Is the quest conversion the same for Oblivion to Skyblivion as it is for Morrowind to Skywind? Or is it different? If not, I would love to help with quest conversion!
One thing I noticed here is that there is no leadership for Skyblivion, it just seems to be people coming in and out from time to time working on various task and then going off, as compared to Skywind, which is the most organized community mod I have ever seen! (Very impressive to say the least :P)
I'm not saying that I would love to come in and completely change the way that things are going down on this side of the site, but I would love to help organize a team of people more dedicated to Skyblivion such as myself! I personally started with Oblivion over morrowind, so obviously I would love to see Oblivion in Skyrim. I'm not sure who said it, but on one of the post here under skyblivion, it was stated that Skyblivion needs its own team, not just splitting the site apart or it will never get finished. If that is the only way to get things done then I'm all in! Again, I don't want to take control since I'm a scrub to the site, I just want to help like the next guy!
Let me know what I can do, and do help with the quest conversion question as I would really appreciate all the help I can get XD!
Thanks,
-NoQuo

I also started with Oblivion
I also started with Oblivion so I'd love to see it in the Skyrim engine. Basically the current version of Skyblivion consists of vanilla Oblivion textures and most of the vanilla meshes. We really need to start fresh before we can redistribute files and things like that due to legal things. This isn't a bad thing because it means we know exactly what we want to put in the game and what or want to take out. For example, we can make higher definition textures and higher polygon meshes which really advances Cyrodiil so it's ready for this generation of games. There are a few threads with screenshots of what people have already done with Skyblivion and hopefully we can use what they have made to construct a 0.2 release.