Skip to main content

Crashes when...

Submitted by Mrwheeler89 on

When im supposed to go get the dwemer puzzle box for the informent, I try to go to Arkngthand or around that region i to get the puzzle box from and the game crashes after i cross the bridge. Anyone else have that problem? Also downloaded Purge Cell Buffers Mod, and that did'nt help. Went into console and put in "pcb" that didnt work either. Crashes when i make it past the bridge and head up to Arkngthand.

 

Karma: 0 (0 votes)
Last edited by thermador on 28 Sep 2011 - 08:55.

Ok now it just crashes randomley. I got past Arkngthand and had to run the errand for the informent at the mages guild. After  I run the errand, i go back to the mages guild and it crashes when I try to enter. I follewed the instructions very carefully and installed purge cell buffers, but it still randomley crashes sometimes. Any suggestions?

Karma: 0 (0 votes)

need help please :(

Karma: 0 (0 votes)

I address this specifically on my Project Release Thread. Following what I have indicated there has almost completely eliminated them for me, and I had a LOT.
Karma: 0 (0 votes)

Thank you, david

Karma: 0 (0 votes)

Thanks

Karma: 0 (0 votes)

i know this is old, but i was not able to find the fix in the Project Release thread and I am having this issue as well.

can you point me to the post or just tell me what the specific fix for this is? 

Thanks

 

edit: using v056, eloths visual pack, HD map, buffer purge, homes mods.

Karma: 0 (0 votes)

Do not Know only got back here V053 worked V054,V055,V056

Any Chance attach load order,, What you controll your load with and What you Start Oblivion with,,

Karma: 0 (0 votes)

Load order:

Oblivion.esm
Morrowind_ob.esm
UOPS Additional Changes.esp
DLCFrostcrag.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
DLCShiveringIsles.esp
Unofficial Oblivion Patch.esp
MorrOblivionHGECFemaleClothesBelts.esp
Morrowind_ob - ClothingReplacer.esp
Morrowind_ob - Conversation.esp
Morrowind_ob - Faction Relationships.esp
Morrowind_ob - Morroblivion Maps.esp
Morrowind_ob - Morroblivion_Chargen_And_Transport_Mod_v10.esp
Morrowind_ob - MorroblivionTreeReplacer.esp
Morrowind_ob - Silt Striders.esp
Morrowind_ob - UCWUS.esp
Morrowind_ob - MorrowOblivion Eloth Landscape & Grass for v033.esp
Morrowind_ob - MorroblivionWater.esp
Purge Cell Buffers - Loading.esp
Balmora House.esp
MorrowOblivion_Seyda Neen Home.esp
Ak- Morroblivion Maps HD.esp
 

I use OBMM to control load, and used the OBSE to start (tried without OBSE, same result)

Karma: 0 (0 votes)

Right Click on Crashes.txt open in new window Have a Couple in load Order that could Cause Problems

Attachments

Karma: 0 (0 votes)

Lots of esp`s [mods] have been merged into v0.56,so check the main install page to find out which ones are merged and now not needed as separate esps.

If you have an esp ticked or maybe still in your data folder that has since been merged to the master it could cause a lot of problems.

 

Karma: 0 (0 votes)

roxon: thanks for the crashes.txt.

i disabled MorrOblivionHGECFemaleClothesBelts.esp,  MorrowOblivion_Seyda Neen Home.esp, and Ak- Morroblivion Maps HD.esp

I ran archiveinvalidation and installed the TESlodgen and still no progress.

I do have everything installed to C:\Program Files\Bethesda Softworks, so i am going to do a complete re-install of everything on my root c:\. i'll post an update when i'm finished.

Karma: 0 (0 votes)

ok roxon, completely re-installed everything without any mods and it still CTD when crossing the bridge to Arkngthand.

ironman, i'll try going though the past releases and see what's been merged. i hope it works.

*EDIT* - started a new game and sprinted towards Arkngthand. no problems. something wrong with my save. is there any way to fix it? i've already done all the fighters and thieves guild quests from balmora.

 

*EDIT2* - ok, i got it to work, kinda..... i walked slowly until i got the notification i found the place, then i ran away and fast traveled back to the location.  i was able to open the door and get into the ruins.  not sure what was up but let's see what happens when i finish the quest and leave.

thanks everyone for looking at this, i know it's and old topic but i was really scratching my head on this one.

 

Karma: 0 (0 votes)

Good to see Working,,Only thing worth trying

Attachments

Karma: 0 (0 votes)