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Walking Through Rocks

Submitted by roxon_55 on
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Walk Through2.gif 110.97 KB

This is an issue that might never get looked at, when game crashes you go, look to see if you can find any reason am finding a lot of walk through rocks so we run mindlessly from Place to Place doing Quest found a rock keeps coming up Refscope log..

----[ 2012-10-02 17:40:00]
Rock Player can Walk Through
Reference 018367F0 0terrainUrockUrmU15
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EB...[CELL:014C0B96]..[WRLD:01380000] at 6,11
Defined in Morrowind_ob.esm

----[ 2012-10-02 17:44:51]
Rock Player can Walk Through
Reference 018367F5 0terrainUrockUrmU15
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EB...[CELL:014C0B94]..[WRLD:01380000] at 6,10
Defined in Morrowind_ob.esm

filled in what i could find..

Where can i find a texture [txUlavacrust00.dds] Have txUlavacrust00_N.dds in textures another program say it cannot a Land Texture didnt keep log, could not find in any Morroblivion archives..

 

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Last edited by morroblivion-admin on 27 Jan 2014 - 18:08.

Just more Walk Through Rocks

Refscope log


----[ 2012-10-03 14:29:38]
Reference 01840F26..0terrainUrockUrmU17

(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C0FB2](WRLD:01380000) at -6,19..
Defined in Morrowind_ob.esm

----[ 2012-10-03 17:46:35]
Reference 01842D27.0terrainUrockUwgU10.

(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C048F.[CELL:014C1223](WRLD:01380000) at -13,33..
Defined in Morrowind_ob.esm

----[ 2012-10-03 17:58:24]
Reference 0186239E.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C117E](WRLD:01380000) at -12,37..
Defined in Morrowind_ob.esm

----[ 2012-10-03 18:00:43]
Reference 01862393.0terrainUrockUrmU17
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C10DE](WRLD:01380000) at -10,37..
Defined in Morrowind_ob.esm

----[ 2012-10-03 18:13:06]
Reference 01848730.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C0E28](WRLD:01380000) at -2,38..
Defined in Morrowind_ob.esm

----[ 2012-10-03 18:18:37]
Reference 018486E7.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C0D7A](WRLD:01380000) at 0,37..
Defined in Morrowind_ob.esm

----[ 2012-10-03 18:19:55]
Reference 01848738.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C0D7A](WRLD:01380000) at 0,37..
Defined in Morrowind_ob.esm

 

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After 16 hours our time running around  Game, it finaly beat me straight out Crashes  didnt even lag that life didnt save for 3 hours..

Refscope log

----[ 2012-10-04 01:55:35]
Reference 0183C30C.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C08AE](WRLD:01380000) at 14,25..
Defined in Morrowind_ob.esm

----[ 2012-10-04 01:56:34]
Reference 0183C30B.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C08AE](WRLD:01380000) at 14,25..
Defined in Morrowind_ob.esm

----[ 2012-10-04 02:13:55]
Reference 0183A4F6.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C0C2B](WRLD:01380000) at 5,25..
Defined in Morrowind_ob.esm

----[ 2012-10-04 02:31:21]
Reference 01842CB6.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C0F98](WRLD:01380000) at -6,30..
Defined in Morrowind_ob.esm

----[ 2012-10-04 02:32:46]
Reference 01842CD4.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C1041](WRLD:01380000) at -7,30..
Defined in Morrowind_ob.esm

Take 1 Real Problem to Crash Any Game..

Lot of little Problem normaly on cause A Lot lag and drop in Frame rate running accross country side anywhere form 17 to 30 Frames a second. Then you are doing 10 Stutter Free does not let it go below 10, but you are only doing around 2. Then you Kill the Rat that is running towards player Surprise you are doing 20 frame a second again..

 

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Strange, I cannot import file TerrainUrockURMU15.nif in 3dsMax 2012 in any way, is established Nif plugin for 3dsMax version 3.7.3, at attempt of import of data Mesh the mistake takes off: " Import Error. premature end of stream ", I do not know can at whom it will turn out to load data Nif in 3dsMax early versions, for creation qualitative Collision .Попытка to make that нибудь with the given model in NifScope has not led to good result so without editing in a professional package 3D editing I think to not manage in any way. Well and in general the given problem with optimization сеток I so think it is necessary to transfer to section of " critical mistakes " as these stones result not only in braking game, but also to starts what to not eat well.

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Thanks Black Shadow for having a look  not stoping play just slowing us up..

Refscope Log

----[ 2012-10-04 23:08:24]
Reference 0183A48E.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C0C22](WRLD:01380000) at 4,29..
Defined in Morrowind_ob.esm

----[ 2012-10-05 12:45:57]
Reference 0183C26F.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C08A3](WRLD:01380000) at 15,31..
Defined in Morrowind_ob.esm

Have not had chance to play much needed to give son a hand to put clutch in Nissan..

Trying no to post to many in same CELL  doing 4 tribes keeps player moving  not to many Rock Problems once you come out of Ashlands..

 

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Still Finding more.

Refscope log

----[ 2012-10-06 19:19:34]
Reference 0187534B.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C075D](WRLD:01380000) at 19,10..
Defined in Morrowind_ob.esm

----[ 2012-10-06 19:21:20]
Reference 0183ABEA.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C0763](WRLD:01380000) at 19,9..
Defined in Morrowind_ob.esm

----[ 2012-10-06 19:22:33]
Reference 01861DBF.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C0762](WRLD:01380000) at 18,9..
Defined in Morrowind_ob.esm

----[ 2012-10-06 20:27:10]
Reference 0183C3D3.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C08B5](WRLD:01380000) at 15,20..
Defined in Morrowind_ob.esm

----[ 2012-10-06 20:44:58]
Reference 0183C30E.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C08AD](WRLD:01380000) at 15,24..
Defined in Morrowind_ob.esm

----[ 2012-10-06 20:47:19]
Reference 0183C30D.0terrainUrockUrmU19.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EE.[CELL:014C08AF](WRLD:01380000) at 15,25..
Defined in Morrowind_ob.esm

----[ 2012-10-06 20:48:40]
Reference 0183C303.0terrainUrockUrmU17.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C04EC.[CELL:014C08A9](WRLD:01380000) at 15,26..
Defined in Morrowind_ob.esm

 

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These 2 are as you walk up from boat at Tel Mora..

Refscope log
----[ 2012-10-07 04:07:50]
Reference 01827C43.0exUtUplatformU02.
(Non-Persistent)
Defined in Morrowind_ob.esm

TelSMora00
Static 010C085C.[CELL:014C048C](WRLD:01380000) at 26,28..
Defined in Morrowind_ob.esm

----[ 2012-10-07 04:08:15]
Reference 01827C4C.0exUtUplatformU02.
(Non-Persistent)
Defined in Morrowind_ob.esm

Static 010C085C.[CELL:014C048C](WRLD:01380000) at 26,28..
Defined in Morrowind_ob.esm

Went looking in Construction Set..

010C04EB = 0terrainUrockUrmU15 = 438..

010C04EC = 0terrainUrockUrmU17 = 482..

010C048F = 0terrainUrockUwgU10 = 555..

010C04EE = 0terrainUrockUrmU19 = 231..

Starts to mount up after awhile still leaves Alot of Thousands of rocks to go through..

 

 

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After killing player Falling Through a rock up behind Nchuleft was a high rock. Went looking Through install directorys..

install are N1 through to N8 N1 Vvardenfell Imports,N2 Morroblivion complete install and so on..

N2 Morroblivion complet installation Part 1..

Data\Meshes\morro\f\terrainUrockURMU17.nif 15kb Dated 23\8\2010..

Over written by..

N4 install Eloth's Visual Overhaul Part01  > Part11 On..

Data\Meshes\morro\f\terrainUrockURMU17.nif 18kb Dated 4\2\2011..

Over written by..

N5 F2 install Eloth's_Visual_overhaul_Meshes..

Data\Meshes\morro\f\terrainUrockURMU17.nif 18kb Dated 5\2\2011..

Over written by..

N5 F4 install CollisionEloth11August2011..By Hashmi..

Data\Meshes\morro\f\terrainUrockURMU17.nif 21kb Dated 8\8\2011..

Last of the Rocks for awhile...

Thanks..

Wayne..

 

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I am not assured that addition collision has passed ideally as in NifScope created in 3dsMax collision it is displayed as a separate grid instead of as it is necessary collision. But nevertheless the grid is already displayed as well as it is necessary for collision, for the test I spread the reference to uploading Mesh for rock - "TerrainUrockURMU15" Necessarily make a backup copy of the original before the test of data Mesh!!! Here the reference: TerrainUrockURMU15.rar

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Have Download file done clean install V055 with all files for V056,put in terrainUrockURMU15 have done 7 days in Cyrodiil

will look up Pictures to get location of rocks for (terrainUrockURMU15) so when i get to morrowind i can go there and try out rocks..

Thanks Black Shadow..

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15 Days in game Got Martin to Cloud Ruler went to Morrowind..

Black Shadow Uploaded picture Can still walk through Rocks.. Put original Back in..

Attachments

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It is crash ((, I and thought that 3ds Max something yes will subtilize with collision though in adjustments Nif Plugin it has been specified that the given grid should is collision and in any way on idea should not be shown on object, but in NifScope at once was not pleasant to me that that the given grid is as though 2 object adhered to data Nif to reduce scale of certainly given grid not a problem, but here a problem in that that it does not carry out function collision it already more seriously, and adjustments collision from other object in Nif Scope deform a grid so what to not understand at all that it after editing from herself starts to represent. I shall try to understand still as to appoint to the given grid of function collision for now return original default nif data stone, the problem also in that what even on Nif from Morrowind also is not present this object collision, but there like as there is no passage through objects (though I am not assured of it) 

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First up this is nothing against Eloth work.. It does make a big difference to Morroblivion with 7,905 files in Eloth_VisualOverHaul a couple of hicups we can work around...............

When i install i Install............

Vvardenfell_imports then

Morroblivion Complete Installation  Part 1 to Part 3 then

Morroblivion Additional Support Files 1 then

VisualOverHaul_Part01 Throught _Part11 Plus the Fixes and Missing Textures then

Eloths_Visual_Overhaul_Meshes then the rest.............

So Took the Risk...Copied All TerrainUrockURMU files from URMU01.nif through to URMU24.nif Plus ALL the  _Far.nif...Out of (Data\Meshes\morro\f\

 OUT of Morroblivion Complete Installation Part 1.rar  then Over Wrote the files in my C:\Bethesda Softworks\Oblivion\Data\Meshes\morro\f\ Directory so far

HAVE NOT FELL THROUGH A ROCK  have only done 8 rocks have not fallen through any,only have only done 2 types of rocks so far URMU15....URMU17...will go back to chasing rock for awhile..

Wayne

 

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This is Walking on Rocks it is Below the (P) on Pelagiad on my map took 3 more pace to Left finaly fell of Rock___TerrainUrockUaiU06....01846882..

Sank in to Rocks above Players Knees

TerrainUrockUaiU08....01870917...

TerrainUrockUaiU11....0181415D...

TerrainUrockUaiU12....01814199...

Replaced them with files from__CollisionEloth11August2012..

TerrainUrockUAIU01.nif Through to TerrainUrockUAIU12.nif..

This could be my Stuff up will not know till v057 when I need to do clean Install..

Wayne

Attachments

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This Rock would make a good set of Armor for Player Hae not Checked Number yet

 

This IS FIXED Same rock as Below

Attachments

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This is a Stuff on my Behalf i Posted it in the Wrong place Plus wrong ROCK

Missed out a (s)

Rock in Question is 0187531E == 010C0A9F

morro\f\TerrainUrocksUGLU01.nif

Each time I went to the Same Player kept walking through the same Rock..

Problem is not the Rock It is the Rock Cluster there is Around 8 rocks that Come up With the Same ID Number the Rock the Player can walk through is on the Edge of the Cluster

The rest Player walks Above new Pic Player is Standing in Mid Air

 

This IS FIXED

 

Attachments

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I try and replace rock that the Player walks through or falls through Problem with this Rock there is Nothing to Replace it WITH.

Walked of Brown Rock to the Left of Player Did Fall of eventually fell on to Another with same Error,,Koal Cave is Left of Player,,

0186671C ==0009C72C ==CHRock970

01866720== Same as Above

Attachments

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List of Rocks Replaced

Attachments

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slightly off topic, but if you never got that texture, here it is.

goes in data/landscape/textures/moro/

put it in a 7z file so it would upload.

oops, wrong file. Looking for something useable in the morrowind bsas

Attachments

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found this in my morrowind directory. looks like it goes with the two lavacrust textures.

Can't legally suggest you rename it and use it, but something just like it with the proper name might just fill the bill.

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Player sliding down Rock, Rock goes from Dareleth Ancestral tomb up the mountain Behind it toook 2mins to slide down from the top, 600mb video so could not post it

Rock Ref 0183C29B ==0003648F

Rocks\OblivionPlane\Talon\ObtalonrocklG04.nif

 

Attachments

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http://www.mediafire.com/?nfxsg0q911585h9

Clip for an error created  by New  Rocks in V058_Resource_Update the Rock is 0184F147==TerrainUrockUWGU10.nif  for some reason it does not have the same Ground Cover Area. Where the Ground Meshes Joined, it is not covered with the New Rock where the Old Rock out  of Morroblivion Complete Installation Part 1.rar does, Replaced the Mesh with the one from here Prob Solved. did Check Complete Installation on Other Computer has Same Problem.

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http://www.mediafire.com/?6b47xq7foqtgkvb

Another clip same thing another Location there are 2 spots in this clip between Ginith Ancestral Tomb and Arkngthunch-Sturdumz the 2 spots are not far Apart.

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