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[RELz] Skywind Meshes and Textures

Submitted by Ice on

Thread for discussing the conversion of Morrowind/Morroblivion meshes and textures into Skyrim.

Used Macoron's Nif Converter to convert the Morroblivion meshes over to Skyrim.

The current meshes contain:

"/clutter/morro/m

/clutter/morro/n
/Armor/morro/a

/morro/* "

For the textures to show up, you will need to copy your Morroblivion textures over as well as unpack your "Oblivion - Textures - Compressed.bsa" and "DLCShiveringIsles - Textures.bsa" into your Skyrim textures folder. You can unpack these archives with a program like BSAopt.

 

Main Download


 

 

 

 

Optional Downloads


 

  • Nif Converter [if you want to convert any Morrowind/Oblivion nif to Skyrim, with instructions. Thanks Macoron!]
  • BSAopt [for unpacking Oblivion/Skyrim .bsa's]
  • Blender [I don't believe this works with Macoron's converter, but if you want to mess around with the nifs and textures. Tutorial for Oblivion import. Thanks Ice!]
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Last edited by thermador on 25 Mar 2013 - 15:42.

When I run the NIF converter on a animated .NIF File it created new .NIF Files with the same model but without the animations.

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Hey don't know if anyone has seen this yet.  I'll send a request to see if we can use it.

 

http://skyrim.nexusmods.com/mods/21081/ 

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Ooh they look nice, good find mate. :)

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Skywind screens I have seen before looks like "dovahkiin in Wonderland". Maybe it would be better 2 use another textures,darker ones, like these? 
http://morrowind.nexusmods.com/mods/42346/

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Here are 253 updated Morrowind meshes with working normal maps.  They go in Morro\i\ and I have completed letters A to InUC with the exception of 167 Bloodmoon meshes and 77 that had been completed at an earlier date.

https://docs.google.com/open?id=0B4jPMYSC8jV0eERCWHN4RFRDUlE

Now I think I'm going to take a break for a bit, this is very tedious work.

Oh, but I didn't set that shader property, since I was almost finished when I found out about it.  That still needs to be done.

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I had a look the NifLib see if those meshes could be updated in a bulk routine, but its beyond me for the moment. Maybe Macron, unknownone or skyfox could help? Otherwise carry on the manual routine.

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Here is are the programs including source, v2.0 is the first converter and v2.5 the latest.

- ReExportv2.0.zip ( Bath conversion )
- ReExportv2.5.zip ( Single file conversion )

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