Dear Gophervids Subscribers,
Welcome to Skywind! Thanks to Gophers little video of recommendation we have had a fantastic response :)
If you are wanting to help then please read the following for information on what type of tasks you might be best suited for. Hopefully you will find one that you want to do.
There is a small team of people who work on this website literally 24/7 (as a team, no individual has done that yet, close, but not yet). There are no team leaders as such, just people with knowledge around certain subjects, so there is no strict organizing or micro managing of things.
The tasks change on a weekly basis which is why it is difficult to assign people to jobs who are not listening in to daily conversation. To fully grasp what needs to be done and what has been done, you need to be proactive in seeking information and asking questions. But we will try and keep the forums updated as best we can.
The first important rule; is that if you truly want to help, that you carry through with your task. About 70% of people stating that they want to help invariable leave without trace. This in fact hinders the project. This makes it hard to organize or collate things, and just means that the people who stick with the project end up taking the work on, starting from scratch usually because the person has not communicated what they have done.
So without scaring too many people off, enthusiasm is great, but results are better.
Here are the current tasks:
Voice Actors:
A category that we have not focused on for a while, but we really need to get people on-board. Please go to the thread for finding about how you can help with voice acting.
http://morroblivion.com/forums/skywind/skywind-development/3022
NPC Face Generation:
All NPC need to be edited by hand, there are plenty of them so if you want to do some then there is a list of what needs to be done on the following thread:
http://morroblivion.com/forums/skyrim/skywind-mod-releases/3379
Modelling:
I’ll split this up into three different ways that you can help. We have a core set of things that need to be done. This includes getting the Armor, Clothing, Weapons and Creatures into Skywind. These need to be defined exactly how each will be achieved, but if you are up for the challenge then you can help with getting this process underway.
For Armor specifics go to this thread: http://morroblivion.com/forums/skyrim/skywind-development/3423
Another way you can help, but probably not as much fun, are the tasks of checking over our models and fixing them when a problem is encountered. The best way to get involved will be to join the chats and as issues arise, simply volunteer to look and fix it. Or you can actually do some testing and find stuff as you go.
Finally like any Skyrim mod, you are more than welcome to work on any aspect of the game. There are 5,000 meshes and textures each, so plenty to enhance.
If architecture of a favorite faction is your sort of thing, or flora and trees, whatever it is, then go ahead. It might be fixing a texture to better a fit a model or remodeling the meshes themselves.
Whatever you’re forte, it will pay to state in the thread what you want to work on so that you are not at conflict with anybody else, but here is a chance to immortalize your work into a game.
If you are interested then we are currently setting up a 3D modeling team where we will have people who can concentrate of certain tasks. We will not limit you in anyway, if you want to work on something by yourself, thats fine, but we also will have a group that will work together on producing outstanding assets. Visit the link below for more information on the modeling team: http://morroblivion.com/forums/skyrim/skywind-development/3691
Creation Kit / TES5Edit / Modding:
Have some experience with the Creation Kit or know your way around ESP/ESM data? Without directing you to anything specific, state what you know and you will be able to jump right in and help. Leave a message and we will get you into the chat and tasks will surface for you to help with. We will need potential script writers for various game mechanics, so if you are interested in figuring out with us how to achieve some of these things, then you will enjoy becoming part of the team.
Level Design / Editing:
Although the world of Morrowind is fairly set in what it looks like there is still a lot of work to be done in making it look better. First and foremost is the land texture editing. If you have loaded up Skywind you will noticed that land texture placing is by the process of an automated port. There are plenty of places that need hand editing within the Creation Kit to make the textures more seamless. Also check where you might want to do a little level design to tidy things up. We have ported directly from the Morrowind world but adding small aspects that enhance the environment will help to make the experience better.
If you have lighting or effect experience then there are all sorts of neat things that can be utilized for Skywind that you might be inspired to try or suggest.
Navigation-Meshing
Members of the team are systematically going through each cell, but it’s a time consuming task. We have some tutorials on what to do and we can help and direct you. This is good if you have a bit of spare time now. Check out the thread below for information.
http://morroblivion.com/forums/skyrim/skywind-development/3333
Coding / Scripting:
We have some tools that we are working on to help port things now and in future. We have some coders working on some Modelling tools. We use scripts to manipulate data as well, for various batch type operations. Any experience with the layout of data in all/any the Elder Scroll games will mean that you will be able to help with various needs and tasks. This is the core of setting up Skywind at the moment.
The thread below is does not specifically define anything that needs to be done, but it’s place that we have discussed a few aspects of tools that we might need.
http://morroblivion.com/forums/skyrim/skywind-development/3487
Quests:
Setting up all the main quests of Morrowind into Skywind is a mix between porting automatically and hooking up information manually. If you are willing to learn the process then this will be a major step in getting the game working. Please visit the following thread for how you can help.
http://morroblivion.com/forums/skyrim/skywind-mod-releases/3306
General Tasks:
As I said it’s a small team so trying to organize tasks is a little difficult if you don’t have any of the above skills or knowledge. The best thing you can do is keep visiting the forum and there is bound to be stuff that crops up. We will post them here and you might think you are up for the challenge


Nexus modder sponcership?
Idk if gopher would even reply. He probably loves morroblivion/skywind but most of his vids are posted on the Nexus website. might be a bit of a counter-priority for him to sponcer or direct modders here. Now if he could discreetly, then by all means. Personally I wish the team contacted the voice actors of the interesting npcs mod. for skywind. but eh.