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Barnzy
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Trama plant mesh still bugged and impassable in v056.

The mesh for the Trama plant is currently bugged, as the empty space surrounding the Trama plant is considered solid and is therefore impassable. As a result, the plant has become a major obstacle.

This issue is most prominent at Assalkushalit Shrine on the north face of Red Mountain. Here, a Trama plant is leaning over the end of the wooden rope bridge leading to the shrine, making the bridge impassable!

The solution to this issue is to install the mesh fix "Resource Pack" mod Qwerty created for inclusion into v056 ( http://morroblivion.com/forums/morroblivion/morroblivion-development/2981#comment-21284 ). However, it appears that this mod wasn't integrated into v056 after all, as the Trama mesh issue still exists in v056. Once the mesh fix "resource pack" was installed on my computer, the space around the plant was no longer considered solid and i was able to pass over the bridge.

Hopefully this mod can be integrated into v057, when it is released!

Edited to make it clear that installation of Qwerty's "Resource Pack" is necessary!

Edited by: morroblivion-admin on 01/27/2014 - 18:09
roxon_55
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#1

Are you running on Save from V055,,I have done the whole main Quest and wandered around Red Mountain it seems to Be fixed in V056 Player walked across Bridge no Trama Plant Problem I did a Clean Installation when V056 was Relesaed We posted this for V055

 

When you Extract you Additional Support Files Part 2

Data\Meshes\Morro\o what is the Date on FloraUTramaUShurbU05,U06.nif

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#2

Is this the Bridge can walk Right with out useing Levation

Barnzy
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#3

Thanks for the response Roxon! I think that's the bridge! Though i think there was a Trama root plant to the right of the bridge (I'll double check in the morning!)

To answer your previous questions, I'm currently using the latest Complete Install by Thermador, which should contain the "Additional Support File 2" files. The date modified on those two files was the 27 of July 2011. And I am using a save file from v055 to check this. Would this make a difference?

Edited as date was incorrect (should have been July, not May)

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#4

Same Date as FloraUTramaUShurbU05,U06 the same as I am running

Yes save files do Remember parts out of Version Before.

 

Edit

Some where alone the way I have put in the Fix Files for

The TramaShrub,,  Finaly go to Have A Look Qwertyasdfgh Date and Time Stamp

Barnzy
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#5

Right, I'll do a complete re-install of v056 and travel to the bridge in a new game, just to make sure it is the save file that is causing this!

Barnzy
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#6

Right, i started an new game, without the use of a save file from v055, and the problem was still there! The space surrounding the Trama plant is still considered solid!

So i took a look at the Trama files present in Qwerty's mesh fix "Resource Pack" compilation mod ( http://morroblivion.com/forums/morroblivion/morroblivion-development/2981#comment-21284 ), whcih was meant to have been included in v056. I compared the files in this download with those found in the "Additional Support Files 2" and in "Thermador's Complete Install v056". It looks like the files for Qwerty's mesh fix "Resource Pack" were NEVER merged with either of these downloads. Therefore, the "Resource Pack" mod is not in v056 and the Trama root mesh bug is still present!

As it can be seen, in Qwerty's resource pack mod, the relevant Trama files (along with other files) were last modified in June 2012, and have a file size of around 70kb:

However, in Thermador's latest Complete Install (v056) the relevant Trama files were last modified in July 2011, and have a file size of around only 50kb:

It seems as though this occurred because the "Additional Support Files 2" file was not updated to include the files from Qwerty's "Resource Pack" mesh fix mod. In fact, there are no Trama files in the "Additional Support Files 2" file:

Hopefully, Qwerty's "Resource Pack" mod can be integrated into v057, as this issue with the Trama plants is quite an annoyance! A download for the mod can be found here: http://morroblivion.com/forums/morroblivion/morroblivion-development/2981#comment-21284

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#7

v058 update has correct meshes integrated.