Skip to main content

[OUTDATED] Placing Bloodmoon Creatures

Submitted by Ice on
Attachment Size
AK- Bloodmoon Creatures.zip 29.48 KB

 

 

Hey all! I've decided to start work on placing Ashlander's wonderful creatures in bloodmoon and I could use your help!

To get started, download Ashlander's creature files. (Note, scroll towards the bottom to find the latest file).

If you like, you can also grab some better bloodmoon creature normal maps.

IMPORTANT: Move the meshes into Data\creatures! Move the texture folder to Data, like normal.

I'd love any help you can provide me, especially in the testing department. Here's my to-do list.

-----------------------------------------------------------------------

PLEASE HELP ME TEST! JUST PLAY THE GAME WITH MY MOD AND REPORT ANYTHING THAT'S WRONG WITH CREATURES. Also, I'd love for people to look over my esp in the cs and double check creature stats.

-----------------------------------------------------------------------

Checklist:

Copy all creature id's over - DONE

Match proper meshes - DONE

Replace placeholders - DONE

Adjust creatures stats (look at the creatures in the morrowind cs) – DONE

Copy Creature Diseases / spells / abilities

Copy Creature Factions

Copy inventories/Add ingredients to the creatures

Copy Quest Creature scripts and place correctly

Reduce size of Riekling

Add sound to creatures

Add animation files?

Add Creatures to leveled lists – DONE

Add NPCS to leveled lists- DONE

 

Copy Leveled lists – DONE

(Werewolfs and their leveled lists need to be added)

 

Place leveled lists in world

We need to update scripts so that when the Hiricine fight starts the right aspect is enabled and all others are disabled.

The Raven/ alter of thrond witch needs to be updated so it starts as a raven and then becomes a witch.

Creatures that double as NPCs need to be fixed / created.

Testing

 

Note:

#When there were seemingly duplicated creatures, I didn't make duplicates.

EX: there are 5 'colony spriggans.' I only made one.

When I add new creatures / lists sometimes I do not use 'U' in between words

 

I've found that a lot of helpful information can be found herehttp://www.uesp.net/wiki/Bloodmoon:Creatures, along with the Morrowind CS. With it you can look up creatures and match them to Morrowind.

--------------------------------

Currently:

Currently I'm working on adjusting all of the creatures stats (and making all the proper variations of each creature) so that they match the bloodmoon origional. Then I'll be reworking the leveled lists.

----------------------------

File Version: 03

Currently working on:

 Placing the leveled lists in game!

 

--------------------------

TEST LIST:

IN GAME:           

Monsters don't crash or have bad animations (should already have been done by ashlander, just checking that I didn't mess something up somehow).

All creatures need to be tested (make sure they're inserted properly).

 

IN CS:

Monster Stats , scripts, inventories, spells are correct.

Leveled lists / chance of none are correct

 

----------------------------

Ongoing  Questions:

(Please, if you can answer one or more of these, do so, even if it’s a guess. Thanks!)

--------------------------

Q: Where are the werewolf body meshes?

A: Meshes\Armor\Lycanthropy V.2 However, the textures seem to be missing. (Thank you Old Wolf)

Q: In bloodmoon, werewolfs are npcs, are we going to do this for Morroblivion, or make them creatures? – I'm not going to do werewolf leveled lists for now, or I will use a wolf placeholder

Q: Morrowind and Oblivion both had testing halls. Do we have a testing hall? We should! It should be nice and big with some hedges and a little path running down the middle so we have a two level effect…

Q: How do you make creatures talk? – we need that for Aesliip, or a npc with a creature body. We'll also need to do this with the friendly reikling, ?Dulk/ Krish?. Alter Raven?

Q: Can I change an editor ID? For instance, we have 0RieklingRaider, and I changed it to match the Morrowind 0bmRieklingMounted. Can I do that, or does that cause bad things?

Q: How should I go about placing the leveled lists in the world once I've finished them? Do I go cell by cell and match Morrowind, or do something else?

Q: I can't seem to create the beserker leveled list for NPCs: 0bmexbeserkers, 0bmfrysehagall, 0bmexreavers, 0bmexreaverarchers, Etc. I've tried dragging them over but nothing happens. I've tried creating a new creature, but can't select them. What else could I try?

 

 

 

 

 

Karma: 0 (0 votes)
Last edited by Daggers on 8 Jan 2022 - 19:31.

Thanks for the bug reports :)

When I'll get to it, I will just compare the levelled lists of both Morrowind and Morroblivion and ensure that they will match.

Karma: 0 (0 votes)

Thanks I'M blinde i did look

bm_ex_horker_h20 146

bm_horker_lake 7

i did put a few extra on lake they look good sitting there.

On going around Solstheim the depest the we could see was -1920 could not see why there was a horker there go back look for more.

Karma: 0 (0 votes)

Is there  a Cell conversion, list from Morrowind to Morroblivion ever been released 

Karma: 0 (0 votes)

No, I don't think so. All exteriors and interiors were ported over - even when epically failing to convert TR, all interiors were ported over.

Karma: 0 (0 votes)

Will have to run Tes3 & Tes4 Construction set. Water Height Different.

In Morrowind at -157795,142113, ( 120 ) 50

Morroblivion at -157792,142103, ( -9 ) 35

as close as i could get in Game, will have to Change (  ) to suit ground level difference

That is the amount a lot of the trees had to come down

 

Attachments

Karma: 0 (0 votes)

Uploading this, in Morrowind there is 146 LVLC for HorkerH20, I over shot the runway I got it down from 186 down to 164 need a hand where to renove some,there is a lot more deeper water, than there was in Morrowind gives more location where to put Horkers

They are not all placed on ground Yet in case there is more to be Removed All have turned up in there position or Swimming near BY.

Could you Swim around when you get a couple Hours let us know what to Remove or Shift

Attachments

Karma: 0 (0 votes)

Starting to look better Still have around 2 dozen to find better sitting positions for.

An updated .esp just replace the 1 in other archive

Attachments

Karma: 0 (0 votes)

http://www.mediafire.com/?7f67idt8rw3nwxn

Should be finished unless other people can find more that need resetting

Corrected Paths back to Meshes\Creatures\Horker,,Textures\Horker

Slaughter fish has turned into a Horker,,Horkers whole path needs looking at it still goes towards ( Leather-Sealed Chest ) where it should go to ( Stahlman's George )

let us know

Karma: 0 (0 votes)

http://www.mediafire.com/?7fyplmmhfnfn3yh

Horkers Dead Link

This might be the easyiest way to place the HorkerDead from what i can see in TES3 CS

they run on random. They are only spread out over 14 cells,do they need to shifted over more Cells or leave them in the 14 Cells

Karma: 0 (0 votes)

http://www.mediafire.com/download.php?dswdmrbmr5f43n5

Link for Horkers Body the body Mass is not in the body you can walk half way through Horkers body front half back could be why they cannot walk you can walk into body up there flippers could still need work.

Karma: 0 (0 votes)

I can place them in game but not work on their models and fix that up. Qwerty has expertise in that department. I can only debug quests, maybe do AI and resolve placement issues. If the work is beyond the CS, I can't do it. I will do my best but I'm afraid of mucking up the horkers even more when trying to edit them.

Karma: 0 (0 votes)

http://www.mediafire.com/?gyxd028z6od72ez

Link to Modified horker i used Nifskope to set havock on horker now you dont walk through horker you step on to it,finaly you can loot horker,Dead horker you can loot instead of walking through,Havock was set with Nifskope defaults, needs some 1 who knows what they are doing to work on Horker will go back to try and place Horkers again and the Dead Horkers

Karma: 0 (0 votes)

http://www.mediafire.com/?ady4nxcdjn4mc46

This is the Horkers with Havock for anyone who has downloaded any of the other Horker files just Extract and Cut Paste and OverWrite All

Karma: 0 (0 votes)