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Skywind Project History

Submitted by Shadow on

This is where all of the changelogs for Skywind will be placed. I'm only going to start from v0.4 but if you have information about changes before that, please feel free to post, and I'll include that information. Changelog from original conversion by Zilav:

Changes from v0.7 to v0.8

- New creature: Nixhound by AlexanderB
- Landscaping: Ascadian Isles  by Vincent Steinkopf
- Landscaping: Suran by Lifelong
- Landscaping: West Gash by Eloth
- Bug Fixing: Iron Claymore and Longsword fix by thegreatgamecreator2
- Bug Fixing: Mushrooms -> Tree by Zilav
- Bug Fixing: Rocks by Eloth
- Dialogue reorganization by digitalparanoid : Topics I-R (in progress)

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==== History ====

Skywind 0.7.4 dev release


==== release note ====

- Bitter Coast overhaul by Happychappy

- Bug fix by digitalparanoid
    * "Have you no decency ?"
    * forehead bug (in progress)

- Dialogue projects by digitalparanoid
    *reorganization: Topics E-I (in progress)
    *nolore dialogue
    *tweaks
    


Skywind 0.7.3 dev release

==== release note ====


Landscaping
- West Gash (pt5) by Eloth
- Molag Amur by SquallyDaBeanz

Creatures
- Betty Netch. Modelling and rigging by AlexanderB
- Bull Netch. div work by AlexanderB
- Levelled Lists modified by AlexanderB

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Skywind 0.7.2 dev release

!!!!!! Interior crashes!!!!!
If you frequent face interior crashes (100% reproducible in certain places), please delete the following files from your meshes folder
0inUimpsmallUstairsU01
0inUvelothismallUwallU01
0inUtUsUdjambUplain
0inUtUdoorjambUhallUsmall

Creatures
- Ash Slaves. model by Ravanna, animation by AlexanderB
- Ash Zombies. model by Ravanna, animation by AlexanderB
- Kwama Forager by AlexanderB

Landscaping
- West Gash (pt4) by Eloth

Beautification
- Yurt Lighting by Eloth

Navmesh by Sjors Boomschors
- Remaining V interiors

Merchants
- Sadrith Mora and Wolverine Hall merchants by SBB64
- Suran and Tel* merchants by SBB64
- Vivec Hlaalu merchants by Sammybeau
- remaining merchants by SBB64
- formlist update by SBB64

Master Trainers by SBB64
- all master trainers help you improve... for money.
!!!!!!!! IMPORTANT NOTE: if the trainer dialogue option doesn't appear, save your current game and load it, it should appear !!!!!!!!

LeveledItems by SBB64
- Updates some levelitem lists to remove the glazed cup with real items.

Dialogue reorganization by digitalparanoid
- A-D

Faces Fix on various NPC by Mehh & digitalparanoid
- ugly you were, beautif... er, well.

Various Fixes
- Ghostgate switches by digitalparanoid (switches now open and close the gate)
- Scroll of Selyn's Mist Slippers by Mehh (changed magical effect to waterwalking)


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Skywind 0.7.1 dev release

NEW RESOURCES UPDATE PACK 0.7.1: https://docs.google.com/file/d/0B-bmRhWYZsEbeXFUMVZPbUNIZEE/edit?usp=sharing

Furnitures by Mehh
Properties and position(should fix the hovering bug for bar stools)

Fixes by Mehh
removed the colision box in front of the census office door in Seyda Neen
fixed Caldera map marker
fixed Hlaalu doors (incl. Hlaalu Manor in Balmora)

Navmeshing
Imperial Prison Ship (redone) by Sjors Boomschors
Erabenimsum Camp interiors by Sjors Boomschors
Vivec interiors - remaining cells by Nobeus
Seyda Neen interiors redone by Sjors Boomschors

Beautification
- Arkngthand by Eloth
- Ald-Ruhn interiors lighting by Eloth

Landscaping
- West Gash landscaping  by Eloth
- Sadrith Mora lighting  by Eloth

Imperial Altars by digitalparanoid
- imperial altars now give you some blessing... for a price..

Main Quest by digitalparanoid
- Become Nerevarine of the 4 ashlanders tribes and Hlaalu hortator

Dialogue fixes by digitalparanoid
- small fixes for Jobasha

- Merchants by SBB64
Maar Gan Merchants
Ashlander Merchants
Little settlements shops
Ald Ruhn merchants
Balmora merchants
Fort Buckmoth and Caldera vendors
Dagon Fel and Ebonheart merchants
Ghostgate, Gnaar Mok, Gnisis with Fort Darius merchants
Hla Oad, Molag Mar and Fort Moonmoth Merchants.

- clutter replacement by happychappy+funktasm
Assets optimization

Changes from v0.6 to v0.7 ################################################################################################## v0.6-v0.7 ################################################################################################## Stools by Mehh - stools repositioning in multiple locations Arkngthand by digitalparanoid - Arkngthand Hall of Centrifuge navmeshing - All enemies are now allies - Fixed enemies AI data - Fixed enemies spells list - All enemies are now have patrol routes - fixed incorrect stools position Dialogues by digitalparanoid - dialogue optimization Daggers by digitalparanoid - fixed steel dagger and iron dagger Caravaneers by digitalparanoid - fixed disappearing caravaneers in Seyda Neen and Balmora Lighting: Balmora, Caldera, Pelagiad by Eloth - Lighting improvement for interior cells - Dark forehead - fixed dark forehead bug on a few NPCs ################################################################################################## Skywind 0.7.0 RC5 ################################################################################################## New weather system for Bitter Coast by Eloth Bitter coast beautification by Eloth and happychappy - Bitter coast overhaul (flora, weather, etc..) Lavakit by Happychappy - new/updated resources for landscaping Grazeland Grass by Eloth - resources and tweaks for grazeland landscaping Lavakit by Happychappy - new/updated resources for landscaping ################################################################################################## Skywind 0.7.0 RC4 ################################################################################################## !NOTE: due to a merge issue in last build, RC4 was based on RC2, not RC3. Navmeshing by Sjors Boomschors - Y Cells (11 interiors) West Gash Landscaping cleaning by Digitalparanoid - Removing flying cliff over Balmora Ajira by Iniquity - Ajira is now a merchant. Seyda Neen Clutter And NPC Schedules by Tan - Seyda Neen Exterior clutter - Seyda Neen NPC Packages - Pelagiad NPC Packages NPCs who do not have beds available near them have still been given sleep packages, plans to expand bedding areas if possible. Imperial Guards have only been given sandbox packages. Excluded: 0chargenScaptain, 0SeydaNeenGuardImperialCensusANDExciseOffice01, 0chargenSboatSguardS1, 0chargenSdockSguard, 0newUshoesSbragor, 0morbashSgroTshagdub Grazeland rocks & grass by happychappy - new/updated items for grazeland landscaping Dialogues by digitalparanoid - dialogues optimization ################################################################################################## Skywind 0.7.0 RC3 ################################################################################################## Navmeshing by Sjors Boomschors - Y Cells (11 interiors) Navmeshing by Nobeus - Vivec interiors ################################################################################################## Skywind 0.7.0 RC2 ################################################################################################## West Gash landscaping by Eloth - Landscape improvement for the West Gash region ################################################################################################## Skywind 0.7.0 RC1 ################################################################################################## NPC AI and default package by digitalparanoid - fixed aggression data and default packages on a few NPC Factions Relations by digitalparanoid - Added the relationships between main factions "Mehra Milo and the Lost Prophecies" and "The Path of the Incarnate" by digitalparanoid - 2 new quests in the Main storyline Tribunal Shrines by digitalparanoid - Receive blessings for a small donation Almsivi Intervention by digitalparanoid - Teleportation effect implemented Levitation by digitalparanoid - Fixed the magic effect for levitation Molag Amur Landscapting by SquallyDaBeanz (fixes by Eloth and Happychappy) - Landscape improvement for the Molag Amur region Fixed load door meshes by Mehh - fix load doors opening too much Improved ashland rocks texture by 3AMt http://morroblivion.com/forums/skyrim/skywind-development/4682 ################################################################################################## Skywind 0.6.4 28-05-2013 ################################################################################################## Scrolls magic effects by digitalparanoid Added magic effects to morrowind scrolls [Magic effects are not guarenteed... Contact your local mages guild] Missing items by Iniquity Added missing Morrowind items Load doors by Mehh Fixed load doors opening wide [some bugs might be missing] Rock textures variants by happychappy More textures, more varied. Books by digitalparanoid modified inventory art to reuse skyrim art, so that books and notes display correctly fixed all %PCNAME and %PCRACE text replacements to use Skyrim's system. NOTE: The images are missing (like in ABC for babarians). We can reuse vanilla morrowind as placeholders but I'll start a recreation/call to artists thread in the forum. Spell tomes by digitalparanoid added spell tomes for all sellable spells as per UESP.net fixed some spells NOTE: a good number of magic effects/spell are not in the correct school of magic FbmwMQ08 by digitalparanoid You've got Corprus! Go find a cure! Seyda Neen Lighting by Eloth Improved lighting in Seyda Neen interiors NPC Import: stats, classes, factions, spells by Zilav (+ iniquity) Almost all NPC gets the correct stats, classes, factions, spells based on Morrowind master. Almost all NPC have a default sandbox package ################################################################################################## Skywind 0.6.3-RC1 22-05-2013 ################################################################################################## - landscape landscaping by Eloth landscaping by Anthelius Exterior beautification plugins Portal fix for Shulk Egg Mine Suran landscapting by JDT001 - Scrolls by Eloth Scrolls are now scrolls, not book [NOTE: magic effect need to be added to scrolls] - Wilderness cells location by digitalparanoid All wilderness cell now has an associated location - Potion names by digitalparanoid Fix some typos in potion names - Dialogue Topics by digitalparanoid Un-cluttering of dialogue topic list (on-going work) - Skywind followers by digitalparanoid Specific followers system for Skywind (will not impact Skyrim follower system) - Divine intervention effect by digitalparanoid Scripted the divine intervention teleportation system (Almsivi is not done yet) NOTE: there is a slight gesture bug on the divine intervention scroll - Ashlanders and Sixth House NPC by digitalparanoid added all NPCs in the Ashlanders and Sixth Houses faction - Main Quest by digitalparanoid Main quest is implemented up until killing Dagoth Gares - Skills books by Mehh Books now teach skills (same books as in Morrowind). - Mudcrab Merchant Adding the famous trader. - Navmesh Sadrith Mora Interiors by Hikick8 Y cells by Sjors Boomschors Balmora Interiors by thegreatgamecreator - Vendors Vendors and AI packages for Balmora (none bugs/todo: use skywind specific AI packages => vendors don't offer the "what have you got for sale option" for now) - Scripts fixes bugged topic info fragments - Master fix and cleanup by digitalparanoid removed duplicate containers daedric factions cleanup fixed orphan topics fixed cell names too long (review those names and modify accordingly, name must not have more than 33 characters) Cell 'SadrithMoraVolmyniDralsHouse' (01480328) Cell 'TelAruhnBildrenArelethApothecary' (0148038C) Cell 'EbonheartEastEmpireCompanyHall' (014801A2) Cell 'MaarSGanUlisamsiShaddarnuransHut' (0148026A) Cell 'TelBranoraFadaseSelvaynTrader' (01480396) Cell 'SolstheimUncleSweetsharesWorkshop' (0148058A) Cell 'ErabenimsunCampWiseWomansYurt' (014801C0) Cell 'MournholdRoyalPalaceBarenziahsChambers' (014804E0) Cell 'AldruhnRedoranCouncilEntrance' (014800B2) Cell 'OldMournholdGednaRelvelsTomb' (014804FE) Cell 'SadrithMoraMeluriaSelethsHouse' (01480314) Cell 'SadrithMoraTelNagaUpperTower' (0148031E) Cell 'SuranIbarnadadAssirnarariApothecary' (01480382) Cell 'VivecSimineFralinieBookseller' (01480455) Cell 'EbonheartEastEmpireNorthWarehouse' (014801A3) Cell 'AldVelothiLledseaRelasShack' (01480081) Cell 'TelBranoraUpperTowerTheranasChamber' (014803A1) Cell 'ErabenimsunCampAddutLamanusYurt' (014801B7) Cell 'VivecStOlmsTailorsandDyersHall' (01480473) Cell 'AldruhnDaynesRedothrilPawnbroker' (01480095) Cell 'DagonFelOnmiHardmouthsHouse' (01480171) Cell 'ForgottenVaultsofAnudnabiaForgeofHilbongard' (014801D5) Cell 'SadrithMoraDirtyMurielsCornerclub' (0148030B) Cell 'AldruhnVenimManorGuardQuarters' (014800BD) Cell 'SadrithMoraMilaraVedransHouse' (01480315) Cell 'SadrithMoraTelvanniCouncilHouse' (0148031F) Cell 'SadrithMoraWolverineHallFightersGuild' (0148032A) Cell 'TelAruhnMarenUvarenEnchanter' (0148038E) Cell 'EbonheartEastEmpireSouthWarehouse' (014801A4) Cell 'BamzAmschendPassageoftheWalker' (014804C4) Cell 'AldSelothiLlerarVindensShack' (01480082) Cell 'HlaOadShurkulgroShargasHouse' (01480212) Cell 'MournholdTempleOfficeoftheLordArchcanon' (014804CE) Cell 'FortFrostmothGeneralQuartersUpperLevel' (01480532) Cell 'MournholdIgnatiusFlaccusHouse' (014804D8) Cell 'RavenRockGidarVerothansHouse' (0148053C) Cell 'AldruhnDravasaAndrethisHouse' (01480096) Cell 'DagonFelAnjaSwiftSailersHouse' (01480168) Cell 'MolagMarVasesiusViciulusTrader' (0148029E) Cell 'VivecTheAbbeyofStDelyntheWise' (01480492) Cell 'SadrithMoraFarasHoleintheWall' (0148030C) Cell 'VivecLucretinausOlciniusTrader' (01480438) Cell 'OldMournholdMorilManorCourtyard' (01480500) Cell 'AldruhnVenimManorPrivateQuarters' (014800BE) Cell 'BalmoraMilieHastienFineClothier' (01480122) Cell 'SadrithMoraTelvanniCouncilHouseChambers' (01480320) Cell 'VivecRedoranScoutDrillmaster' (0148044C) Cell 'DubdillaUnchartedCavernsLower' (0148019B) Cell 'SadrithMoraWolverineHallImperialShrine' (0148032B) Cell 'VivecStDelynCanalNorthThree' (01480457) Cell 'FortFrostmothImperialCultShrine' (01480533) Cell 'AldruhnBivaleTeneranClothier' (0148008D) Cell 'RavenRockGratianCaerelliusHouse' (0148053D) Cell 'VivecForeignQuarterUpperWaistworks' (0148041B) Cell 'MournholdRoyalPalaceGuardsQuarters' (014804E3) Cell 'DagonFelEndoftheWorldRenterRooms' (01480169) Cell 'BalmoraDorisaDarvelBookseller' (0148010F) Cell 'SolstheimCastleKarstaagBanquetHall' (0148055B) Cell 'KogoruhnHalloftheWatchfulTouch' (01480245) Cell 'OldMournholdMorilManorEastBuilding' (01480501) Cell 'SadrithMoraNevrilaArelothsHouse' (01480317) Cell 'AhemmusaCampAssammaIdansYurt' (01480065) Cell 'SadrithMoraTelvanniCouncilHouseEntry' (01480321) Cell 'SadrithMoraWolverineHallMagesGuild' (0148032C) Cell 'SolstheimGyldenhulBarrowEntrance' (01480520) Cell 'AldruhnBoldrisaAndranosHouse' (0148008E) Cell 'ErabenimsunCampAshuAhhesYurt' (014801BA) Cell 'SeydaNeenIndreleRathryonsShack' (01480354) Cell 'VivecStOlmsYnglingManorBasement' (01480480) Cell 'MournholdRoyalPalaceHelsethsChambers' (014804E4) Cell 'AldruhnHanaraiAssutlanipalsHouse' (014800A2) Cell 'DagonFelFanarForkBeardsHouse' (0148016A) Cell 'VivecHlaaluEdrynoArethisHouse' (01480426) Cell 'BalmoraDralasaNithryonPawnbroker' (01480110) Cell 'OldMournholdAbandonedPassageway' (014804F8) Cell 'SolstheimCastleKarstaagCavernsofKarstaag' (0148055C) Cell 'SadrithMoraGatewayInnNorthWing' (0148030E) Cell 'UncharteredShipwreckUpperLevel' (014803D6) Cell 'OldMournholdMorilManorNorthBuilding' (01480502) Cell 'BalmoraNalcaryaofWhiteHavenFineAlchemist' (01480124) Cell 'SadrithMoraTelvanniCouncilHouseHermitage' (01480322) Cell 'HairatVassamsiEggMineQueensLair' (01480201) Cell 'EbonheartHawkmothLegionGarrison' (014801A7) Cell 'AldVelothiVireveriDarethransShack' (01480085) Cell 'SarimisunAssaEggMineQueensLair' (01480341) Cell 'CalderaOdairanAshummiAmmusHouse' (01480157) Cell 'MournholdRoyalPalaceImperialCultServices' (014804E5) Cell 'SkaalVillageTheBlodskaalsHouse' (01480553) Cell 'MoonmothLegionFortPrisonTowers' (014802A1) Cell 'SolstheimCastleKarstaagKarstaagsChambers' (0148055D) Cell 'GnaarMokJerianDolbanittesShack' (014801E3) Cell 'SadrithMoraGatewayInnSouthWing' (0148030F) Cell 'SadrithMoraPierletteRostorardApothecary' (01480319) Cell 'DrenPlantationVerethiandDralor' (01480193) Cell 'SadrithMoraThervulSerethiHealer' (01480323) Cell 'VivecStDelynCanalSouthThree' (0148045A) Cell 'MamsharDisamusCampMaesatsYurt' (0148027A) Cell 'AldruhnCienneSintieveAlchemist' (01480090) Cell 'SeydaNeenCensusandExciseOffice' (0148034C) Cell 'SeydaNeenTeruriseGirvaynesHouse' (01480356) Cell 'GhostgateTowerofDawnLowerLevel' (014801DA) Cell 'SolstheimCastleKarstaagThroneRoom' (0148055E) Cell 'SadrithMoraGatewayInnWestWing' (01480310) Cell 'SadrithMoraRolisGarvonsHouse' (0148031A) Cell 'SadrithMoraTrendrusDralsHouse' (01480324) Cell 'MaarGanShilipuranZamaRasoursHut' (01480267) Cell 'MaelkashishiShrineForgottenGalleries' (01480271) Cell 'VivecStOlmsFarmersandLaborersHall' (0148046F) Cell 'AldruhnCodusCallonusBookseller' (01480091) Cell 'ErabenimsunCampMassarapalsYurt' (014801BD) Cell 'SeydaNeenCensusandExciseWarehouse' (0148034D) Cell 'RavenRockSabinusOraniusHouse' (01480541) Cell 'SeydaNeenVoduniusNucciusHouse' (01480357) Cell 'MournholdRoyalPalaceLegionDepot' (014804E7) Cell 'MolagMarSaetringtheNordSmith' (01480299) Cell 'AldruhnTirasSadusGeneralMerchandise' (014800B9) Cell 'GnaarMokNadeneRotheransShack' (014801E5) Cell 'SadrithMoraHlerasGidrensHouse' (01480311) Cell 'SadrithMoraTelNagaGeneralQuarters' (0148031B) Cell 'SuranGarothmukgroMuzgubSmith' (0148037F) Cell 'OldMournholdTeranHallEastBldg' (0148050F) Cell 'SadrithMoraUrtisaRomaynsHouse' (01480325) Cell 'SolstheimMortragGlacierHuntsmansHall' (0148057D) Cell 'TelBranoraErvynaHlervusShack' (01480394) Cell 'AldVelothiFevilaBethranosShack' (0148007E) Cell 'SeydaNeenDrarenThiralasHouse' (0148034E) Cell 'RavenRockSadosRelothansHouse' (01480542) Cell 'ClutterWarehouseEverythingMustGo' (01480164) Cell 'MournholdRoyalPalaceReceptionArea' (014804E8) Cell 'SkaalVillageErnatheQuietsHouse' (0148054C) Cell 'BalmoraAstiusHanotepelusHouse' (0148010A) Cell 'NorenendurBasilicaofDivineWhispers' (014804F2) Cell 'GhostgateTowerofDuskLowerLevel' (014801DC) Cell 'SadrithMoraLlaalamMadalasMage' (01480312) Cell 'BalmoraWesternGuardTowerNorth' (01480132) Cell 'MaarGanAssirariZamaRasoursHut' (0148025E) Cell 'SadrithMoraUrtisoFaryonSorcerer' (01480326) Cell 'SolstheimMortragGlacierInnerRing' (0148057E) Cell 'VivecStDelynGlassworkersHall' (0148045D) Cell 'SolstheimUlfgartheUnendingsDwelling' (01480589) Cell 'EbonheartImperialGuardGarrison' (014801AB) Cell 'VivecAgrippinaHerenniaClothier' (01480403) Cell 'VivecStOlmsBrewersandFishmongersHall' (01480467) Cell 'MournholdTempleHallofMinistry' (014804CB) Cell 'PelagiadMurberiusHarmevusHouse' (014802E1) Cell 'ErabenimsunCampSalattanatsYurt' (014801BF) Cell 'VivecForeignQuarterLowerWaistworks' (01480417) Cell 'MournholdRoyalPalaceThroneRoom' (014804DF) Cell 'RavenRockSelerFavelnimsHouse' (01480543) Cell 'MinistryofTruthHallofProcessing' (01480291) Cell 'DagonFelItartheGentlesHouse' (0148016F) Cell 'AldruhnRamoranPrivateQuarters' (014800B1) Cell 'SadrithMoraAnisSelothAlchemist' (01480309) Cell 'SadrithMoraMadranUlvelsHouse' (01480313) Cell 'SolstheimGeilirtheMumblingsDwelling' (0148056B) Cell 'ZainabCampAbabaelTimsarDadisunsYurt' (014804AD) Cell 'BalmoraWesternGuardTowerSouth' (01480133) Cell 'SolstheimMortragGlacierOuterRing' (0148057F) ################################################################################################## Skywind 0.6.2-RC3 (05-may-2013) ################################################################################################## *** main quest beautification by Eloth Makes the chargen more beautiful ! *** Chargen improvement by digitalparanoid Better experience (Anim, AI Packages, etc..) *** chairs fix by Mehh Fixes some chairs *** Greetings by digitalparanoid Continued work on greetings *** Missing items A-P by Iniquity ################################################################################################## PREVIOUS CHANGES ################################################################################################## Skyrim 0.6.2-RC2 (04-may-2013) ################################################################################################## *** new Skywind - patch.esp (cleaned up) by digitalparanoid *** Chargen Fixes by digitalparanoid mostly OK now ! bugs: boat guard takes pauses when walking to you and to the upper stairs (navmesh ?) female guard floats over hammock (I might miss resources...) dock guard doesn't walk to PC and then to door (navmesh ?) ; sometimes catches you in forcegreet after telling you to follow him > lip files not in sync with the voice acting (that will be fixed -- those are placeholders) *** Lore Menu by digitalparanoid All lore related dialogue topics are now accessible after clicking the topic "what do you know about...". The quest related topics are still on top-level. Some secrets might be hidden in the lore dialogue ! *** New beds by Mehh Cleanup and a new mesh for beds *** Missing items by Iniquity Add missing items, rename existing items ################################################################################################## Skyrim 0.6.2-RC1 (02-may-2013) ################################################################################################## MISC dialogues by digitalparanoid - small tweak to chargen dialog - tons of new greetings (including scripts) - attack dialogues - flee dialogue - locations fix Navmeshing by Jessup - the matusakin to mountcantcavern - cells - mudan-mzulleftruin-cells Show Quest Markers Global variable by digitalparanoid - adding a new global variable for quest marker display control Merchants - it has already 7 merchants implemented (including Arille). The rest can be done by occasional modders. Details here Voicetypes by stijmunkey - adding skywind voicetypes (implemented on a few NPCs) Quests by Mooncat (+fixes by digitalparanoid) - Azura's Quest - Mehrunes' quest (Razor is invisible when equipped - missing mesh ?) - The Bad Actor (in Vivec) - The Dwemer's Bone (in Vivec) - A friend in deed (in Vivec) - An Apothecary Slandered (in Vivec) Wilderness Locations by digitalparanoid - setting the location on all wilderness cells where x <= 0 ################################################################################################## Skyrim 0.6.1-RCxx ################################################################################################## ################################################################################################## Skyrim 0.6.1-RC1 (15-04-2013) ################################################################################################## merged: locations pt2 by digitalparanoid (add locations to interior cells) protect my transporters (all caravaners, shipmasters, guild guide, gondoliers are now protected => only the PC can kill them) chargen by kitties (Salver to Satyana) Vivec Navmesh by Nobeus magic clothing, all the alchemy stuff, and all the abilities by Sammael Navmesh (H cells) by Jessup Navmesh (P Cells) by Jessup Navmesh (R Cells) by Jessup Navmesh (from)mababi-(to) mat -cells by Jessup Navmesh Maar Cells by jessup Waves by Anthelius (needs dragonborn.esm checked) Facegen by Tarim Facegen: Seler Favelnim by 1T50NF1R3 MQ2: fix Arkngthand Crank by digitalparanoid (needs additional mesh for rock door without collision, thanks to Eloth) locations pt3 by digitalparanoid : all cells have locations (fix for the conflicting change that made my work useless) MorroDefaultQuest by digitalparanoid: almost all greetings, condition revision, scripting... (a ton of work) + update on a number of quests Packaging TODO > facegen needs to be re-exported (new faces merged) > need fan art loadscreens > + see tracker Known issues for MQ2: fix Arkngthand Crank *Doors don't open simultaneously > I haven't been able to start two threads at the same time ? Maybe someone with more Papyrus experience can pitch in *The stone doors sound is not coming from the sound > I had to make the sound come from the player otherwise you couldn't hear it *The stone doors sound doesn't exactly match the duration of door rotation > yeah, sue me. *I've messed completely the doors by spamming the crank > That should be protected, one activation opens the door and the next (after rotation is done) closes them. Please, report any bugs.
Changes from v0.3 to v0.5 ################################################################################################## v0.5 - v0.6 ################################################################################################## All of the original Morrowind dialogue has been added to the master. Conditions have been placed on this massive amount of dialogue, so NPCs will now talk about the correct things. A large amount of NPC facegen has been merged. Now virtually all NPCs will look unique. The Facegen has also been exported in the CK, so the face and body colors will no longer be bugged Several quests have been added, namely: - Morrowind Chargen (You can select whether or not to begin in Skyrim or Morrowind) NOTE: Still buggy - Fargoth's ring - Main Quest 01 - Main Quest 02 - Transportation scripting for Silt Strider, Guild Guides, etc. The Odai River now looks like a real river Signposts are now readable Weather has been added, including real Ash Storms! (Note: a couple of problems happened with this one during merging, we'll hopefully have them sorted out soon, but for now.... don't report any bugs.) Red Mountain now outputs distant smoke, and the crater rim has been raised slightly to make it look larger The Caldera mapmarker has been disabled by default NPCs that are supposed to be dead are now dead The Dragonborn Silstrider has been added New Rocks from the "On the Rocks" Morrowind mod New LOD with the world map working again New and updated landscape textures Furniture fixes All Magic effects have been added New HD Dwemer Textures Working lava has been added. Books have been updated to not only look awesome, but also changed so you can now read them! Okay guys, please tell me what I'm missing! I know there's a lot on this one. ################################################################################################## v0.4 - v0.5 ################################################################################################## The Skywind meshes, textures, and master have been completely altered to be in a different file format, similar to the vanilla Skyrim or Oblivion format. They will also be placed in a Morrowind folder to allow for easy installation or removal. Numerous mesh fixes, for example: - ALL normal/bump maps should now be functional. - Several activators have been repaired (such as an animated ghostfence, and dwemer machinery). - Candles, cushions and other new meshes that were missing have been converted from Morrowind. (some of these also now have some WIP Havok). - CTD causing meshes such as planters and bottles have either been repaired or replaced with different models. There should be very few of these left now. - Meshes that were the wrong size have been rescaled (A sack mesh, and also some rocks). Navmesh for the entire exterior world has been added. It is not perfect yet, but at least those skeletons will chase you now. Oh, that reminds me.... Most skeletons have all been replaced with placeholder creatures, and work correctly as leveled lists. All of the NPC plugins created for the previous master have been merged! Note: the facegen still needs to be exported in the CK however. Books now teach the correct skills, and have the correct inventory art. Container sounds have been added to all containers (but there are a few placeholders). Those giant rocks that appeared in the last release? Those have all been repositioned, and should now no longer get in the way. Lighting has been modified via script in all cells to look better. Furniture markers have been added to all furniture. You can now sit down! You should now hear Morrowind music in Vvardenfell. NOTE: I have probably forgotten a few items that should be on the version change from v0.4 to v0.5 ################################################################################################## v0.3 - v0.4 ################################################################################################## Classes and Quest placeholders merged New Trees for Ascadian Isles Dust storms for the Ashlands\Mist in Bitter Coast Lost ingredients restored (Rat meat, Dreugh wax, Scamp skin, Crab meat, etc.) Most cups replaced with correct items (There used to be around 4000, now there are only 1200 left) Skywind weapon mod has been merged Grass has been added to the landscape ALL errors (CK and TESV Edit) have been completely removed except for those dealing with missing meshes and textures.
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Last edited by Mace on 27 Mar 2016 - 12:46.

 

Shadow
  • Furniture markers have been added to all furniture.  You can now sit down!


Uhhh, yeah, about that. I'm still working on that lols!
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Mehh:  That was to show you can now sit down, not that the animations would look perfect. :)

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thats actually quite a bit of progress! ^^ full speed ahead!

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Just wanted to thank you all for your hard work on this project, am really looking forward to the first fully playable release, keep up the great work guys and girls :)

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Too lazy to make it look fancy, so I just snipped it.

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