Skip to main content

[MERGED] East empire company

Submitted by EnvyDeveloper on

Since debugging BM and tribunal quests haven't been done yet, I decided to do this :D

First, I'm going through the East empire company quests. They're mostly in the CS but playing through the storyline made me see a lot of unsightly bugs.

Progress: Quests 1-6 are fully debugged. Left to do:

-Stock certificate topic does come up but claims that the player has already sold the certificate.

-The tomb lights have been redirected to their meshes but most are not positioned correctly. Also, fixed the Glydenschul Tomb door marker and moved it so you won't get stuck when you get out.

-All dialogue will need to be chopped up into smaller responses.

-The Colony Update script still needs work.

I suggest playing the storyline for real - once me and roxon are confident that the storyline virtually has no bugs and it is fully playable. Until then, feel free to test and give me feedback. :)

Karma: 0 (0 votes)
Last edited by qwertyasdfgh on 28 Dec 2013 - 13:13.

Tombs of Skaalara has Markers

01F09F55

01F09F56

01F09F57

01F09F58

when Quest take me back up there i will check for More

Attachments

Karma: 0 (0 votes)

I use a Light here so you could, See how low the Lights in the Light stand

Just the list i Looked up to do lights

Attachments

Karma: 0 (0 votes)

Just an Update Village comming along nicely..

Stuffed 1 Quest Up Game did not take out of listing,(Pick Axes) after getting Missing Supply Ship,head of find Ship Return with Apronia talk to Falco Quest Pick Axes, of we go again returned with 5 pick axes,Falco says he will pay for another so we go again, back to ship Did Not See Door on Cabin in the Dark so look in Cabin found 1 return to Falco,pays for Pick Axe takes out of inventory Quest did not update,waited till i was doing Baro Quest still had not Updated,,Deleted 6 saves to Before Ship Wreck returned with 6 Pick Axes Quest Updated Removed from Listing,,

Other than finding Raw Ebony playing well so far

You might have to build some house for Quest in Morrowind where they dont turn Up

Well done EnvyDeveloper

Attachments

Karma: 0 (0 votes)

Thank you :)

Karma: 0 (0 votes)

Can any 1 check this location player is falling through map then re_landing on ground and doing it on an Endless Loop,,

Also My Dead NPC 01F025BC 0mAnashi has Vanished checked in Ground in Rocks he was there when i put Uncle Sweetshare's Workshop on the Map..

Player is Standing at Got this from Video

-39,42 == 014C16AD

-159025.175167,661

Attachments

Karma: 0 (0 votes)

Un_Installed Morrowind_ob.esm Right click Delete re_Run installer go back same Problem

0BMUICUsnoUmoundU01 is the Mound ref 01F02651 that Dead NPC ref 01F025BC lays on

the end towards tree has an open Space Between 01F02651 and Ground

Moved and Resized snow Mound 01F02651 move to

X      -158920.000000

Y         175200.890625

Z               640.0000

XSCL-Scale Took FROM .560000  === Up to .700000

Ref For NPC 01F025BC altered only Ground Height Z to 664.016113 so he was still on Mound

Solved the endless Loop Now Player only Sinks into Ground there is a Flaw in Ground at That Point

Attachments

Karma: 0 (0 votes)

Door 01F0001D,Trap Door 01F0001C, are still turning up when you go to ShipWreck Site when you first go to Solstheim

Attachments

Karma: 0 (0 votes)

Do you mean the trapdoor is there but the ship is not? Sorry if its not obvious - I never had a problem with the ship.

Karma: 0 (0 votes)

They were there V054,V055,V056 took so long to get back had to Re_do Grand Son Whole Computer then the Whole Game then play to there on Thermador Complete Installation

Should have done it Before posting i dont upload every picture Sorry Picture is a little dark

Attachments

Karma: 0 (0 votes)

Waited till traders was Complete just some Re_Alining to many to post easer in .z

Attachments

Karma: 0 (0 votes)

EnvyDeveloper upto what Quest number, i Know it says 1-6

Karma: 0 (0 votes)

Yes, 1-6. I've done it all the way up to but excluding To Catch a Thief and Aiding and Abetting.

I'm at the moment trying to fix placement issues around Solstheim so quests have been put a bit on hold for now.

Karma: 0 (0 votes)

Okay - hidden all of the Tombs of skaalara markers, solved all of the floaters in the Raven rock trader and made sure that the doors to the Raven Rock shipwreck enable and disable at the same time as the ship.

Karma: 0 (0 votes)

Having Prob Need a Hand Help

Attachments

Karma: 0 (0 votes)

I'll have a look on it today. About the trees, I would appreciate it if I have screenshots of the trees with the co-ordinates in WrldMorrowind as it will make the fixing the trees quicker and more efficient.

Karma: 0 (0 votes)

Will get Started

I was only going to look up Locations in TES4Edit Type number in to top Lefthand side press Enter will take you to Full Spec to the tree..

Have 4 Computers

 

 

only done the First few to see if these are the numbers you are Looking for

Attachments

Karma: 0 (0 votes)

I've looked through the file and here are my comments:

-Yes, you need to go to Vvardenfell and go to the Caldera Mine (or somewhere else) to get the last four pieces of raw ebony.

-The Colony Update script is still a bit funny. You wait and sometimes it updates and sometimes it doesn't. Nevertheless, they will give you the quests even if it doesn't update in the journal.

-From my experience, I go to Carnius and give him the raw ebony. I wait a few days and I talk to him and he gives me an assignment. The regular quests are working fine for me (except for the funny Colony Update script but that's not exactly quest-breaking) and have been tested multiple times.

-The miners standing around is intended for now. I plan for AI packages for all of the East Empire company but I'm going to wait until I debugged the entire questline before putting the complex AI packages.

-For the Baro quest, once you deal with him, report to Carnius and the quest shall finish. But the working quests stop there at the moment. Quests 1-6 work, according to this http://www.uesp.net/wiki/Bloodmoon:East_Empire_Company

Aiding and Abetting/To catch a thief is still not debugged yet. I will also split each response into several parts as they are really long at the moment.

-I never encountered any assassin in Solstheim but then again, I only went to Fort Frostmoth, Raven Rock and a bit out to the supply ship.

 

 

Karma: 0 (0 votes)

No Prob will continue on only up To (Making a Choice) will keep going when finish ViVec Informants..

Assassin is 01F0073D fbmwBaslodREF --NPC 01260B99--Cell 01380001

Attachments

Karma: 0 (0 votes)

Oh yeah, Baslod was giving me a tough time in the second quest. I will try lowering his responsibility for the time being.

Karma: 0 (0 votes)

Dont Know if this is all the Numbers you Need

Attachments

Karma: 0 (0 votes)

((- For Barro Quest,once you deal with him,Report to Carnius and the Quest shall Finish))

Problem ever since ((Making a Choice Quest)) where we (Sided with Falco),,Carnius attiatude  went from Bad to Serious Pig and will not do anything for Player..

Played 4games day between each stage of (Supply Route Problems) Talked to Falco he was Happy Quest Updated and Finished,,Talk to Falco about Assignment all he has to say is

(Until we've dealth with Baro. there's little else we can accomplish here.Is he still demanding extra payment?)

Same on other Computer wife is Re_playing and going to (Side with Carnius) to see how Quest goes

 

Attachments

Karma: 0 (0 votes)

I will look over that part of the quest. I believe I overlooked Carnius' side (even though my character is a cold blooded psycho killer).

That response in the screenshot will be checked for conditions. And I won't forget the trees :)

Karma: 0 (0 votes)

Carnius Disposition was at 100 when I too the Picture Taunted him 4 times Disposition did not Drop,,,

And THANK You, Got ore Quest to Work ended up with EEC Stock Certificate,Ended up Taking of 20 .esp Files have not, worked out what was causing Problem will get back to them  Playing through Whole Quest from Cyrodiil,,

This is only Immersion When you talk to Falco and he want's to Exploite the Connection to Baro there is none There

A little Strange to get the Ore for Investers, And having to Steal it from Main Land not the Island,,

still Well Done Thanks

 

 

Karma: 0 (0 votes)

I'm slowly but steadily fixing up the trees now. Done the first ten. :)

Karma: 0 (0 votes)

This is a List of Minor Quest that have worked,Without having to use Spell or Console

An Island to the North

Sad Seer    As Posted

A Wife' Retribution    As Posted

Betrayal at Brodir Grove    had a lot of Trouble killing Ulfgar took a lot of Health Packs checked before re_starting game Level 70 offset

Patch Work Ship    The door on Hrothmunds Barrow worked Properly Thanks if you have Reset it,,,,Something done with (Axe) so it can not be touched Before Quest is Activated,,

Trouble Quest so Far

The Missing Missionary   As you have Read

The Cursed Captain     Nothing comes up in His Listing at All Asked him Everything that is in his Listing

Ingmar in a Bind       Normaly ends up Dead

Will go back to Playing minor Quest instead of leaving Island to Kill 3 to 5 Days

Karma: 0 (0 votes)

Yeah, I'm surprised that anyone could get through the missionary quest tbh. I can never progress past stage 0.

Ingmar dying is easy to fix. I will make him essential so he doesn't die.

Aponia from the shipwreck is essential because the draugr may attack her and kill her before the player comes and rescues her.

Other than the fight, was the Betrayal quest working fine? (I'm not surprised about the difficulty - original Morrowind had a higher level requirement for BM for a reason :p )

Karma: 0 (0 votes)

Seeing it is a New Game went Back to Rebellion Quest Operator Errorcrying,,,

Redid the lot Quest did Complete

Attachments

Karma: 0 (0 votes)

The rebellion quest is part of the main quest, right? If so, I'm not going to touch it until I complete my debugging of the East Empire stuff. Misc quests after the main quests as well. I already made Ingmar essential so he shouldn't die.

But thanks anyway for the screenshots - it would save me having to do an initial test and I could tackle it straight on. :)

Karma: 0 (0 votes)

Will be Re_Doing Betrayal Quest, wife did Quest Betrayal could not Find an Activater with out Having to talk to Ulfgar, will re_play,, 

The Miners must be reading a Path out of Morrowind_ob.esm,as soon as i put in Morroblivion-Animations Fix.esp Miners Dissapeared,Gamin went to Mine,the other went to There houses,,

If you can use them,this is The Frostmoth smugglers to Disappearance of Captain Carius to The Start of  Skaal Test of Loyalty

Attachments

Karma: 0 (0 votes)

The miners were positioned that way when I was adding the Colony Update script so I can do AI work for them in the future. It's an intended feature, not a bug. :)

Thank you for the reports of the main quest and misc quests. I will look at them once I finish East Empire. :)

Karma: 0 (0 votes)

Could all ready know about this 1, wife playing Stones Quest ended up with Blank Scroll

gidz89 put out fix with his Big book of Tweaks,this part never got merged into any Version

 

Attachments

Karma: 0 (0 votes)

Running in mindless mode do reading,gidz89 Big Book of Tweaks.esp has a lot Book upgrades for Solstheim could be more only went through the 1s i Know, might come in handy as you get further along, a couple scrolls on Carnius and Colony if NG Right click Delete,,

Opened Big Book of Tweaks in TES4Edit could read Everything Execpt Enchment Crashed TES4Edit with an acces Violation Error,,CSE opend the Big Book of Tweaks went through Enchments did not have Problem

Could have picked up an error when i downloaded It

Attachments

Karma: 0 (0 votes)

Hey yea i fixed all the bookart for Morrowind a while back. However my mod does more than just that it fixes all the typo errors with converted books, fixes up various grammatical errors, restores some skill points to a few missing on morrowind books and a whole heap like rebalancing the weight, names, pricing etc. I think it's therefore best left "unmerged" because it does change some things that may not be to everyone's tastes. :)

The mod has been cleaned and can be opened up in TES4Edit and the CK without any trouble (atleast it does for me). However this was made for morroblivion v54 if memory serves me as i released it almost a year ago so i may have to update it for the new master.

Incase your interested, the full list of changes:

 

- Typos, grammatical errors and formatting errors have been removed.
- Fancy font added to some books.
- Morrowind book art restored.
- Overpricing/weighing of books toned down.
- Simplified names i.e. "Scroll of" etc. has been changed to enchantment name and "Book, Part II" is now named "Book, v2" etc.
- Some small reworded sentences, paragraphing etc. to make more sense/tidy up books.
- Duplicate books in Cyrodiil/Vvardenfell now identical.
- In the case of a duplicate skillbook, one in Cyrodiil will grant the bonus, whilst one in Vvardenfell will not and vice-versa.
- Restored levitation scroll "Uth's Hand of Heaven" that can be purchased sometimes from Audenian Valius, an Imperial Enchanter in the Telvanni Canton Waistworks in Vivec. This was meant to be in his inventory, along with the "Cantatas of Vivec" which is now also available in his inventory.
- Asking Hasphat Antabolis (Balmora Fighters Guild) about the history of Morrowind (with enough disposition) will grant you the book "On Morrowind" like it was in the original game.
- Player now receives a copy of two prohibition notices about import and travel restrictions in Morrowind from Socucius Ergalla at the start of the game.
- Parchments now have a small value and can be picked up.
- Every type of book now has some basic weight set to it.
- Personal notes and journals now have no value.
 
Edit: ENCH crash in TES4edit is due to the restored "Uth's Hand Of Heaven" using a script for its levitation, works in game.
Karma: 0 (0 votes)

Thanks gidz89 removed ENCH dont crash anymore solved crashing TES4Edit,Put Original file away went back and download more .dds after reading

Attachments

Karma: 0 (0 votes)

Is this a Flaw or can it be fixed just looks Odd

Attachments

Karma: 0 (0 votes)

in Case

Attachments

Karma: 0 (0 votes)

I'm busy with first year exams so I hardly have time for this. I will probably have a little bit of time to resolve the problems in June when I'm going to work but I can't guarantee that I would do a lot there either.

Done some of the trees, marked Ingmar as essential and I'm trying to fix the taking sides quest. A lot of the issues at Worth Looking At requires only some minor edits (some require the manipulation of havok, collision or animations which is beyond my realm of knowledge). I'm slowly but steadily working on this. Hopefully, I will get enough done that will warrant a v058. ;)

Karma: 0 (0 votes)

No Prob Exams you go

only droped soft there didn't think not ever 1 has Bink player

Karma: 0 (0 votes)

I can convert bik to any video format but I prefer a video file which could be played by Windows media player ;)

Karma: 0 (0 votes)

I put the half dozen out of Trees 3 in to Trees 2, have done Trees 2,I have Work Solstheim Trees.esp running inmy game to check, do i continue on and do Trees 1

Karma: 0 (0 votes)

I was already planning to do the trees :(

I did ten of them and I plan to fix the rest of them today. There aren't a lot of trees to put down tbh and it's usually the same tree culprit all the time (Redwood or something like that).

Next, I will do slightly modified AI packages for the three miners. Then, I will try to fix the taking sides quest and debug the next quest on both sides and test.

Karma: 0 (0 votes)

Ok, I saw the Fort Frostmoth.bik and I believe that it is a mesh issue of some sort. I believe the same problem occurs in forts on Vvardenfell as well. I've noticed it and tried to fix it but to no avail.

Karma: 0 (0 votes)

This is number 2 in trees ( I ) had 2 Typing errors plus 1 Holly Bush, 3 Rocks , 1 Grass

Will go through Trees 1 to make shore I have not Sent you any Bad Numbers, have written down the Locations of the above, so i can go see why They are Not Trees

They Get Done as They Get Done.

If you try to Sort it will Put all Numbers Incorrect I do not do Templates.

Attachments

Karma: 0 (0 votes)

I actually underestimated the work required for the trees. I will do them gradually over the course of the updates. Done 10-15 more of them.

I've now added AI packages to 2 miners. Will do the next one and then debug the next quest for release.

Karma: 0 (0 votes)

1 I missed had written in my not pad

014C16EE == 01F01DC9  == -42,39  is a Rock

Sorry

Karma: 0 (0 votes)

Updated Work Solstheim Trees 1.rtf fixed a couple errors and doubles

This was the only i could keep track of what trees were done around 320 trees have not typed the rest up yet will do, have been running in game for 2 days,start to see trees in my sleep

Attachments

Karma: 0 (0 votes)

You mean you've put down all or most of the trees already? If so, excellent work and I'm sure qwerty would thank you :)

I'm mainly focusing on the East Empire stuff atm. Hopefully will get 1-2 quests done (but this time, it's on both sides)

Karma: 0 (0 votes)

Dont if this any use location of the 5 White Wolves used in Game Mini Map and WIKI to find Locations

Minor Stuff UP

-46,46  == 014C1744

-46,47  == 014C1746

-46,50  == 014C173C

-48,51  == 014C1776

-52,46  == 014C17F4

Attachments

Karma: 0 (0 votes)

I don't understand. Are they floating or have animation errors or just not there? I can fix it if it's the first or third ones - but not if it is the second one.

Karma: 0 (0 votes)