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REPORT - Relief form "STRAY RANDOM CRASHES"

Submitted by roxon_55 on
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Version V053 i did clean install a few WTF Quest issues..

Version V054 i did clean install less problems..

Downloaded on 10\09\2012.

Version V055 after doing clean install got player up to level 4 go see Kisimba catch boat to morrowind spawn at normal point Jiub a sleep on Bunk he get out bunk walks to his normal standing point does not lock on to player so lock on to Jiub Doesnot Ask Name tells you about Storm the quit guards are comming nothing happens 5 seconds later game crashes to windows.. Reload go through the same thing game crashe again..Reload Same thing all over,after the 6 time,it didnt crash we have Jiub standing thera and another NPC..Sellus Gravius so he starts on with a lecture about not having your papers and tells you to go back and get the papers while on the Ship.. so brain dead player goes to go off ship to get papers,when you get up on deck another guard pulls you up for stealing (Not a thing on player stolen loaded Save file before leaving to check) so player pays fine spawn in Ebon heart..

Is V055 going to be playable..

wayne..

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Last edited by morroblivion-admin on 27 Jan 2014 - 18:09.

After 12 times still reloading wife said try without any weapons or cloths so summon chest put all cloths go to Morrowind spawn at normal point JiuB standing where normal tells you about weather then quite no guards turn up go up deck Julius Cerantus on top deck out of the boat tells you to go do your papers did crash till found Kwamaforagers WTF..

 

After 20th restart Julius Cerantus still on top deck moved on went to playing..

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"Is V055 going to be playable.."

 

Yes. it works fine for me ..

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Yes Works fine...

Talk to Kisimba (Inp City Prison) 9.28am get ride to morrowind 1000 gold no prob of we go, land in boat in morrowind 7.30am player(prisnoner on prison ship) dont move of that point with in 2min Guard turns up saying (you have wandered in to a restricted area) ask you to leave, dont move with in 2min guard arrest player sso (pay fine)=(prisnoner on prison ship) little bit funny..

fine 5gold player gets shiped of to pelagiad allowing player knows they have to be in Seyda Neen come in handy know where it is on map,so wander of to seyda neen kill every thing that moves get to Seyda Neen happens to be 10pm(census and excise office) is locked..

Yea works fine.

Needs work to stop player turning up out of working hours, or npc turn up in place when player spawns..

after 25 reloads Julius cerantus NEVER turns up on Second deck..

Sellus Gravius turns up beside JiuB, On top deck beside Shamir..

Needs Work

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I dont use the 'Kisimba' mod and  I dont see any of the problems you see. I've started a new game several times and everything works fine.

I cant  help you. maybe someone else can help.

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I dont use the 'Kisimba' mod and  I dont see any of the problems you see. I've started a new game several times and everything works fine.

I cant  help you. maybe someone else can help.

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I've had similar issues as described becuase I exited the boat on my own...you get a tresspass fine and arrested if you re-enter the boat.  Try talking to Kisimba then when you are on the boat be patient and wait.  A guard will come talk to you and lead you off the boat and you can go to the excise office and get your papers as normal.

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I've had similar issues as described becuase I exited the boat on my own...you get a tresspass fine and arrested if you re-enter the boat.  Try talking to Kisimba then when you are on the boat be patient and wait.  A guard will come talk to you and lead you off the boat and you can go to the excise office and get your papers as normal.

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First, I want to say thanks to all of the the contributors to this mod.  The work you have done is ~STAGGERINGLY~ beautiful.

I am running version 055 complete on: CPU: Intel(R) Core™ i5-2550K 3.40 GHz 6MB Intel Smart Cache LGA1155, HDD: 1TB SATA-III 6.0Gb/s 32MB Cache 7200RPM HDD 1TB x 2 Raid 1 High Performance, MEMORY: 16GB (8GBx2) DDR3/1600MHz Dual Channel Memory, VIDEO: NVIDIA GeForce GTX 580 3GB 16X PCIe Video Card with my Oblivion 4G enabled.

Morroblivion 055 had been running pretty stable for me and I wasn't getting the Seyda Neen sign post or the Caldera mine crater crash as I had in an earlier version.   I was playing Sunday and Monday nights and got a crash 2/3 along the road from Balmora to Caldera. I kept reloading and reloading and paid very close attention to this crash. I tried "walking rather than running" and still crash after crash. Decreasing the view distance had mixed results. Running full speed with view distance severely decreased still caused crashes. I also tried some more full view distance running around in the ashlands near Arthangkand and got an easily reproducible crash that I also paid very close attendtion to.  The Caldera the crash occurs as the 2 towers at the entrance of the city load into your view.  The ashlands crash happened as a distant hill/mountain loaded into view. 

It occurred to me that this is an LOD problem...so I figured since this project is many years old and likely used grandaddy TES4LODGEN (this is just a guess...no disrespect to the utility intended) to make the LODs and I recalled the readme for that saying its generated LODs need to be run in HDR else blah blah blah....so I changed from bloom to HDR and tried some running around but still got a crash fairly quickly...so no real solution there.

Then I tried plan B.....I had painfully installed my copy of Morroblivion in pieces using OBMM. Fired up OBMM and deactiviated the Morroblivion LOD omod. EUREKA!!!   I ran around 3/4 of the coast of Vvardenfell and criss-crossed the interior 3 times with no crashes. My character's speed is 147 with athletics over 100 and I was using a sprint mod that boosts it even further. Retested today and ran from Sheogorad to almost Caldera before getting a crash and while have a speed of approx 180 wearing the ring of skimming all this while at max view distance in HDR with view distance at max on all objects. The only problem with the LODs taken out has been the occcasional slow pop up of a tree or terrain feature here or there and Vivec city. The buildings of Vivec are large and have pieces which tend to load into view earlier than other pieces so I assume this will also happen at other Velothi strongholds like Gnaar Mok, etc. but it is a welcome trade off to have the crashes eliminated by 90 to 95%+. Also once in Vivec the more distant cantons seem to appear fine since the graphics are already preloaded from the canton you entered.  This weekend I will try one of the 2 other LOD generators I found on the nexus to make some stable LODs. Also, adding the purge cell buffer mod as recommended to purge upon each cell load adds even more stability. I think Streamline may have such a feature built in...can't recall as I don't run it on this machine. 

Bottom line...please test what I have described and consider generating some new LODs for this amazing project.  Thank you for all the hard work so far and this very beautiful mod. -j

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33 days in Morroblivion,Have had around 10 crashes running country, When loading comes up stop after playing v053 with it crashes i just set it the same as i did nehrim when i played it.

  • Oblivion.esm..
  • morrowind_ob.esm..
  • VipCxjControbaleSkeleton.esm..
  • Beautiful People 2ch-ED.esm..
  • x117race.esm..
  • StaticAlchemyMod.esm..
  • Oblivion Sexualized Monsters.es,..
  • WHOOSH.esp For conrtoling run speed RUN at 75% Alowing player run speed 55 Did Help..
  • ExPCB.esp..
  • Unofficial Oblivion Patch.esp..
  • DLCShiveringIsles.esp..
  • Unofficial Shivering Isles Patch.esp..
  • _Ren_BeautyPack_full.esp..
  • Purge Cell Buffers - Cell Change.esp..
  • idkrr_sarams_race.esp..
  • Active_Inventory_Spell1.2.esp..
  • VipCxjControllableSkeletonIdleFixed.esp..
  • VipCxj_HighHeals.esp..
  • Unlimited Rings 1.0.esp..
  • FlyingCameraMod.esp..
  • DLCfrostcrag.esp..
  • OldwolfLifeLikeStatues.esp..
  • moDem's City Life.esp..
  • shinyFollowMe.esp..
  • KT_CustomRaceFix.esp..
  • Underwater.esp..
  • Aberwin Manor.esp..
  • KuerteeCleanUp.esp. Some times running around Dead Bodys do not disappear, when you come back they are standing There A Lot Less trun up Once i Put KuerteeCleanUp Back in..
  • MasterofMagic.esp..
  • RealitySpectre'sBetterPotions.esp..
  • JP's Less Magic Cost.esp..
  • SummonChest_v2.1.esp..

===PCB===.esp..

Plus others to 100 you can remove any off the 3 PCB .esp  yes the morrowind does crash the only crashing i get is randum Use siltstrider Crashes Randum,Use Mages Guild Travel Crashes Randum,Use Boat travel Crashes Randum,Tried Fast travel Crashes More Frequent,Doors are The worst at Crashing...

The problem you reload you game after the Crashes load the Save file or AutoSave game Starts no Problem, then you go to where you were going before your game Crashes..

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  • Tree Fade Full..
  • Actor Fade Full..
  • Item Fade Full..
  • Object Fade Full..
  • Grass Distance Full..
  • View Distance Full..
  • All Shadows Turned Off...
  • Specular Dist Off.
  • HDR Lighting OFF..
  • Bloom Lighting OFF
  • Blood Decals OFF..

Computers 4 Years old AMD Athlon 2800,Video ATI 5700,4GIG DDR 2..

post starting to get to Long..

Running Textures At Medium After 30 Reloads Game Crashes 8 Times doing the same reload Going the same direction

Every reload..

On High textures At the same reloads for 30 times it Had Crashes 15 times Might not work for Every One.. 

Wayne

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Just an update to my previous post in case anyone tries my idea.  When I say "I deactivated my morroblivion LOD OMOD" I mean specifically just the folder named "distantlod" included in the download which I had installed using OBMM.  I do not suggest uninstalling or deactivating any other LOD type files that may be found in the meshes or textures folders specifically.  A back up of your DistantLOD file would be wise before trying also.  Hopefully it is a inelegant fix to a major problem but a fix nonetheless.   Please report your findings if you try this. 

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Just an update to my previous post in case anyone tries my idea.  When I say "I deactivated my morroblivion LOD OMOD" I mean specifically just the folder named "distantlod" included in the download which I had installed using OBMM.  I do not suggest uninstalling or deactivating any other LOD type files that may be found in the meshes or textures folders specifically.  A back up of your DistantLOD file would be wise before trying also.  Hopefully it is a inelegant fix to a major problem but a fix nonetheless.   Please report your findings if you try this. 

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Yes most likely failures occur in a greater degree from for LOD, or from for what that supernatural. At the beginning of new game crash it is few, in process of passage Main Quest, crash becomes more and more and more and in 80 % of cases it occurs at an output from interior cells in exterior, as a result constant preservations to not manage, and after I have destroyed Dagoth Ur, save in general have failed and not only autosave, but also previous save which have been written down on another слот (the blessing I am kept almost constantly on new слоты and so would weigh progress would be lost) others plugin established very little (specially for the sake of Morroblivion has reinstalled game and has cleaned FCOM in hope for that that will be less failures, instead of here that was) are established all recommended fashions including Unofficial Patch, Purge Cell Buffers, OBSE Elys Silent Voice, also is recustomized ini according to a configuration of a computer, and on itself Oblivion.exe is established 4Gb patch, in most Cyrodiil there is no not crash, not a braking. In Morroblivion FPS happens falls below 5, well and these constant failures at loading Exterior.

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The key to the decision of problems with braking and crash Morroblivion is found out, basic part LOD works correctly including Landscape and Tree, but part LOD which incorrectly works is responsible for the DISTANT BUILDINGS!!! I think it it is connected with that that Meshes distant structures are not optimized properly and have very much plenty Polygons as a result it and leads crash games and escape on "desktop" also in the subsequent the given mistakes are saved in Save and save become unfit for use.

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Have only had 1 Visible When Distant error across all Morrowind, It was a landscape tear went there in Camera mode to check tear, ran player up to where tear was, all landscape was good..

So used tes4all recaluate all landscape lod for morrowind never had problem again.

Dont have to many ccorupted save files..

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'Trespassing in prison ship' issue was resolved some time ago, other posts ain't bug reports.

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