Skip to main content

Tull's Escape

Submitted by elliot on

http://www.uesp.net/wiki/Morrowind:Tul%27s_Escape

If you choose to help Tul (the Argonian) escape from the Dren Plantation (and I also chose to mention the Twin Lamps before escorting Tul to the destination): 

The quest seems to proceed as normal until Journal index 60.  It appears that the quest completes before you choose to either walk away or stay and fight.   No matter what you choose the quest completed at Journal index 70.  Tul's dialogue matches your choice however, in both cases he walks away, and does not attack Sterdecan (the Redguard) or the player.  Also Sterdecan seems oblivious to the whole thing and does not offer any dialogue related to the quest.  Although Tul's disposition seems to drop if you choose to stay and fight because his dialogue is like 'Leave me alone!' or 'Can't you find someone else to bother?' etc.  and he won't even stop to talk to you, but if you chose to walk away he will stop to talk to you after.

Here is a my list of mods and load order:

Oblivion.esm

Morrowind_ob.esm

All Natural Base.esm

Kvatch Rebuilt.esm

Lovers with PK.esm

BreakUndies.esm

HorseCombatMaster.esm

Oblivion Vwalk.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

USIPS Additional Changes.esp

DLCShiveringIsles Vwalk.esp

DLCShiveringIsles Vwalk DG_DS.esp

LoadingScreens.esp

All Natural.esp

All Natural - SI.esp

Enhanced Water v2.0 ND.esp

Enhanced Water v2.0 HD - SI Addon.esp

All Natural - Real Lights.esp

AliveWaters.esp

AliveWaters - Koi Addon.esp

AliveWaters - Slaughterfish Addon.esp

Crowded Cities 15.esp

Populated Prisons.esp

DropLitTorchOBSE.esp

Oblivion Graphics Extender Support.esp

Purge Cell Buffers - Loading.esp

Streamline 3.1.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCOrrery Vwalk.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCMehrunesRazor Vwalk UOP.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

MaleBodyReplacerV4.esp

EY_AoD.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

DLCThievesDen Vwalk UOP.esp

CurseOfHircine.esp

CoH Werewolves Mixed.esp

Morroblivion Conversation.esp

Morrowind_ob - MorrowOblivion Eloth Landscape & Grass for v033.esp

Morrowind_ob - Morroblivion_Chargen_And_Transport_Mod_v10.esp

Morrowind_ob - MorroblivionTreeReplacer.esp

Morrowind_ob - Morroblivion Maps.esp

Morrowind_ob - ClothingReplacer.esp

Morrowind_ob - MorroblivionWater.esp

Morrowind_ob - Faction Relationships.esp

Morrowind_ob - Conversation.esp

EM_RedRoseManor.esp

Kvatch Rebuilt.esp

Kvatch Rebuilt Weather Patch.esp

Kvatch Rebuilt Vwalk.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

DLCFrostcrag Vwalk.esp

Knights.esp

Knights - Unofficial Patch.esp

Knights Vwalk UOP.esp

MannimarcoRevisited.esp

CoverYourself.esp

HUD Status Bars.esp

Lovers3dorgasm.esp

LoversFSE.esp

LoversAdultPlayPlusforSSP.esp

LoversVoiceSSPplus.esp

LoversRaperS.esp

LoversJoburg.esp

LoversPower.esp

Lovers with PK.esp

Lovers with PK Extender.esp

LoversBackup2.esp

LoversStopCombatEx.esp

LoversSpermSplashEx.esp

LoversEscapeRapeVPlayer.esp

LoversMB2.esp

LoversLight.esp

LoversSoundVolumeDown.esp

kuerteeEatAndSleep.esp

Active_Inventory_Spell_1.2.esp

DeadlyReflex 5 - Combat Moves.esp

eyja.esp

eyja Vwalk.esp

CompanionFergus.esp

1em_Vilja.esp

ViljainRedRoseManor.esp

CompanionMaster.esp

khajiittextfix.esp

cidnothump.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

MorroblivionLoadingScreens.esp

Lovers3dorgasmMB2.esp

Morrowind_ob - Silt Striders.esp

Morrowind_ob - UCWUS.esp

FIXGHOSTGATEFENCECOLLISION.esp

 

 

 

Karma: 0 (0 votes)
Last edited by morroblivion-admin on 27 Jan 2014 - 18:09.

First Load Order that long would be Better in a Text file you can Attach files

If this is the order they run in you trying to alter NPC AI which  will not help a NPC to be in Right Place at Right Time running on There Scripts an AI uploaded a text Document for a bit better load order with what you are Running Would no have Clue Text shows you how to run OBMM Conflict Detector to try and solve your Load Order It could help

Wayne

Attachments

Karma: 0 (0 votes)

Thank you.  

I use BOSS for the load order.   I also have OBMM installed and I ran the new conflict detector and Morrowind_ob.esm is in the red (over all more red than green or black so I am surprised Oblivion runs).  I followed your suggestions on rearranging the load order, and ran the new conflict detector again and it is still red so I will experiment with the load order...  First I will try Tul's escape with your suggested load order and see what happens.

Right now there are 2 conflicts under record group (QUST), and 1 under (IDLE) in Morrowind_ob.esm.   This one may be a culprit:

 

Record type: Quest (QUST)
EDID: GenericCurrentEvents
FormID: 0002580C
 
Overrides original entry in 'Oblivion.esm'
Conflicts with Morroblivion Conversation.esp and Morrowind_ob - Conversation.esp

Thanks again.  I'll experiment with it and let you know the results.  :)
Karma: 0 (0 votes)

Take out Morroblivion Conversation.esp same as other i did not notice

Try and finish your Quest if not Delete saves back to Before you started Quest Problems (Saves remember sections) by starting on clean Quest might help

Karma: 0 (0 votes)

Elliot you need to upgrade to V056 there were a lot of Problems Solved in IT

 

http://morroblivion.com/forums/morroblivion/morroblivion-development/2981

Have a read Here Posted here the other Thread is Close

NPC still turn up now and then Last night went Back to Cyrodiil while there Player had Sleep,, First time since finsihing Main Quest so while sleeping ((Dark Brotherhood Attacks)) so played games had 8 Sleeps they just Keep turning up Gave up Went back to Morrowind

Karma: 0 (0 votes)

One thing I noticed w/ the new version that a few objects that were exclamation point are now OK (Uncle Sweetshare's shack, a small boat in Vivec for transport within the city, etc.).  

I haven't checked Tul since the upgrade.  I am not worried about him because unless it happened to someone else I suspect it had something to do with mods I am using that alters NPC AI.  I am amazed that for the most part NPC's seem to behave OK considering those mods...

So far I have avoided going to prison since the upgrade, however I will experiment with it and see what happens...  As you probably know, Oblivion itself has the 'issue' w/ the 3 fighters guild members standing outside of prison after Desolate Mine quest (if they survived)...

Thank you for keeping me in the loop.  I am thinking that if the mix of characters standing outside of prison still happens, the best approach for me may be to create a brand new character and see if it happens before submitting any more bug reports.

Karma: 0 (0 votes)

Elliot with New Version would be Better to start new Game save from Last Game remember Errors

Karma: 0 (0 votes)