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Daggerfall Resurrection

Submitted by ShteveJerbz on

I have a suggestion: Instead of doing Morrowind to Skyrim graphics, why not do Daggerfall to Skyrim or Daggerfall to Oblivion?

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Daggerfall terrain is randomized, so it'd probably be impossible.

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Because it would be impossible.  Randomly generated terrain and vastly different engines.

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We are going to port Skyrim into Daggerfall, Arena into Morrowind and vise versa, and Oblivion into an iPhone game.

Of course these are scheduled for 2023 so don't wait up.

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You can't import arena and daggerfall to the modern engines you would just have to create the games over from scratch (daggerfall randomizes terrain once, arena randomizes it every time). also the games are far faar to large for us to create. Skyrim is 16 Square miles(actually 15.8 ). daggerfall is 160,000 (10,000 times larger which is totally impossible for us to make and it would fell very empty due to extreme distances from location to location). We would also have to create all the moddle from scratch as well because dagger fall uses 2d sprites (and arena from that matter).

So it short it's 99.999999999999999999999999999999999999999999% impossible to do (unless over 50,000 modders came to this site to help and I doubt that would happen)

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happychappy

We are going to port Skyrim into Daggerfall, Arena into Morrowind and vise versa, and Oblivion into an iPhone game.

Of course these are scheduled for 2023 so don't wait up.


http://www.youtube.com/watch?v=A6rmY02KZ-s
I'd play it.
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This is our current development on the Oblivion to mobile port: http://www.youtube.com/watch?v=NXQEX_4gVYc

Next up will be planet Earth into Skyrim, then we will be looking at putting Oblivion into planet Earth. I've been reading up on Daedric worship and think I might have found the source of a portal in South East Asia.

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Oblivion is in planet earth already. There's an Oblivion gate out side my house now. In fact some dremora raided my house and killed me yesterday 

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...only to wake up today a Draugr. I knew it!

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And Uriel Septim is sleeping in my guest bedroom. He had a rough night and he's out like a light.

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The first thing he will do in the morning will be lighting the dragon fires with his dragon breath.

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I don t think so engines are different it's impossible.

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tell uriel to get home right now martins been worried sick and apparently, uriel gave his necklace to a convict, must of been a rough night

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why not use one of the creator tool set sets for either Morrowind Oblivion Or Skyrim? i know itd be remaking from scratch but it really seems the best option especially with the engine differences..

and i was readin a really nivce discussion uintil the oblivion gate jokes took hold..

 

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Oblivion actually already is ported to mobile.

 

may I suggest porting Mary Kate And Ashley's Sweet Sixteen to the Pokemon Emerald engine? 

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its  just inpossible u can try to remake it from scratch but would take to much time and even than what would u be remaking the qeusts some creatures what more is there a lot u have to make up only thing i could think of is when elder scroll online is there  there are hints and traces of the daggerfall game in it that can be ust for it  but it is different game designers and time line

 

but afcourse u can always try to make it no 1 will stop you

 

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Daggerfall has a shizzle amount of content and that will take a LONG time to sift through.

Only TES 3 and 4 can be ported over to Skyrim using automated conversion tools (the landscape and references mostly). Same with TES 3, 4 and 5 on TES 6.

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It would be a remake not a port, but it would still be awesome

Arena and daggerfell use very different engines  (daggerfell used xingine)  and most creatures were actually 2d (although the game was 3d),  the open world was also randomly generated.

with that said it would be cool
 

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Google Dagger XL

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At what point will we start serious development on recreating Skyrim with Tetris blocks?

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TheMaskedFelon

At what point will we start serious development on recreating Skyrim with Tetris blocks?

 

after we're finished with Chuck-E-Cheezyrim

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we got skyrim mario land   skyrim minecraft land  probely some 1 is already making it tetris land

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Sorry for resurrecting this old topic, but actually it would not be impossible to make a Daggerfall mod for Skyrim. Sure, map would be much smaller than the original Daggerfall and it would not look as great as the current graphics as long as someone doesn't start to remodel many of the meshes, but it would not be impossible. There are still modding tools for Daggerfall that could be helpful for such a task. Such as "Daggerfall Explorer". I mean, there are some fixed locations like cities and such, those can be recreated on Skyrim engine and the since the rest is randomized, it can be randomly filled up later.

Just check this out: http://www.dfworkshop.net/?m=200904

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I guess my point is, sure it would require some work and probably wouldn't worth it, but yeah, it is possible and it could be awesome...

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I agree with the above post :) its just a pipe dream. Having the daggerfall locations set in stone (making a rendition of it that is workable, confine it to a smaller area etc.) And having the (awesome) storyline play out there. It's not as impossible as it seems,but it would be a project for a full-blown studio I guess. Still fun to think about it though. Then again, Morrowind is the better game.
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only if team will have free engine
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would be better to create new fantasy world then

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Hey can we port Arena into dagggerfall, arena is far more dated and the run on the same engine right?

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uch stop thinking about it the only 1 that is abel to resurrect arena and daggerfall to skyrim standaart is bethesda its to old and to alian to work

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If you want to start remaking it from scratch with the CK nobody is stopping you.  I'd suggest using ESO's map of Daggerfall as a reference.  As far as getting most of the people here to do anything with it, you'd have to make an extremely convincing argument for it.

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I know that it has been more than a year since the last comment but I have been working on resurrecting daggerfall and arena by myself for the past year and have kEpt the main quest line but have scaled the size of the game down significantly and I have only added few knew weapons and armour trying to keep it as close to the original games as possible.

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Since its timline is maluble due to the daragon break anomaly and the Capriciousness of sithis. The events of arena and daggerfall (rather the 1 and 2 that naturally antidate 3 4 and 5) could have occured as just about anything.

The shadows to have been black rest as penubra. as do the lights now recorded as blinding.

Therefore two games onetaking place in all of tamrial and the battle spire dureing the imperial simucralum and, the other during the  historically  noted events leading to the "break" are not just rapture but, correction incarnate.

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Wouldn't be too hard though taking into consideration we could reuse most of the assets we're currently making for Skywind. @mr fishy could you post your work? Interested what you got there.

Regarding the engine, I was always asking myself why we've used the Skyrim engine at all for the port of Morrowind... Was it because of the Skyrim models? Because the game base that was already there? Nonethless the Skyrim engine has so many limitations that my choice would've been Unity, cause everyone can use it as it's free and it is so much more user friendly and powerful. The base game would have been implemented in a few months (or even weeks) with a team of a few dedicated programmers working on it...

So the choice of engine would have probably been Unity for the resurrection of Daggerfall/Arena because there it's fairly easy to create a beatiful randomly generated 3D terrain (Could setup that in a week or so, got some tricks there[External image]), given we could use the props from Skywind.

I'm also playing with the idea of making a Unity Editor Extension to decrypt Skyrim's .bsa (achives) and .esp (plugins) right inside Unity and making them directly useable with some basic rules and nif/dds conversion APIs (atleast the simple, static meshes and props like potions, food, etc.). Whole levels could be extracted from the .esp files for (nearly) instant use in Unity. Just an idea, I'll start working on a .bsa/.esp explorer in Unity first. Let's see when I'm there.

Seneral

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Youre crazy.
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I have a very simple solution you could stick to the same ideas that the original game shows, but you could completely redo it instead of copying it over piece by piece. Like you are doing with Skywind, new assets and the game scaled down a bit more while making it more modern it's not like we need the randomized terrain. Keep it true to the original story but edit it a bit so it's something that can be accomplished. 

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Am I? Huh, didn't know...[External image]

Wouldn't surprise me though... with that kind of heat here[External image]

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Got the first part of the Archive extracter done, working me step by step through the file format. Once I extracted all the data, I'll do a simple tree view and make some options for exporting. Up until then, everything is exactly in my (crazy) mind... Hopefully will have finished the basic extraction in a few days (currently doing some modeling work). Don't have to fiddle with conversion for now, because I learned Unity has support for .nif and .dds (yay!).

Somewhat making it out of fun and curiousity what the result will be[External image]

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Daggerfall Tools for Unity is already a project. It aims to convert Daggerfall to the Unity engine, with support for all sorts of modification including graphical and model overhauls. By default, it uses Daggerfall sprites. There are videos showcasing the features and some mods people have already made, including the addition of pilotable jets just to show what the new engine is capable of in Daggerfall. I don't believe there is an equivalent project for Arena though.

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Looks interesting indeed, but it's not capable of porting Skyrims, Oblivions or Morrowinds archives/plugins, isn't it? Having those assets/worlds inside Unity would be so much cooler... always wanted to know whether Oblivion's engine is more powerful than newer Unity 5 (Oblivion's engine is build on that genre, so it should be a fair match, right?)

But it's a good orientation point what already has been done... Thanks for that, iceflame!

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i say it is possible to put Daggerfall into a morrowind, oblivion, or skyrim engine. You say the land is randomly, so it would be too many factors to do. Why not just take one randomly generated land and you that. I love Daggerfall but i want to play it in a 3d engine. If one of the creators manages to read this please respond as soon as possible, thanks.

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All I can say is if you're interested in seeing an overhaul of Daggerfall, go check these guys out: http://xlengine.com/. We won't be doing it here on tesrenewal.com unless pigs fly.

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Also Daggerfall Tools for Unity

http://www.dfworkshop.net/

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taerkalith

We won't be doing it here on tesrenewal.com unless pigs fly.

Let me just upset this giant and that can be arranged...


[External image]

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Actually over on Dark Creation's someone apparently is trying to recreate arena in skyrim's engine but obviously a down scaled version of it only containing essential towns.

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that was me and my friends... you humans are such fun

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If it takes a studio then we NEED to set one up!! im in!!!

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daggerfall in the unity engine is already a thing

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