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[WIP] Skywind NPC Hub

Submitted by Machine on

Hi everyone,

I'm creating this topic in order to get some organization on the conversion and setup of NPC's for Skywind.

As you all know this project is still an undertaking even with all the tools at our disposal. The NPC's are an essential part of morrowind, and since Skyrim is a new game engine, there are just some things we have to do ourselves by hand such as face generation.

Now for those of you that don't know, the NPC's are already in our new Skywind master file, but all their values were setup from a template which means things like their class, factions, items, and spells along with how they look in-game are not setup yet. I will complete everything besides FaceGen, that's where you come in.

Below will be a link to spreadsheet, where you can pick from a list which NPC's you want to work on. Just make sure you fill in the Reserved field so others know not to work on them also.

https://docs.google.com/spreadsheet/ccc?key=0AneKYijLPljYdEs2UE5DWmIzdGxrZjB4MlhJWGFkNGc#gid=0

Again all I need is FaceGen information. Just open up our newest Skywind.esm in the CK, edit your NPC's, and save the esp and reply here with a link to your esp. 

FACEGEN EXPORTS ARE NOT NEEDED IN YOUR ESP

Facegen exportation will be done after the NPC's are merged into the master.

 

This thread will be used from now on. The new method works a lot better than the old way, because instead of a single person claiming an entire race or letter, they can just claim as many as they want. You can claim one npc or 200, just mark out the info. So yeah, if you see an npc you really like that hasn't been finished yet, go and claim him/her, finish up his/her face, and post the esp.

Also you only need to edit the face, just the face, that's the only part that needs to manually be done.

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Last edited by Machine on 8 Feb 2013 - 19:58.

Just made two khajiit in a row but khajiit are worlds apart in morrowind and skyrim so i had to go as close as possible and then modernise it.

For instance j'dhannar

[External image]

hopefully the link doesn't break this time..

i could match the stripes, the hair, the eye's etc

but fur colour and hair colour is very restricted, his face in skyrim is actually on full white, it cannot get any whiter.. and that is the lightest skyrim will allow you to make hair.

Overall i think he will look fine but I like it when I can be more creative with khajiit as they are so different in skyrim heh

in comparison here is j'dato who hasn't got a page on the wiki, so i could be more creative.. he is a slave.. and he obviously doesn't have a big part in morrowind but i for one am gonna go and see him lol

[External image]

ps. if those rings on his moustache and ears are a status symbol in lore let me know and i will take them off, i don't know much lore i am a tes casual player lol

pps. these faces are in my 4th .esp so are not available yet til i have done more

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the creation kit is crashing on me like every 3 minutes...

and i get these errors, (among others):

---

MASTERFILE: Potentially duplicate Navmesh map (00000000)

DEFAULT: OUT OF HANDEL ARRAY ENTRIES. Null handle created for 3bf2a018.

MODELS: furtiture marker properties mismatch in '0furn UdwrvUbench10B'

----

also, when editing faces i cant seem to change the lip color

 

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Is this what we are looking for?

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Read the bottom of the project release thread.  The part about working in the CK. :)

Yes, that looks fine.  Remember, only really memorable NPCs need to look really similar.  The rest can have a lot more artistic license.  After all, Morrowind had very few face textures.

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Balmora's Finest Clothier

Millie Hastien

 

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Hey, here are all the remaining I, J, and K characters that had not been completed. There are a LOT of Is, not as many Js and Ks:

http://www.mediafire.com/?w6y3dbmrbfqooxd

 

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@origint

dangit i made a good jadier (think that was right) but ck crashed lol

@airwolf88

are you using the slim skyrim.esm and also lip colour is on the first of the two face pages, in the list on the left, select it and then change the colour where the skin colour drop down usually is

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hey i was wondering if i could help i could take out some npcs for you but i dont really know what i would need for example do i need to get dragonborn or get the skywind esp. I have morrowind already installed though also when i do work that out how do i just transfer facegen data i really want to help and if anyone could explain them to me then i will be glad to help in anyway i can

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You only need

skywind.esm our master

skyrim.esm (the slim version)

Skyrim CK

the NPC spreadsheet (to find NPCs to do)

your web browser open on UESP.net for example

There's a tutorial video somewhere in the forum.

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deathpool87

if anyone could explain them to me then i will be glad to help in anyway i can

firstly a link from digital paranoid:

digitalparanoid

You'll find some infos at the end of the OP here : http://morroblivion.com/forums/skyrim/skywind-mod-releases/3323

download skywind.esm

download the slim skyrim.esm link found in the quoted link above

download Shadow's exchanger here https://docs.google.com/file/d/0B4jPMYSC8jV0SEJqdjlKWkJOem8/edit?pli=1 and follow the instructions.. this is so you can play skyrim and use CK without lots of messing around (great program btw shadow)

then you're all set, press creation kit in the exchanger once you have placed all the files and renamed them in the right place (leave the original skyrim.esm in your data folder.)

go here: https://docs.google.com/spreadsheet/ccc?key=0AneKYijLPljYdEs2UE5DWmIzdGxrZjB4MlhJWGFkNGc#gid=0 and pick an npc, and change <not started> to your name, it will automatically save

then search that name without the 0 at the start and the big letter in the middle on http://www.uesp.net/wiki/Category:Morrowind-NPCs?from=Q

eg. 0gadaynSandarys - search: gadayn andarys

if there is any typos it should correct you and send you to the correct link.

you will either find a picture or a listing of their race, class etc

now open creation kit..

press file > data...

check skyrim.esm and skywind.esm and load it..

if boxes come up press yes to all.

then in the search bar search that file name.. eg. 0gadaynSandarys

if nothing comes up, scroll down the list on the left and click all and then you should see it on the right. double click it and you will be on the edit window.

[External image]

check head at the bottom so you can see a preview of the npc and the only things you need to edit are the two tabs i have put arrows to "character gen parts" and "character gen morphs"

the rest is pretty straight forward, the list on the left of parts is what you can change the colour of just like you do in game, and you do that by clicking each one then adjusting the colour box on the right.

across the top is the age drop down box and the hair colour

hair style, eye colour and eyebrows etc are in the first bigger box on the right, you click the one you want then choose from the drop down below.

and morphs doesnt need any explanation.

if the character has a picture on uesp then try to make it look like that to the limitations of CK.. if it has no picture just read their class etc and imagine what they'd look like and be creative. For example, a pauper is going to be thin built and have a dirty face and i make high level mages look older.

please note all Dunmer females have a scar loaded on default in the bottom box on the right.. highlight it and delete it.. the scars dont show up in the head preview but you don't want every dunmer female walking around with the same scar lol.

once you are done, you can repeat the process and edit another npc or just save the one face, (i do about 10-15 per plugin)

to make your plugin.. press okay to close the edit page then press save.. name your plugin and save it to your data directory.. so i just call mine notmarkifacegen1 2 3 etc.

if you want to come back to it after you have closed the CK then when you are loading using data under file.. select skyrim.esm skywind.esm and then scroll right down to the bottom (if you havent used boss) to find your plug in.. check that and then click "make active file/plugin" (forgot what it says) then press okay

finally CK crashes unexpectedly so save after every completed face..

 

sorry i rabble on but hopefully this helped you and anyone else who comes on here :)

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This helps a lot.  Thanks for taking the time to put it together.  I started trying things out tonight.  I will trying to get a few faces together over the  weekend.  Is there a deadline where we are trying to have all  the faces completed?

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Deadline is a complex word around here since we're all doing that for fun ;)

I guess just give progress status regularly so that we know you're still working on it. And should you leave (which you're obviously entitled to !), just let us know.

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ok thanks for the info ill get right on it when i get my pc back

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Hmm, I might try this myself. Never created a NPC in CK before, but there's a first time for everything.

One questions though - can someone please tell me if it's possible to change the ears?

And thanks a lot for the guide, NotMarki!

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if you have morrowind, you could open the Creation Set and pull up the NPC and look at them, for those not on the wiki...

Also, I think the elves are all beardless because in almost every universe ever created,elves don't have facial hair...  not saying it has to be that way, but just putting it out there...

 

I have been reading fantasy books since the 80's and can easily say I've read over 1000 books with elves in them, and I have never heard of any sub-breed of Elf having facial hair, even in DND the half elves didn't get facial hair, unless the player really wanted it and the DM let it.

I have not checked, but I would guess if you checked the CS for Morrowind, you would not find any elves with facial hair...

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Finndo, skim through the Morrowind wiki NPC page. You will find about 20-25% of all the Dunmer males have some form of facial hair, goatee, etc. At least, in my experience recreating a significant amount of male Dunmer faces, many of them have had facial hair. It's not all that uncommon in the Elder Scrolls series.

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Here are all the remaining O, P, Q, and V characters, only about 25 in total:

http://www.mediafire.com/?lkxsiajc1vcit3c

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Sorry i have been MIA i am learning how to 3D model so I can still be useful when we have finished the faces lol

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here's just a few faces as i have been busy sorry :( http://www.mediafire.com/?d6r61ta12nynz8f

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is there any way to merge the plugin files?

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The plugins are merged when we create a new master. We try to have as few persons doing the merge in order to keep consistency and track internal master versions (that will be Machine, I can help as well).

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Here are all the remaining L characters, 35 in total:

http://www.mediafire.com/?0um148f41lfbrzg

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Here are a about 1/3 of the G faces, 46 in total:

http://www.mediafire.com/?93n9kxe2j6kxiu4

 

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Here are the next 1/3 of the G's, about 40:

http://www.mediafire.com/?rjbs7okverfj7td

 

 

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keep up the good work !

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Yes, you guys are doing us a very big help.  Thank You!

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Not sure if anyone else is still working on them, but I hope so! There are waaaay too many for me to finish, lol.

Anyway, here is the last of the Gs, 31 in total:

http://www.mediafire.com/?dslutqxnl57r49c

 

 

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And here are all the Rs, 52 in total I think:

http://www.mediafire.com/?38w992zvub3o7vw

 

 

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keep it up orgint, your burning through those npcs, hopefully someone comes along to help you out lol, anyway great job we really need these npcs
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Sorry for not posting here for a while, I've been out of town. I'll do some more faces tomorrow, hopefully around 20 or so at least.

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Kitties is back in action!  :)

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I must ask you - right now I open up the NPCs in the Morrowind Construction Set so I can see how they look in 3d. However this takes quite some time. Do you do this aswell, or do you simply use the images on UESP?

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Wohoo, finally done with my first ones!
Here's my first batch, 25 in total. Cells 20-29 and 700-714.

http://www.mediafire.com/download.php?el39m21rd6e9apd

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Glad to see more people jump on board! :)

Here are the TAs, about 22 in total:

http://www.mediafire.com/?juph34y3w1qcbg4

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Hi there!

So I've been following this project for month, and you people are great. Seeing that the work is speeding up but with still a whole lot to do, made me want to say that I helped doing this blablabla, (I think you heard this too much time ;) ), I mean, I'm mostly interested in Skyblivion (never played morrowind...) but skywind needs to be done first apparently.

So yeah, I made some mods on the nexus (for Skyrim, and I love modding when I have the time) and I realized that i may be useful here, I have some knowledge in the CK, a bit in 3D modelling... But the only thing I could manage to do is npc conversion, for now. The problem is, i don't have any creativity/imagination and never played morrowind, and since the whole task is making unique NPCs... Is that matter if NPCs don't correspond at all at the original one ? If I do random faces with minor modifications, will it be ok ?

Oh and btw, I think I'll make a dozen or two NPCs, maybe more, but unfortunately I don't have much time at the moment...sad

Cheers smiley

Powered by Google traduction, sorry for that wink

 

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@AlexP   Scroll up about halfway through this page, NotMarki has created an excellent guide for people who want to take part in NPC conversion. If the NPC is an important character (important usually being determined by if they have a page on the Morrowind wiki, for example: http://www.uesp.net/wiki/Morrowind:Tashpi_Ashibael) than they need to look like the original character as closely as possible (with some minor creative touches). If they are a non-important NPC, for example some random NPC you kill in a dungeon, you have more creative freedom with how to make their face. In that case, just try to align them somewhat with their class (which should be listed on the wiki as well, even if they don't have a page).

 

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http://www.mediafire.com/?dbc6umh1oo21nhp

Jiub (without scar and ear rings yet)

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Here are all the remaining Ma's, about 42 in total:

http://www.mediafire.com/?wjsllk7eh3aa7wu

 

 

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Okay, thanks for all the infos. I'm going to give it a try tonight, with the "Me", will see if it sounds good or not.

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Mmm, so far so good, but for the hair, is there an existing esp that add the hair style of Morrowind ? Or I'm missing something? Because it's hard to make the NPCs like their pictures...

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As far as I know, there are not any hair models replicating the hair models from Morrowind. You just have to try to find one that closely matches as possible. Sometimes you just have to go with what feels right, since the hair style may be completely unrepresented.

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orgint

As far as I know, there are not any hair models replicating the hair models from Morrowind. You just have to try to find one that closely matches as possible. Sometimes you just have to go with what feels right, since the hair style may be completely unrepresented.

Ok, thanks. So maybe what I could, is make it. I think I saw a tutorial somewhere on how to convert hairstyle for different game, so I may try to do it, as well as warpaint... Will see ;)

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Made the rest of the Me's, 27 in total:

http://www.mediafire.com/?f655grwsof9tac3

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Damn, I edited an NPC already done by Kitties, what do I have to do? Delete the npc of my esp ?

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Here's the remaining of the Mi', 39 in total :

http://www.mediafire.com/?4oqhgd35we61b27

I accidently edited a npc already done, so I deleted it with tessnip, should be good.

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TES5Edit or tessnip?

If tessnip, that delete that file and restore original from backup. Then delete tessnip. And never ever use it again, because it is known to corrupt compressed records which include cells, land and npcs.

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zilav

TES5Edit or tessnip?

If tessnip, that delete that file and restore original from backup. Then delete tessnip. And never ever use it again, because it is known to corrupt compressed records which include cells, land and npcs.

Wow, well I used Tessnisp in FO manager... Alright hopefully I still have the original, so I have to use tes5edit, delete the npcs and that should be fine ? 

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