Skip to main content

NPC's getting stuck in walls and floors

Submitted by nekomaster on

Using the latest version of Morroblivion (v056/v057) I'm noticing that some NPC's get stuck in walls or in the ground. I was in Seyda Neen and one of the guys in the town got stuck in the corner of the Census office until I TCL'ed him so he could walk out.

Another problem I've seen is some caves, Bandits are stuck under the ground, so you have to TCL into the ground to fight them, which is definatly not OK on my books. I want to fight them like they're supose to be fought, above ground.

I don't have any mod's that would potentially change the NPC's, but I do have a couple morroblivion mods like the Morroblivion fix

Karma: 0 (0 votes)
Last edited by morroblivion-admin on 27 Jan 2014 - 18:09.

What "Morroblivion fix" are you talking about?

Please post your full load order.

Karma: 0 (0 votes)

Heres my load order, though I did a printscreen of it from the mod manager

Attachments

  • loadorder.png (historical attachment unavailable locally)
Karma: 0 (0 votes)

Picture here

Attachments

Karma: 0 (0 votes)

Morroblivion item rebalance.esp
Morblivfix.esp
MorroblivionVampiresFix
bandittest.esp
Morroblivion_guild_and_gondola_transport.esp

Where on Earth did you get these and what are they supposed to do?

Also, CNME is a mod from times when Morroblivion required running esp converter (I think). It's deprecated for years now.

Remove everything Morroblivion-related which is not part of the thermador's Complete Installation and preferably start a new game. Same goes for your issue with Fargoth's ring.

Karma: 0 (0 votes)

They are items put out for Morroblivion, before David B took over doing Morroblivion, I have most of them put away in storage you needed some of the to Play SoVVm

Karma: 0 (0 votes)

Well any ways, disabling those extra mods and everythings fixed, people are where they should be and I've already cleared out a few caves.

Karma: 0 (0 votes)