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How i can put in my morroblivion installation more than 10 mods?

Submitted by CRACK_2 on
Well the tittle say the description haha i try, in my ESPconverter, out more than 10 mods, but (13 haha) but i cant do it! what can i do for quit the restriction? Here is mi "morroblivion.ini"
; Initialisation file containing Path and Files to use ; with Morroblivion ESP Converter and NIF Converter ; lines to be ignored begin with ";", to uncomment a line ; just remove the ";" ; Morrowind and Oblivion paths, don't forget to change them ; if you did not install the 2 games in the default folders Morrowind=C:\Program Files (x86)\Bethesda Softworks\Morrowind\ Oblivion=C:\Users\Usuario\Desktop\Morroblivion\ ; Master files to convert with ESP Converter, ; ignored by NIF Converter Master 0=Morrowind.esm Master 1=Tribunal.esm Master 2=Bloodmoon.esm ;Master 3= ;Master 4= ;Master 5= ;Master 6= ; Archive files to use for conversion, ; used by both ESP Converter and NIF Converter Archive 0=Tribunal.bsa Archive 1=Bloodmoon.bsa Archive 2=LeFemmArmor.bsa Archive 3=Morrowind.bsa Archive 4=Morrowind - Textures.bsa Archive 5=Morrowind - Textures 2.bsa Archive 6=Morrowind - resto.bsa Archive 7=Vality's Bitter Coast Addon.bsa Archive 8=Vality's Ascadian Isles Addon.bsa ; Mod files to merge with during ESP/ESM conversion, ; ignored by NIF Converter Mod 0=Better Clothes_v1.1.esp Mod 1=LeFemmArmor.esp Mod 2=LOCH_Felsaad_Revamped.esp Mod 3=Another Balmora 1.2.esp Mod 4=Unique Banners and Signs.esp Mod 5=Vality's Bitter Coast Addon.esp Mod 6=Vality's Ascadian Isles Addon.esp Mod 7=dxm_metallic_signs.esp Mod 8=Clean Better Caldera.esp Mod 9=Book Jackets - Morrowind.esp
i try to add "mod 10=; mod 11= and mod 12" but without results sorry for my inglish, i known is not the best :S Goodbye and thanks for read and do a reality util community, i like it very much :D EDIT: Oh i forgott to say, i have many textures replacers son i dont remember the names... All of the textures replacers are inside of
Archive 4=Morrowind - Textures.bsa Archive 5=Morrowind - Textures 2.bsa
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Last edited by CRACK_2 on 28 Aug 2010 - 12:52.

This is just a guess, but since all other references are base on hex code, try "A" for 11, "B" for 12, and so on. But, it may just be a hard-coded limit of 10.
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I tried too... but the converter crashes, sometimes ir gives you an error, so it's not possible I'm afraid, do what I did select the 10 most vital mods for you, that will do it! Seeya ;)
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Tes4Gecko can merge Oblivion mods. Why not try it on Morrowind Mods and see what happens. It just might work, obviously depending on what sort of things are being merged. There is nothing to lose...
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