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Cliffracer Third Attempt

Submitted by Hashmi1 on
Ok ... so the last attempt was invisible in the game. I had a good look at it and there actually was one error that I had missed. The main bone was named Bip 01 instead of Bip01 (no space) ... I guess that could very likely be the cause of our troubles since Bip01 is a very important bone. Anyways I've started over and redone the whole conversion process ... hopefully it will work now :) http://www.mediafire.com/?mshbk92ojsoj9bc If it works please post a screenshot.
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Last edited by Hashmi1 on 14 Aug 2010 - 02:28.

Ok, I'll test in a few minutes
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Now it's visible ingame but the animations are often choppy/laggy otherwise it works well except that you can hardly hit it :D http://img199.imageshack.us/i/cliffracer.jpg/
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Hmmm ... are you sure that the lag is not due to some other reason ... try it in a smaller worldpace like a plane of oblivion or maybe a large interior. Also does that happen in the Preview window in the CS? If thats not the case then please try to pinpoint exactly which animations are choppy (e.g. idle, attack, walk or death) and approximately at what time (start, end, middle, transition etc.)
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In the cs the animations are playing normally, I also tested it with 2 cliffracers in a larger interior but when one of them died and the death animation played, my game crashed. EDIT:The choppy animations I've seen are: - the walking anim -the attack anims
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"also tested it with 2 cliffracers in a larger interior but when one of them died and the death animation played, my game crashed." Maybe the normal maps are too detailed. Considering that there are no problems in the CS preview ... I think it has little to do with the animations themselves and more to do with memory and processing power (though I could be wrong). Try running it at a lower resolution with lower settings (maybe turn off HDR and\or Bloom and shadows). If it runs better now then I probably need to fix the normal maps to lessen the detail.
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im not taking damage from the cliffracer with this new version, its still trying to chase me even if im next to it: [External image]
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Problem with the collision ... I'll fix it in the next version. Anyways are you getting the choppy\lag problem that ducky mentioned?
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no, not what he is describing, what i see is that when its moving from idle to forward, and vice versa, its playing the idle animation when it should be playing the forward/fastforward animation. and its moving from a to b way to fast. one last thing is that even if i place the cliffracer high up in the air in the cs, and then go ingame, in idle its falling/sliding very slowly towards the ground. Now it can only fly very close to the ground
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Try version 4 here. Hopefully the attack should be fixed now ... and it should play forward instead of idle when it is supposed to. http://www.mediafire.com/?kzaehs0zffc1r7q I don't know if I can do anything about its travel speed ... Bethesda made it to travel a mile in the sweep of a wing (maybe rightfully so since it flies). Similarly in idle it is supposed to fly quite low above the ground (approximately human height) ... if you place it high up it will fall until its height is proper. Edit: Just checked the Morrowind Construction Set ... its speed stat is 225 :O , thats comparable to what the boots of blinding speed will do to you :p
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Looking great so far i must say !
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Thanks :)
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now the idle and flying is fixed, and the attack is working also :) but when its attacking, and between attacks, its shaking/twitching wildly. And one more thing, do the cliffracer only have one attack animation?
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It is supposed to have two attack animations ... in one it attacks with its tail and in the other it bites with its beak. Though It might be a bit difficult to judge between the two ... its animations all seem to look almost alike.
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Is it shaking from left-right or up-down? Here is version 5 ... http://www.mediafire.com/?1z41l6ci7l3jc46
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the shaking is fixed now, but its moving around too fast, even if i set speed = 1 in the cs and it would be great if its possible to make it fly higher above ground
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Ok in this next version I have reduced the distance travelled in WalkForward to a quarter of the original and the distance travelled in FastForward to half. See if it looks better now. http://www.mediafire.com/?r32md82b3ec8xf1 Regarding the height of flight ... if the above version works then I may also be able to hack the height ... but are you sure you will be able to hit it with your sword (and similarly will it be low enough to hit you?)
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great work! it worked :) but you can reduce it slightly more ;) I guess its not possible to make the cliffracer fly higher above ground when in idle and movement, and when in combat it dives down and attacks you like in morrowind?
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