
Don't you want to get lost? Then we go to you :)
Replaces the texture of the pillars on more vanilla also.
P.S. Thanks Eloth for normal maps and some models' edits.

Don't you want to get lost? Then we go to you :)
Replaces the texture of the pillars on more vanilla also.
P.S. Thanks Eloth for normal maps and some models' edits.
I thought we were going with Daedric signs? Eh, I never really minded either way.
I like readable. I bet the only reason they didn't make them English in Morrowind was because the textures would be too low-res to read anyway. :)
I don't mind either way, but won't it be a little odd that our potion bottles are written in Daedric, and our signs are in English?
i like readable, or keep them in daedric but at least have a little pop up in english when you point at it
I think it would be better if the signs are in English as well as the subject to help navigate the world. Since we do not Dunmer, Daedric pointers useless for us. I think is the best left signs On Daedric near the city, towns, villages.
P.S. Because at the time when the Nerevarine was in Morrowind, the game has a lot of different races and factions (Legion ofc), I think the road signs were use on the popular language in order to not get lost.
Updated. Normal maps fixed. Text must be pressed now.
I see you guys talking about the sings being in "Daedric". There is no such thing as a Daedric language in lore (UESP mentions the Dremora are the only ones with a distinct culture and language, IIRC), it's just that Dunmeris is traditionally written in the Daedric alphabet (which doesn't matter, because if you decipher the signposts, they mean the same as the Latin alphabet names - for gameplay and story purposes, let's assume that Cyrodilic and Dunmeris are translated into English by the character). Oops, major lore rant. Great work anyway!

Tested this, and it works
Tested this, and it works great! Looks much better than the previous ones, thank you!