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Dwemer Ruins Doors

Submitted by Dave B on
To retrieve the Dwemer Puzzle Box, obvously, you have to go to the Dwemer Ruin. There are a pair of outer doors blocking the "Door." These are closed when I get there, blocking the entrance. I don't know if they are supposed to be doing something and are not working properly, or if there is something that I'm supposed to do. Could somebody tell me how these things are supposed to work?
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David Budreck

To retrieve the Dwemer Puzzle Box, obvously, you have to go to the Dwemer Ruin.

There are a pair of outer doors blocking the "Door."

These are closed when I get there, blocking the entrance. I don't know if they are supposed to be doing something and are not working properly, or if there is something that I'm supposed to do.

Could somebody tell me how these things are supposed to work?

I'm new, so I don't really know if that is a normality or not. Although, I can advise that you TCL your way through the door.
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there should be a lever or crank on a pipe nearby that might work, but im unsure about it.
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There is a dwemer crank\handle located a little to the north of the enrance to the ruin, which when turned (activated) opens the blocking doors. Though it works by scripts and I don't know if they have been restored yet. Anyways as xDemonJohn said ... tcl and walk through it.
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i've tried the crank and it works. there needs some work on the animation for the door. the door tries to "swing" open.. turn the crank and when the door appears you'll see what i mean. it swings into the ruins.
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i believe thats the same with most doors of dwemer make, i remember turning the lever to the door at dagoth ur and had the same results
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One door swings open, the other works properly though and transports you into the interior. Gonna need fixing :| The revolving door does indeed work when you turn the crank though.
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Thank you. Now that is out of the way, Eloth has supplied the missing Dwemer Machinery and Corridors, and they look great! They will be included in the upcoming v004 this weekend. These rooms are not going to need to be revisited after v004 is out as I had feared. I have run the Main Quest to the point where it breaks; the contact at the Figher's Guild will not take the puzzle box nor give Caius what he needs. As soon as I get done with v004 I will make debugging the Main Quest the focus of v005. However I probably won't get all the way through it before Eloth or others send me enough stuff to make another release!
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