M
0AldRuhnNightGuard1MB
0AldRuhnNightGuard2F
0AldRuhnNightGuard2FB
0AldRuhnNightGuard2M
0AldRuhnNightGuard2MB
0AldRuhnNightGuardArobar
0AldRuhnNightGuardLlethri
0AldRuhnNightGuardPracticeRoom
0AldRuhnNightGuardRamoran
0AldRuhnNightGuardVenim
0AldRuhnShopGuardBivaleTeneran
0AldRuhnShopGuardCodusCallonus
0AldRuhnShopGuardDaynesRedothril
0AldRuhnShopGuardLletherVari
0AldRuhnShopGuardMalpenixBlonia
0AldRuhnShopGuardTirasSadus
0AldRuhnShopGuardTuvesoBeloth
0Alit
0AlitBlighted
0AlitDiseased
0AncestralGhost
0AscendedSleeper
0AshGhoul
0AshGoulLeveled
0AshSlave
0AshZombieEloth
0AtronachFlame
0AtronachFrost
0AtronachStorm
0aundaeSvampireS1
0aundaeSvampireS2
0aundaeSvampireS3
0aundaeSvampireS4
0aundaeSvampireS5
0berneSvampireS1
0berneSvampireS2
0berneSvampireS3
0berneSvampireS4
0berneSvampireS5
0BMUberserkerUf1
0BMUberserkerUf1Ulvl5
0BMUberserkerUf2
0BMUberserkerUf3
0BMUberserkerUf4
0BMUberserkerUm1
0BMUberserkerU1lvl5
0BMUberserkerUm2
0BMUberserkerU3
0bmUfrysehagU1
0bmUfrysehagU2
0bmUfrysehagU3
0bmUiceUwitchUnord
0BMUImperialSGuard
0BMUImperialSGuardUCarn1
0BMUImperialSGuardUCarn2
0BMUImperialSGuardUCarn3
0bmUreaverU10
0bmUreaverU30
0bmUreaverU50
0bmUreaverUarcherU10
0bmUreaverUarcherU30
0bmUreaverUarcherU50
0bmUroguenecro1
0bmUroguenecro2
0bmUroguenecro3
0bmUsmugglersUdarkelf
0bmUsmugglersUdarkelfUf
0bmUsmugglersUimperial
0bmUsmugglersUimperialUf
0bmUsmugglersUredguard
0bmUsmugglersUredguardUf
0bmUsmugglersUwoodelf
0bmUwindUwitchUnord
0BoneLord
0BoneWalker
0BoneWalkerGreater
0buoyantSarmigerUwander
0cattleUargUf01
0cattleUargUf02
0cattleUargUm01
0cattleUbosUf01
0cattleUbosUm01
0cattleUbreUf01
0cattleUbreUm01
0cattleUdunUf01
0cattleUdunUm01
0cattleUimpUf01
0cattleUimpUm01
0cattleUkhaUf01
0cattleUkhaUf02
0cattleUkhaUm01
0cattleUnorUf01
0cattleUnorUm01
0cattleUorcUf01
0cattleUorcUm01
0cattleUredUf01
0cattleUredUm01
0CenturionGrandSpider
0CenturionSphere
0CenturionSteam
0CenturionSteamMudan
0CenturionSteamUvirith
0centurionUspider
0centurionUspiderUbbot1
0centurionUspiderUbbot3
0centurionUspiderUbbot7
0centurionUspiderUdead
0centurionUspiderUnchur
0centurionUspiderUtga1
0centurionUspiderUtga2
0Clanfear
0CliffRacer
0CliffRacerBlighted
0CliffRacerDiseased
0CorprusLame
0CorprusLameCorprusarium
0CorprusLameMorvayn
0CorprusStalker
0CorprusStalkerCorprusarium
0CorprusStalkerMorvayn
0Daedroth
0dbUassassin1
0dbUassassin1a
0dbUassassin1b
0dbUassassin1c
0dbUassassin2
0dbUassassin2a
0dbUassassin3
0dbUassassin3a
0dbUassassin4
0dbUassassin4a
0deadSdeSfemale
0deadSdeSfemaleU01
0deadSdeSmale
0deadSdeSmaleU01
0deadSdeSmaleUtomb01
0deadSdeSmaleUtomb02
0deadSeliteSord
0deadSheSmaleU010deadSimpSmaleU01
0deadSimpSmaleU02
0deadSimpSmaleUtomb01
0deadSorcSmaleU02
0deadSordinator
0deadSordinatorUkey
0deadSrandomSfemale
0deadSrandomSmale
0deadSwarlock
0deadSweSmaleU01
0dreamer
0dreamerSguard
0dreamerSprophet
0dreamerU02
0dreamerU04
0dreamerU05
0dreamerU06
0dreamerUdead
0dreamerUfU01
0dreamerUfUkey
0dreamerUranged
0DreamerUTalker
0Dreugh
0DreughOblivionStyle
0DreughOblivionStyleWarlord
0DukeAsSGuard
0DukeAsSGuardNight
0DukeAsSGuardUtomb
0DukeAsSGuardUtomb2
0DukeAsSGuardUtombnight
0DukeAsSGuardUtombNight2
0DwarvenSpectre
0FrostBoar
0GoldenSaint
0guar
0GuardUHelseth
0GuardUHelsethUattack
0GuardUHighOrdUAttack
0guarUferal
0guarUhrmudcrabnest
0guarUpack
0helsUassassin1
0helsUassassin2
0helsUassassin3
0hlaaluSguard
0hlaaluSguardBalmoraED
0hlaaluSguardBalmoraEN
0hlaaluSguardBalmoraWND
0hlaaluSguardBalmoraWNI
0hlaaluSguardBalmoraWNN
0hlaaluSguardBalmoraWSD
0hlaaluSguardBalmoraWSI
0hlaaluSguardBalmoraWSN
0hlaaluSguardCalderaMine
0hlaaluSguardUoutside
0hlaaluSsharpshooter
0Hunger
0hungerUaudenian
0hungerUazU01
0hungerUazU02
0hungerUfghl
0hungerUsummon
0imperialSarcher
0ImperialSGuard
0ImperialSGuardCalderaDay01
0ImperialSGuardCalderaDay02
0ImperialSGuardCalderaDay03
0ImperialSGuardCalderaDay04
0ImperialSGuardCalderaDay05
0ImperialSGuardCalderaDay06
0ImperialSGuardCalderaDay07
0ImperialSGuardCalderaNight
0ImperialSGuardCalderaNight02
0ImperialSGuardCalderaNight03
0ImperialSGuardCalderaNight04
0ImperialSGuardCalderaNight05
0imperialSguardScaptain
0ImperialSGuardSeydaNeenDay01
0ImperialSGuardSeydaNeenDay02
0ImperialSGuardUcompany
0ImperialSGuardUebonhear
0ImperialSGuardUebonheartDay
0ImperialSGuardUebonheartNight
0ImperialSGuardUMUSadri
0ImperialSGuardUprisoner
0Kagouti
0KagoutiAlpha
0KagoutiBlighted
0KagoutiDiseased
0KwamaForager
0KwamaForagerBlighted
0KwamaForagerDiseased
0KwamaQueen
0KwamaQueenHHEM
0KwamaQueenMudanMull
0KwamaQueenShurdanRaplay
0KwamaWarrior
0KwamaWarriorBlightedEloth
0KwamaWorker
0KwamaWorkerBlighted
0KwamaWorkerDiseased
0KwamaWorkerNeutral
0KwamaWorkerStationary
0mehrunesworshipperUf01
0mehrunesworshipperUm01
0mehrunesworshipperUm01
0minerU01
0minerU02
0minerU03
0minerUdead00
0minerUdead01
0MudCrab
0MudCrabDiseased
0MudCrabHRMudcrabNest
0NetchBetty
0NetchBull
0NixHound
0NixHoundBlighted
0Ogrim
0ordinatorSstationary
0ordinatorSwander
0ordinatorSwanderUhp
0ordinatorSwanderUilpeU1
0ordinatorSwanderUilpeU2
0ordinatorUbalUur
0ordinatorUhighSfane
0ordinatorUMHUSadri
0ordinatorUmhUstationary
0ordinatorUmhUTBasement
0ordinatorUmhUTHUUNI
0ordinatorUmournhold
0ordinatorUwanderUhvault
0ordinatorUwanderUtvault
0quarraSvampireS1
0quarraSvampireS2
0quarraSvampireS3
0quarraSvampireS4
0quarraSvampireS5
0Rat
0RatBlighted
0RatBlighted02
0RatCave
0RatDiseased
0RatDiseasedYngling
0RatGame
0redoranSguardSfemale
0redoranSguardSmale
0redoranSguardSsarethi1
0redoranSguardSsarethi2
0redoranSguardSsarethi3
0redoranSguardSsarethi3Night
0redoranSguardSsarethi4
0redoranSguardSsarethi4Night
0redoranSguardSshooter
0redoranSguardUAndasreth
0Riekling
0royalSguardUkarrod
0Scamp
0Scrib
0ScribBlighted
0ScribDiseased
0Shalk
0ShalkBlighted
0ShalkDiseased
0ShalkDiseasedAshimanu
0skaalUguard
0skaalUguard2
0skaalUguardUA1
0skaalUguardUA2
0skaalUguardUA3
0skaalUguardUA4
0skaalUhunter
0skaalUhunter2
0skaalUtracker
0skaalUtracker2
0skaalUtracker3
0Skeleton1
0Skeleton1Archer
0Skeleton2Guardian
0Skeleton3Hero
0Skeleton4Champion
0SkeletonAldredaynia
0Slaughterfish
0SmugglerUDeadU01
0SmugglerUDeadU02
0SmugglerUDeadU03
0telvanniSguard
0telvanniSguardUstand
0telvanniSsharpshooter
0thiefSdeadS00
0thiefSdeadS01
0thirskUbuild
0thirskUbuildU2
0thirskUbuildU3
0warriorSdeadS00
0warriorSdeadS01
0warriorSdeadS02
0warriorSdeadS03
0werewolfUbearhunt
0werewolfUceremony
0WingedTwilight
0wizardSdeadS00
0wizardSdeadS01
0wolfenderUfUimperial
0wolfenderUfUnord
0wolfgiverUfUnord
Dremora1CaitiffMelee1Gothren
fbmwAshGhoul
fbmwAshGhoulLeveled
fbmwAshGhoulSoul
fbmwAshSlave1
fbmwAshSlave2
fbmwAshSlave3
fbmwAshSlave4
fbmwAshSlave5
fbmwAshZombie1
fbmwAshZombie2
fbmwAshZombie3
fbmwAshZombie4
fbmwAshZombie5
fbmwbmCaerlorn
fbmwbmDraugrAesliip
fbmwbmDulk
fbmwbmFrostAtronach
fbmwbmGrahkKarstaag
fbmwbmWildHuntWere
fbmwCenturionSphereBbot1
fbmwCenturionSphereBbot5
fbmwCenturionSphereBbot6
fbmwCenturionSteambbot2
fbmwCenturionSteambbot4
fbmwCenturionSteambbot8
fbmwCenturionSteambbotDead
fbmwCo3Draugr
fbmwcorprusberwen
fbmwdagiantnetch
fbmwdeadmancorpus
fbmwdreamergindrala
fbmwDwarvenghostjeanneu
fbmwebboneghost
fbmWerewolfSkaalAttack
fbmWerewolfSkaalAttack2
fbmWerewolfWild01
fbmWerewolfWild02
fbmWerewolfWild03
fbmWerewolfWild04
fbmWerewolfWild05
fbmWerewolfWild06
fbmWerewolfWild07
fbmWerewolfWild08
fbmWerewolfWild09
fbmwFabricantHulk
fbmwFabricantHulkAttack
fbmwFabricantVerm
fbmwFabricantVermAttack
fbmwFGHuntCaveRat
fbmwFlameAtronachAzura
fbmwGoldenSaint
fbmwichauntingghost
fbmwilbreeding
fbmwilbreeding2
fbmwkwamaqueengnisis
fbmwmatingkagouti
fbmwMGApprenticeScamp
fbmwRattelvanniUnique
fbmwRattelvanniUnique2
fbmwRieklingTrees
fbmwStormAtronach
fbmwTalkingMudcrab
fbmwTempAttacker
fbmwTRGoblinChief1
fbmwTRGoblinChief2
fbmwTRProfane
fbmwttflamepuzzle
fbmwttfrostpuzzle
fbmwttstormpuzzle
moXdremora
moXdremoralord
moXdremoralord
mwMaarGanGuardPatrolDay01
mwMaarGanGuardPatrolDay02
mwMaarGanGuardPatrolNight
mwMaarGanGuardTowerTop1
mwMaarGanGuardTowerTop2
mwMaarGanGuardTowerTop3
mwSeydaNeenGuardImperial01
mwSeydaNeenGuardImperial02
mwSeydaNeenGuardImperial03
mwSeydaNeenGuardImperialCensusANDExciseOffice01
mwSeydaNeenGuardImperialCensusANDExciseOffice02
SadirthMoraGuardNight
SadrithMoraGuardDay
SadrithMoraGuardShopAnisSeloth
SadrithMoraGuardShopPierlette
Skeleton
SkeletonDead

 

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Sorry I wish I could help. I'm working with NPC's but it will be a long time until I'm finished. Maybe Eazzy can write a script to automate this.

If you want to help me with NPC's in the meantime, I could split my work with you so we can finish this sooner. I am just using TES5Edit to do this.

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Actually I was transferring unique flag on npcs, but CK was spitting a long list of errors that unique npc is used several times in references. So I removed them all.

If you build a full list of EditorIDs of npcs to bet set as unique (like above), it is very easy to apply that flag by script in TES5Edit.

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yeah that's what I discussed with Eazzy. Check "unique" for all NPCs, EXCEPT those listed. Don't know about the scripts, maybe you check them all and then uncheck those in this list ? in SQL, you would have something like "not in (XXX,YYY,ZZZ,...)"

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Can be done either way.

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thanks for the list, digital:)
i'll give you feedback within the next one or two hours..

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OK, here the skywind.esm (v0.4) with updated unique flags:
http://www.mediafire.com/?pkj8y36rg8hgj28

A few EDIDs in your list didn't match the actual EDIDs in the master, so I changed them as follows:

  • 0AldRuhnNightGuardPracticeRoom -> 0AldRuhnNightGuardPracticeRoom1, 0AldRuhnNightGuardPracticeRoom2
  • 0AshGoulLeveled -> 0AshGhoulLeveled
  • 0BMUberserkerU1lvl5 -> 0BMUberserkerUm1Ulvl5
  • 0BMUberserkerU3 -> 0BMUberserkerUm3
  • 0deadSheSmaleU010deadSimpSmaleU01 -> 0deadSheSmaleU01, 0deadSimpSmaleU01
  • 0mehrunesworshipperUm01 (double entry) -> 0mehrunesworshipperUm02
  • moXdremoralord (double entry) -> <removed>
  • Skeleton -> <removed> (there is no such form in skywind.esm)
  • SkeletonDead -> <removed> (there is no such form in skywind.esm)

Here is the pascal script for TES5Edit:
http://www.mediafire.com/?yfz8y3nb8l57bva

It reads the EDIDs list in "data\Skywind_NonUniqueNPCsList.txt" and sets the unique flag for all NPC_ forms that are NOT included in the list. It further outputs some log files to the "\data" directory, e.g. a list of forms thats unique flag has been set and a list of forms thats unique flag has not been set. The zip file contains these lists as well.

If you want to double-check your npc list, you can either read the log files or better apply the script to the unprocessed esm yourself - TES5Edit will mark all edited forms in bold.

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Cool Eazzy, should I update the master thread with that link?

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Thanks, eazzy !

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Shadow

Cool Eazzy, should I update the master thread with that link?

I don't know if anybody is currently working on the main esm. If that's the case we should wait until the work is finished and apply the script afterwards.

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I finished the first quest of the main story line. It's there for you guys to test. It's pretty simple, since you just have to find the spymaster.

For more information, please have a look at the readme included.

https://docs.google.com/open?id=0B-bmRhWYZsEbUkVsTFQtQW1DOUE

Feedback is welcome !

I had to modify a couple of NPCs, will remove that before merging in order to avoid conflict with the current work on NPCs.

(tracker is updated)

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I've tried this quest and it works ok, only problem I have is that some text subtitles disappear almost immediately and some are staying to long, but it's better long so i can skip them rather then the case when i'm not able to read it.

But if that is going to be worked on later then sorry for my comment.

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@frozen it's a valid feedback. When testing, I was not able to reproduce in a consistent fashion so I don't have a fix yet. It's also not clear whether you can left click to skip to the next line. Sometimes it's immediate, sometimes the NPC doesn't have any line to say anymore but it's kinda stuck, like if it was still saying something. I didn't do anything particular with the lines, I just kept the default "have lip file" checkbox checked.

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I created the following item in the bug tracker.

http://morroblivion.com/need-better-control-on-dialogue-lines

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Cool Digital, I'll try it out now.

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yes i can left click and skip the text (no problem with that). some subtitles stays to long (mostly first line in conversation and third line) so I can ether skip them or wait and they disappear (not to long and it's maybe ok if you are slow reader) but normally second line in topic (but some others as well) disappear almost immediately without having chance to even read the first word.

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that's weird. I do the same for all lines. Have you ever tried any other quest mod (without voice acting) out there and, if so, did you experience something similar ?

Also I just tried with Elone in Seyda Need, Arrille's Tradehouse

1/ If i don't try to skip, all 4 lines pass successfully (it's even a bit long ;) )

2/ If I skip to the next line once I'm done reading the current line, I have plenty of time to read the next.

Arguably, these 4 lines are pretty long. Maybe it has an impact on display time ?

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didn't spoke to him yet but i'll try it. I didn't try eny other mods without voice, this quest is first, but my problems are when talking to caius cosades [topic for example topic orders which finishes quest] or for example the owner of southwest corner club [his second line]

edit I just find that is random which lines goes to quickly, sometimes they work ok sometimes they disappear quickly

i don't know if it's something wrong with my game hopefully someone else try it and tell if it's ok or not, it's random for me sometimes line is ok sometimes to short [but when talking to caius there are always some short lines] and I can't try Arrille's Tradehouse because it crashes when i try opening door.

edit2: ok it looks i figured it out, it didn't like my save from skyrim. when i started skywind from main menu subtitles works good, they are here to long but that's ok. so my problem must by with save game sorry for that then.

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no problem. I tested directly from the main menu, I didn't use a previous save.

For Elone in the tradehouse, just use "coc SeydaSNeenVsArrilleAsSTradehouse".

It takes you to the second floor and you avoid the crash. Strangely enough if you save and load directly in the tradehouse it won't crash when you get to the first fllor and the entrance door.

Talking to this NPC is optional for the quest, anyway.

For the southwall cornerclub, it crashes when I go upstair, so I just enter, talk to some NPC who tells me to see with bacola and then I "prid & moveto player" bacola

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well that tradehouse still crashes and I cant even teleport there by this coc command but that doest matter, and round southwall corner club I'm walking round only when I'm still watching ground and it still crashes a lot. But worst thing for me is that my skyrim save don't work with subtitles I wanted to play skywind with that 81 level character, to bad but it would be more fun starting skywind with new character I guess

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http://forums.bethsoft.com/topic/1365775-rel-fuz-ro-doh/

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thanks Zilav. I updated the first post with this link.

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that still doesn't work with my savegame but when starting from menu it's still woks good [don't see any different with this plugin but maybe it's just me]

edit. sorry I didn't run this fuz ro doh thing right, as I can see now when I'm reading instructions properly, I'll try it again later

edit2: ok this thing is working great even with my old save, so thanks zilav

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That looks pretty good.  I'll make a note to put that as a requirement in the installation instructions once we get our first quests merged.

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I started work on morroDefault which is the huge dialogues holder quest. All topics starting with "A" are done (no scripting done yet).

I updated the first post with a download link and the tracker.

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Cool,  will those topics appear in any NPCs or is that just for merging purposes?

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Topics will appear on the NPCs that match the dialogue conditions. Some are very explicit, like NPC of class Savant describing Ashlanders customs, etc... Some conditions are based on NPC races (like description of aldmers, where text is not the same if you talk to an aldmer or not), some texts are just for one precise NPC (say, Artisa Sarelas has already plenty of dialogue), etc...

I think this will start to really take shape when the NPCs start to have their factions and all their details merged, all this dialogues will automatically be applied to the right NPCs.

It will be merged at some point but there's a lot of things going on right now on the master and this is not the highest priority (should wait for NPCs at the very least). I just figured it would be interesting for people to see some progress on that front ;)

Regarding morroDefaultQuest, it's not a playable quest per se, so if you download it you can only test dialogues (but this is, like, 0,2% of the total dialogue of the game, so only some NPCs will have things to say).

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That's some cool info Digital, I think I'll try it out.

Ah, It says link not found when I click on it :(

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thanks for spotting that. A space char got itself in the link. sneaky char space ! bad char space !

Should work now.

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uploaded v0.2 of morrodefaultquest covering all topics starting with  A and B.

First post updated.

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That's great.  I've noticed though.  When I start a new game via the console, I have to save, exit, and reload to get the dialogue to appear on NPCs.  This shouldn't appear in normal gaming conditions, so I'm not too worried, but do you know why this is?

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http://forums.bethsoft.com/topic/1417941-dialoguequest-bug-solution/

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Thanks Zilav.  I didn't know about that one.

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Oh cool Zilav, I only knew the workaround which I think I mentioned somewhere but I will write it down in the first post.

I will try to generate this seq file, although, yeah when things begin to take shape, when merged and with either a chargen process or a "travel to morrowind" mod, we'll certainly be in a different place.

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@Zilav, So I tried to generate a SEQ for the 2 esps so far in TES5Edit 3.0.26 and got the following results :

Skipped: SkywindReborn - MorroDefaultQuest.esp doesn't need sequence file
[Create SEQ file done] Processed Plugins: 1 Sequence Files Created: 0

Skipped: SkywindReborn - MQ01.esp doesn't need sequence file
[Create SEQ file done] Processed Plugins: 1 Sequence Files Created: 0

any idea ?

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It is generated only for quests with "start game enabled" flag.

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Actually, I just tried again, directly on skywind.esm since the quests were already flagged and I got a file generated. I will add it to the download list in the first post.

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Guys, I posted a link to a plugin by Machine that allows to start in the boat and to create your character. You know, like in the real game ;)

thanks Machine !

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