Hi everyone,
I'm creating this topic in order to get some organization on the conversion and setup of NPC's for Skywind.
As you all know this project is still an undertaking even with all the tools at our disposal. The NPC's are an essential part of morrowind, and since Skyrim is a new game engine, there are just some things we have to do ourselves by hand such as face generation.
Now for those of you that don't know, the NPC's are already in our new Skywind master file, but all their values were setup from a template which means things like their class, factions, items, and spells along with how they look in-game are not setup yet. I will complete everything besides FaceGen, that's where you come in.
Below will be a link to spreadsheet, where you can pick from a list which NPC's you want to work on. Just make sure you fill in the Reserved field so others know not to work on them also.
https://docs.google.com/spreadsheet/ccc?key=0AneKYijLPljYdEs2UE5DWmIzdGxrZjB4MlhJWGFkNGc#gid=0
Again all I need is FaceGen information. Just open up our newest Skywind.esm in the CK, edit your NPC's, and save the esp and reply here with a link to your esp.
FACEGEN EXPORTS ARE NOT NEEDED IN YOUR ESP
Facegen exportation will be done after the NPC's are merged into the master.
This thread will be used from now on. The new method works a lot better than the old way, because instead of a single person claiming an entire race or letter, they can just claim as many as they want. You can claim one npc or 200, just mark out the info. So yeah, if you see an npc you really like that hasn't been finished yet, go and claim him/her, finish up his/her face, and post the esp.
Also you only need to edit the face, just the face, that's the only part that needs to manually be done.

Good idea Machine, so I'm
Good idea Machine, so I'm guessing converting our npc's we did with the old master failed? That means we have to do each npc all over again?? If so, at least all we have to do is facegen.