There are obviously a few camps of people who want slightly different things out of Skywind graphics.
There is the purist; who wants to see the Morrowind game much as it was way back in 2004, with enhancements that come with a new engine. There is also the person that wants to see a game world worthy of a 2013-2014 new release. One which will knock your socks off and commands your attention. I am personally in this category.
Performance Vs Quality; this in a nut-shell is where we can push the boundaries with Skywind. Knowing those boundaries is important. We need to look at who the users of Skywind might be. Are they a mix of low to high end users? Do we cater for a mixed group of users or do we simple state the minimum requirements of what a persons rig needs to be?
I have what I’d consider to be a mid range pc, with a low end graphics card. Do I expect Skwind to cater for me? No I don’t. Morroblivion is already waiting for lower end users. Have fun and enjoy it already!
What are the limits then? A hard question to answer! But I believe at least with some guidelines from the vanilla Skyrim game could help with knowing what a base-line is, and moving forward with that.
I intended to do some analysis on the Skyrim world, using model counts and their subsequent triangle counts, and any other information that might be relevant, on a cell by cell basis.
I also intended to get standard deviations of model statistics for each category; architecture, furniture, clutter and landscapes. This will help to know where limits are and guidelines for each.
Is this like comparing apples to oranges? Maybe, but it still gives indications of what are reasonable limits.
You might ask the question of whether this is really necessary, surely it’s just up to people to make the best possible models they can within acceptable limits and submit them or for us to find and ask for permission to use them.
Yes of course, it’s going to come down more to who is actually willing to work on the project. But also there is a goal that we push things as far as thresholds will allow. Well in my opinion at least.
Two things are a certainty; computers get faster and Bethesda will release another TES. The need to build upon models will always be wanted and encouraged. This is the sort of project that will continue to get better and better overtime.
Does that mean that we should have several sets of meshes, a standard pack and high-end pack? I guess this is up for debate. It’s certainly a possibility. It’s much harder to maintain several different threads of models however. People are working pretty hard on this project already and only so much can be expected of them. But also it might come to a point where a “standard” pack is set and that further work on it is limited. This could be perfect for the purist. The high-end pack could then be free to be more elaborate, pushing fantasy further. This is where I would like to see things head towards.

I'd say we don't hold things
I'd say we don't hold things back. Those with low end rigs should not be playing Skyrim really, and Morroblivion is perfect for them.
What I'm thinking is a quality slightly higher than that of vanilla Skyrim in general. This is a PC mod after all, and we don't have the same console limitations Bethesda had when developing Skyrim.