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Dagoth Gares has no greeting

Submitted by jdkbph on

Hi all.

I've done the forum search and tried a few of the fixes I found for this but nothing worked.

Reinstalled KT Custom Races.

I have UOP installed.

I went into the construction kit and set the DAGOTH race to playable (created new ESP and activated it)

Dagoth Gares still has nothing to say.

Is there a fix for this I've overlooked?

Thanks.

JD

 

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04\02\2011 http://morroblivion.com/ash-ghoul-vivec-and-dagoth-ur-should-not-be-playable-races Where game was Altered to stop some of the races being Playable 07\20\2012 http://morroblivion.com/forums/morroblivion/mods/2635 A released mod to play as Ash Ghouls playable races by Valtallan Could be worth looking at

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Do you have 'Sixth House Base' quest active?

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qwertyasdfgh

Do you have 'Sixth House Base' quest active?

No! I just stumbled upon this place. Is that the problem?

I am at that point with Caius where I've already spoken with the Ashlanders up north, so I'll try talking to him first then going back to see if he'll give me that quest.

BTW... shouldn't there be something built into the game to stop this sort of thing? A blocked or hidden door, a key not provided until the right time, etc? I never played the original Morrowind, but Oblivion and Skyrim seemed to do a good job of preventing quests from getting hosed this way.

Thanks

JD

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Thanks for the suggestions. I did see that and that's why I tried making the Dagoth race playable using the CS. Didn't work unfortunately, but I may have accidentally jumped too far ahead in the story. I'll follow that lead and report back <g>.

JD

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I'll add some way to block player from talking to Dagoth Gares too early.

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Just to close this out....

The problem was that I had found and tried to interact with Dagoth Gares before I should have. Reverting to a previous save, receiving the Sixth House Base quest, then entering that location fixed the issue.

Thanks guys for your help with this.

JD

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