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[OUTDATED] Morroblivion Total Fix

Submitted by DavidWolf on

FOREWORD: Welcome to the Official MOTF Thread - The Ultimate Fix for Galadrielle's Morroblivion. This project is unrelated to the French Morroblivion Project, we are using our own ressources to avoid any unnecesary attentention and the goal is to repair/fix, some of the aesthetic and core problems with Morroblivion. Hello again, I'm doing a lot of progress with MOTF but since I'm working on this alone and I dont have a lot of free time... help is needed. THE GOAL: Is simple, this is the Morrowind world inside Oblivion, why don't optimize the world with new Objects, Effects, Items from Oblivion, I love Redoran and Telvanni Architecture so this will not be modified just optimized and MOTF will include new HD textures that fits the quality of Oblivion. This is 2009, not 2002 so ... there's a lot of things that can be done with the new technologies of our curerent time. Let's exploit that and use it, and let us give to Morrowind and new glowing and vibrant face!

¡LONG LIVE MORROWIND!
All the things done in MOTF at this stage are: *Fixed clutter and faces in: Balmora, Moonmoth Legion Fort, Caldera, Ald' Ruhn, Buckmoth Legion Fort, Seyda Neen, Pelagiad and Dagon Fel (I start there) *New MapMarks in all those places. *New vanilla-like high definition Map. *Over 60 new high definition textures with their respective normal maps. Some reworked, some redone and some totally new. *Fixed lands and lights on all those locations. *Fixed Music, now when you arrive in a Town, Public Music starts. *Fixed Music in Dungeons (working on) *Fixed clothes, armor, weapons, etc in all those locations. *Decoration, ambientation in progress. *2 New stables with horses. *2 new Guar stables in Ald' Ruhn and Balmora (working on) *Roads has been redone. *Balmora Guards have new Helmets *Forts looks like FORTS. New models to be included. *Sunder, Keening and other Weapons are back. (working on) *New high definition textures for all the Telvanni Houses. *New high definition textures for store banners. (working on) *New high definition textures for some flora. *New high definition textures for House Redoran Architecture. WANNA HELP?! Take a look here: http://morroblivion.com/forums/morroblivion/mods/289 ;D Thanks for all your kind comments!
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Last edited by Daggers on 28 Oct 2022 - 18:41.

[External image]You could us Argonian Beautification by Drake the Dragon.
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UPDATE: Hello everyone, this project isn't dead. I'm going to keep working on it, as soon as I get my new computer. At the present moment I'm doing a lot of recruitment and gathering ressources from different people. Soon I will update the progress and inform everyone about the current state of project. Cheers, David Wolf :)
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I don't know if you are giving the NPCS AI or not, but I'm doing that and would be happy to offer that up as contribution.
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Hi M.Vog, I did put AI Packages in NPC's of Seyda Neen and Palagiad mostly, but it was most likely to test and see what happens, the problem (or issue) is when you try to take it seriously you realize that you need to create keys, doors, triggers objects and all kinds of stuff in case that you want to make interesting AI Packages. Of course, it can also be very simple and that's why Galadrielle added those global AI Packages to the NPC's himself. But I think is great that you want to do it, go ahead... personally I didn't pay to much attention to it, so you can, there's a lot of NPC's so you have a lot of work to do jaja! :P
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I would definitely like to volunteer my time to help the MoTF project. The end result would be a dream come true for me, a long time modder for Morrowind and Oblivion.
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Welcome to the Forums Vesheeth ;) If you want you can send me a PM with your MSN like most people do, also a little introduction of yourself will be nice, knowing what you can do and what you want to do (wich is the most important part here). Recruitment Page: http://morroblivion.com/forums/morroblivion/mods/289 The Concept: http://morroblivion.com/forums/morroblivion/general/759 Thanks for offering your help, don't forget that you can also check the other projects in the Forum, and give them your help as well. The main goal is to unify all the works and make an ultimate overhaul. Cheers, David Wolf.
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